Added alternative graphics scaling modes, selected with --scale
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@208 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -69,7 +69,11 @@ Glitches (don't crash the game, medium priority):
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but it will hang on termination
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Implementation bugs (low priority):
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- Scaling code problems:
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- sai, supersai doesn't work for >16bpp
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- bilinear is only implemented under opengl
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- opengl misses all other modes than bilinear
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- do them with software and/or pixel shader hw?
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Stuff still to do (large):
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- add a Key Jamming program
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@@ -22,7 +22,7 @@ command line options to customize your experience:
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Sets the screen resolution. Unless --opengl is set, the only valid
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values are 640x480 and 320x240
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-d 24 (or --bpp)
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-d 24 (or --bpp)
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Sets the color depth. If you don't set this, the game should
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autodetect an appropriate value. Valid values are 16, 24, and 32.
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@@ -37,20 +37,22 @@ combine with -r 320x240.
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Use OpenGL drivers. This produces higher-quality graphics, and may be
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faster as well -- but it also may not work on older cards.
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-b (or --bilinear)
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-c (or --scale=mode)
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Enable bilinear filtering in OpenGL mode. Produces less pixelated
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graphics with a bit of a performance penalty.
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Graphics scaling mode (bilinear, sai or supersai). Default is none.
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Try these to get smoother graphics with cost on performance.
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Sai and supersai only works with depth of 16bpp for now.
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Under OpenGL, bilinear is only one that's implemented currently.
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-s (or --scanlines)
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Simulates interlaced displays.
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-p (or --fps)
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Print fps information in the status window.
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-s (or --scanlines)
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Simulates interlaced displays.
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-c (or --contentdir)
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-n (or --contentdir)
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Set the directory where the game will seek its data.
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@@ -190,6 +190,14 @@ SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.c
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SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.h
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# End Source File
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# Begin Source File
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SOURCE=..\sc2code\libs\graphics\sdl\2xsai.c
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# End Source File
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# Begin Source File
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SOURCE=..\sc2code\libs\graphics\sdl\2xsai.h
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# End Source File
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# End Group
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# Begin Source File
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@@ -37,9 +37,11 @@ enum
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// flags for TFB_InitGraphics
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#define TFB_GFXFLAGS_FULLSCREEN (1<<0)
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#define TFB_GFXFLAGS_BILINEAR_FILTERING (1<<1)
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#define TFB_GFXFLAGS_SHOWFPS (1<<2)
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#define TFB_GFXFLAGS_SCANLINES (1<<3)
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#define TFB_GFXFLAGS_SHOWFPS (1<<1)
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#define TFB_GFXFLAGS_SCANLINES (1<<2)
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#define TFB_GFXFLAGS_SCALE_BILINEAR (1<<3)
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#define TFB_GFXFLAGS_SCALE_SAI (1<<4)
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#define TFB_GFXFLAGS_SCALE_SUPERSAI (1<<5)
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int TFB_InitGraphics (int driver, int flags, int width, int height, int bpp);
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@@ -0,0 +1,852 @@
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/*
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* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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*
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* (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and
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* Jerremy Koot (jkoot@snes9x.com)
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*
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* Super FX C emulator code
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* (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and
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* Gary Henderson.
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* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
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*
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* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
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* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
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* C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk).
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*
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* DOS port code contains the works of other authors. See headers in
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* individual files.
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*
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* Snes9x homepage: www.snes9x.com
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*
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* Permission to use, copy, modify and distribute Snes9x in both binary and
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* source form, for non-commercial purposes, is hereby granted without fee,
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* providing that this license information and copyright notice appear with
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* all copies and any derived work.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event shall the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Snes9x is freeware for PERSONAL USE only. Commercial users should
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* seek permission of the copyright holders first. Commercial use includes
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* charging money for Snes9x or software derived from Snes9x.
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*
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* The copyright holders request that bug fixes and improvements to the code
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* should be forwarded to them so everyone can benefit from the modifications
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* in future versions.
