Planet spins during lander launch and return.
Fix skipping after doing a scan or landing on the planet (bug 31, 223) git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@869 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.3:
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Changes towards version 0.3:
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- Planet spin on lander launch/return is now enabled -PhracturedBlue
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- Fix skipping after planet scan, landing (closes bug 31) -PhracturedBlue
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- Decelerate when entering orbit to give a smoother effect -PhracturedBlue
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- Decelerate when entering orbit to give a smoother effect -PhracturedBlue
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- fix subtitle text overlap issues (bug 232)
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- fix subtitle text overlap issues (bug 232)
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- 'Esc' now leaves planet surface (bug233) -PhracturedBlue
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- 'Esc' now leaves planet surface (bug233) -PhracturedBlue
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@@ -23,7 +23,7 @@
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//define SPIN_ON_LAUNCH to let the planet spin while
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//define SPIN_ON_LAUNCH to let the planet spin while
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// the lander animation is playing
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// the lander animation is playing
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#undef SPIN_ON_LAUNCH
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#define SPIN_ON_LAUNCH
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// PLANET_SIDE_RATE governs how fast the lander,
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// PLANET_SIDE_RATE governs how fast the lander,
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// bio and planet effects will be
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// bio and planet effects will be
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@@ -1436,7 +1436,9 @@ rotate_planet_task (void *data)
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++pSS->MenuState.Initialized;
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++pSS->MenuState.Initialized;
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}
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}
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x += i;
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x += i;
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}
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} else
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view_index++;
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ClearSemaphore (GraphicsSem);
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ClearSemaphore (GraphicsSem);
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// If this frame hasn't been generted, generate it
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// If this frame hasn't been generted, generate it
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if (! pSolarSysState->isPFADefined[x]) {
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if (! pSolarSysState->isPFADefined[x]) {
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