Melee scaling is now trilinear by default, but it's still possible to

choose nearest neighbour with --meleescale; fixes #34


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@885 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-03-15 21:40:09 +00:00
parent f9e2747507
commit e6a8d4fe7c
10 changed files with 519 additions and 45 deletions
+6
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@@ -41,6 +41,12 @@ faster as well -- but it also may not work on older cards.
Graphics scaling mode (bilinear, biadapt or biadv). Default is none.
Try these to get smoother graphics with cost on performance.
-b (or --meleescale=mode)
Melee scaling mode (nearest or trilinear). Default is trilinear.
Slower machine owners can set it to nearest to get better performance
in melee but degraded visual quality.
-s (or --scanlines)
Simulates interlaced displays.