Obsolete. Anything still relevant is moved elsewhere.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2428 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,22 +0,0 @@
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Before doing any non-trivial, please discuss it first in the IRC channel
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(channel #sc2 at irc.freenode.net), or the mailing list
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(sc2-devel@lists.sourceforge.net). Be sure to be in agreement with the
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people actually working on the project; it would be a shame if you put a lot
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of effort into something, and then having to find out it won't be accepted
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into the cvs tree. Note that v1.0 will pretty much be a straight port,
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with no gameplay-altering features added.
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All known bugs and missing features are now listed in our bugzilla database.
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It can be found at http://uqm.stack.nl/cgi-bin/bugs/index.cgi
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Questions:
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- Is there some way to automatically do CRLF translations on commits,
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with the -t and -f options in cvswrapper disabled by sourceforge?
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- w_memlib used (now commented out) MS Windows functions to show messages
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when memory couldn't be allocated. If we want to have those return, some
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work will have to be done. If not, there's some dead code to remove.
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- If we want, we could allocate a block of reserve memory at the start,
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which we can free when no more memory is available, to allow an emergency
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save.
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- How about an ISO image for a self-contained linux CD which boots into SC2?
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