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*
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* Super NES and Super Nintendo Entertainment System are trademarks of
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* Nintendo Co., Limited and its subsidiary companies.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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#include <SDL.h>
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static Uint32 colorMask = 0xF7DEF7DE;
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static Uint32 lowPixelMask = 0x08210821;
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static Uint32 qcolorMask = 0xE79CE79C;
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static Uint32 qlowpixelMask = 0x18631863;
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static Uint32 redblueMask = 0xF81F;
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static Uint32 greenMask = 0x7E0;
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int Init_2xSaI (Uint32 BitFormat)
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{
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if (BitFormat == 565)
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{
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colorMask = 0xF7DEF7DE;
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lowPixelMask = 0x08210821;
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qcolorMask = 0xE79CE79C;
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qlowpixelMask = 0x18631863;
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redblueMask = 0xF81F;
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greenMask = 0x7E0;
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}
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else if (BitFormat == 555)
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{
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colorMask = 0x7BDE7BDE;
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lowPixelMask = 0x04210421;
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qcolorMask = 0x739C739C;
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qlowpixelMask = 0x0C630C63;
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redblueMask = 0x7C1F;
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greenMask = 0x3E0;
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}
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else
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{
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return 0;
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}
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return 1;
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}
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int GetResult1 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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int GetResult2 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r -= 1;
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if (y <= 1)
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r += 1;
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return r;
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}
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int GetResult (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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Uint32 INTERPOLATE (Uint32 A, Uint32 B)
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{
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if (A != B)
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{
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return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
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(A & B & lowPixelMask));
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}
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else
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return A;
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}
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Uint32 Q_INTERPOLATE (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
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{
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register Uint32 x = ((A & qcolorMask) >> 2) +
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((B & qcolorMask) >> 2) +
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((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
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register Uint32 y = (A & qlowpixelMask) +
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(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
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y = (y >> 2) & qlowpixelMask;
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return x + y;
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}
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#define BLUE_MASK565 0x001F001F
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#define RED_MASK565 0xF800F800
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#define GREEN_MASK565 0x07E007E0
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#define BLUE_MASK555 0x001F001F
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#define RED_MASK555 0x7C007C00
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#define GREEN_MASK555 0x03E003E0
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void Super2xSaI(Uint8 *srcPtr, Uint32 srcPitch,
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Uint8 *dstPtr, Uint32 dstPitch,
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int width, int height)
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{
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Uint16 *bP;
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Uint8 *dP;
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Uint32 inc_bP;
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Uint32 Nextline = srcPitch >> 1;
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Uint32 finish;
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inc_bP = 1;
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for (; height; height--)
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{
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bP = (Uint16 *) srcPtr;
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dP = (Uint8 *) dstPtr;
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for (finish = width; finish; finish -= inc_bP)
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{
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Uint32 color4, color5, color6;
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Uint32 color1, color2, color3;
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Uint32 colorA0, colorA1, colorA2, colorA3,
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colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
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Uint32 product1a, product1b, product2a, product2b;
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//--------------------------------------- B1 B2
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// 4 5 6 S2
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// 1 2 3 S1
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// A1 A2
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colorB0 = *(bP - Nextline - 1);
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colorB1 = *(bP - Nextline);
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colorB2 = *(bP - Nextline + 1);
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colorB3 = *(bP - Nextline + 2);
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color4 = *(bP - 1);
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color5 = *(bP);
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color6 = *(bP + 1);
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colorS2 = *(bP + 2);
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color1 = *(bP + Nextline - 1);
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color2 = *(bP + Nextline);
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color3 = *(bP + Nextline + 1);
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colorS1 = *(bP + Nextline + 2);
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colorA0 = *(bP + Nextline + Nextline - 1);
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colorA1 = *(bP + Nextline + Nextline);
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colorA2 = *(bP + Nextline + Nextline + 1);
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colorA3 = *(bP + Nextline + Nextline + 2);
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//--------------------------------------
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if (color2 == color6 && color5 != color3)
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{
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product2b = product1b = color2;
