OpenAL sound code fixes (no longer needs SDL_sound, uses vorbis directly and mikmod integrated), commandline options for sound quality
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@157 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -13,7 +13,7 @@ For Windows version:
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Microsoft Visual C++ 6 or 7
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Additionally, The Ur-Quan Masters requires the following libraries:
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(Dependancies can differ between different OS's)
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Note that dependancies can differ between different OS's.
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OpenGL v1.2 (if HAVE_OPENGL is defined, which is the default)
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Win32 users should have all by default, following is for Linux version:
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@@ -28,6 +28,7 @@ SDL v1.2
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The Simple Direct-Media Layer
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A fairly good multiplatform low level graphics library.
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Homepage: www.libsdl.org
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Download: http://www.libsdl.org/download-1.2.php
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Debian package: libsdl1.2-dev (and various runtime debs)
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SDL_image
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@@ -44,19 +45,17 @@ SDL_mixer (Linux only)
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compile this directly from CVS (with ogg support):
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cvs -z3 -d:pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs co SDL_mixer
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Debian packages: libsdl-mixer1.2 libsdl-mixer1.2-dev
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SDL_sound (Win32 only)
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An audio format decoder library.
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Homepage: http://www.icculus.org/SDL_sound/
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Download: http://www.icculus.org/SDL_sound/downloads/
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You maybe need to get few updated dll's from: http://www.cc.jyu.fi/~mimakole/sc2/sdl_sound_dlls.zip
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If compiling this yourself, be sure ogg vorbis and libmikmod (or libmodplug) support is compiled in.
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OpenAL (Win32 only)
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A cross-platform spatialized audio library.
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Homepage: http://www.openal.org
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SDK download: ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
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Ogg Vorbis (Win32 only)
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Audio codec used for music and speech.
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Homepage: http://www.xiph.org/ogg/vorbis/index.html
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SDK download: http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip
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If you find these aren't enough, or if you know the names
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of the corresponding RPM etc. packages, please report to
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