Melee scaling is now trilinear by default, but it's still possible to

choose nearest neighbour with --meleescale; fixes #34


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@885 8092fc87-c524-0410-9efc-e669fe64eaf9
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gewlitys
2003-03-15 21:40:09 +00:00
parent f9e2747507
commit e6a8d4fe7c
10 changed files with 519 additions and 45 deletions
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Changes towards version 0.3:
- Melee scaling is now trilinear by default, but it's still possible to
choose nearest neighbour with --meleescale; fixes #34 -Mika
- Minimum scaling extent is now 1,1; fixes mostly small-objects-disappearing
problem in melee, from chmmravatar
- Fixed a long standing memory leak relating to planet surface -PhracturedBlue