All graphics operations use 24-bits colors at the game level too now,
instead of 16 bits colors. Using a structure 'Color' instead of 'COLOR' and 'TFB_Palette' now. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3367 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -481,10 +481,6 @@ SOURCE=..\..\src\libs\graphics\gfxintrn.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\libs\graphics\gfxother.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\libs\graphics\intersec.c
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# End Source File
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# Begin Source File
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