Melee scaling is now trilinear by default, but it's still possible to
choose nearest neighbour with --meleescale; fixes #34 git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@885 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -41,6 +41,12 @@ faster as well -- but it also may not work on older cards.
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Graphics scaling mode (bilinear, biadapt or biadv). Default is none.
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Try these to get smoother graphics with cost on performance.
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-b (or --meleescale=mode)
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Melee scaling mode (nearest or trilinear). Default is trilinear.
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Slower machine owners can set it to nearest to get better performance
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in melee but degraded visual quality.
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-s (or --scanlines)
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Simulates interlaced displays.
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