All graphics operations use 24-bits colors at the game level too now,

instead of 16 bits colors. Using a structure 'Color' instead of 'COLOR'
and 'TFB_Palette' now.



git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3367 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2009-11-29 15:29:38 +00:00
parent af41b0f118
commit e6b2bc9930
83 changed files with 785 additions and 700 deletions
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Changes towards version 0.7:
- All graphics operations use 24-bits colors at the game level too now,
instead of 16 bits colors. - SvdB
- Cross-platform safemode (ignores uqm.cfg, bug #946) - Michael
- Correct Chmmr response when asking about Sa-Matra (bug #1073) - Alex
- Refactored universe generation - SvdB