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}
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else if (color5 == color3 && color2 != color6)
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{
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product2b = product1b = color5;
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}
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else if (color5 == color3 && color2 == color6)
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{
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register int r = 0;
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r += GetResult (color6, color5, color1, colorA1);
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r += GetResult (color6, color5, color4, colorB1);
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r += GetResult (color6, color5, colorA2, colorS1);
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r += GetResult (color6, color5, colorB2, colorS2);
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if (r > 0)
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product2b = product1b = color6;
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else if (r < 0)
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product2b = product1b = color5;
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else
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{
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product2b = product1b = INTERPOLATE (color5, color6);
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}
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}
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else
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{
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if (color6 == color3 && color3 == colorA1
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&& color2 != colorA2 && color3 != colorA0)
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product2b =
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Q_INTERPOLATE (color3, color3, color3, color2);
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else if (color5 == color2 && color2 == colorA2
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&& colorA1 != color3 && color2 != colorA3)
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product2b =
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Q_INTERPOLATE (color2, color2, color2, color3);
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else
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product2b = INTERPOLATE (color2, color3);
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if (color6 == color3 && color6 == colorB1
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&& color5 != colorB2 && color6 != colorB0)
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product1b =
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Q_INTERPOLATE (color6, color6, color6, color5);
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else if (color5 == color2 && color5 == colorB2
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&& colorB1 != color6 && color5 != colorB3)
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product1b =
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Q_INTERPOLATE (color6, color5, color5, color5);
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else
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product1b = INTERPOLATE (color5, color6);
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}
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if (color5 == color3 && color2 != color6 && color4 == color5
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&& color5 != colorA2)
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product2a = INTERPOLATE (color2, color5);
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else
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if (color5 == color1 && color6 == color5
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&& color4 != color2 && color5 != colorA0)
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product2a = INTERPOLATE (color2, color5);
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else
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product2a = color2;
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if (color2 == color6 && color5 != color3 && color1 == color2
|
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&& color2 != colorB2)
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product1a = INTERPOLATE (color2, color5);
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else
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if (color4 == color2 && color3 == color2
|
||||
&& color1 != color5 && color2 != colorB0)
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||||
product1a = INTERPOLATE (color2, color5);
|
||||
else
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||||
product1a = color5;
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||||
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product1a = product1a | (product1b << 16);
|
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product2a = product2a | (product2b << 16);
|
||||
|
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*((Uint32 *) dP) = product1a;
|
||||
*((Uint32 *) (dP + dstPitch)) = product2a;
|
||||
|
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bP += inc_bP;
|
||||
dP += sizeof (Uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
} // endof: for (; height; height--)
|
||||
}
|
||||
|
||||
void SuperEagle(Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 *deltaPtr, */
|
||||
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
|
||||
{
|
||||
Uint8 *dP;
|
||||
Uint16 *bP;
|
||||
Uint32 inc_bP;
|
||||
|
||||
|
||||
|
||||
Uint32 finish;
|
||||
Uint32 Nextline = srcPitch >> 1;
|
||||
|
||||
inc_bP = 1;
|
||||
|
||||
for (; height ; height--)
|
||||
{
|
||||
bP = (Uint16 *) srcPtr;
|
||||
dP = dstPtr;
|
||||
for (finish = width; finish; finish -= inc_bP)
|
||||
{
|
||||
Uint32 color4, color5, color6;
|
||||
Uint32 color1, color2, color3;
|
||||
Uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
|
||||
Uint32 product1a, product1b, product2a, product2b;
|
||||
colorB1 = *(bP - Nextline);
|
||||
colorB2 = *(bP - Nextline + 1);
|
||||
|
||||
color4 = *(bP - 1);
|
||||
color5 = *(bP);
|
||||
color6 = *(bP + 1);
|
||||
colorS2 = *(bP + 2);
|
||||
|
||||
color1 = *(bP + Nextline - 1);
|
||||
color2 = *(bP + Nextline);
|
||||
color3 = *(bP + Nextline + 1);
|
||||
colorS1 = *(bP + Nextline + 2);
|
||||
|
||||
colorA1 = *(bP + Nextline + Nextline);
|
||||
colorA2 = *(bP + Nextline + Nextline + 1);
|
||||
// --------------------------------------
|
||||
if (color2 == color6 && color5 != color3)
|
||||
{
|
||||
product1b = product2a = color2;
|
||||
if ((color1 == color2) || (color6 == colorB2))
|
||||
{
|
||||
product1a = INTERPOLATE (color2, color5);
|
||||
product1a = INTERPOLATE (color2, product1a);
|
||||
// product1a = color2;
|
||||
}
|
||||
else
|
||||
{
|
||||
product1a = INTERPOLATE (color5, color6);
|
||||
}
|
||||
|
||||
if ((color6 == colorS2) || (color2 == colorA1))
|
||||
{
|
||||
product2b = INTERPOLATE (color2, color3);
|
||||
product2b = INTERPOLATE (color2, product2b);
|
||||
// product2b = color2;
|
||||
}
|
||||
else
|
||||
{
|
||||
product2b = INTERPOLATE (color2, color3);
|
||||
}
|
||||
}
|
||||
else if (color5 == color3 && color2 != color6)
|
||||
{
|
||||
product2b = product1a = color5;
|
||||
|
||||
if ((colorB1 == color5) || (color3 == colorS1))
|
||||
{
|
||||
product1b = INTERPOLATE (color5, color6);
|
||||
product1b = INTERPOLATE (color5, product1b);
|
||||
// product1b = color5;
|
||||
}
|
||||
else
|
||||
{
|
||||
product1b = INTERPOLATE (color5, color6);
|
||||
}
|
||||
|
||||
if ((color3 == colorA2) || (color4 == color5))
|
||||
{
|
||||
product2a = INTERPOLATE (color5, color2);
|
||||
product2a = INTERPOLATE (color5, product2a);
|
||||
// product2a = color5;
|
||||
}
|
||||
else
|
||||
{
|
||||
product2a = INTERPOLATE (color2, color3);
|
||||
}
|
||||
|
||||
}
|
||||
else if (color5 == color3 && color2 == color6)
|
||||
{
|
||||
register int r = 0;
|
||||
|
||||
r += GetResult (color6, color5, color1, colorA1);
|
||||
r += GetResult (color6, color5, color4, colorB1);
|
||||
r += GetResult (color6, color5, colorA2, colorS1);
|
||||
r += GetResult (color6, color5, colorB2, colorS2);
|
||||
|
||||
if (r > 0)
|
||||
{
|
||||
product1b = product2a = color2;
|
||||
product1a = product2b = INTERPOLATE (color5, color6);
|
||||
}
|
||||
else if (r < 0)
|
||||
{
|
||||
product2b = product1a = color5;
|
||||
product1b = product2a = INTERPOLATE (color5, color6);
|
||||
}
|
||||
else
|
||||
{
|
||||
product2b = product1a = color5;
|
||||
product1b = product2a = color2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
product2b = product1a = INTERPOLATE (color2, color6);
|
||||
product2b =
|
||||
Q_INTERPOLATE (color3, color3, color3, product2b);
|
||||
product1a =
|
||||
Q_INTERPOLATE (color5, color5, color5, product1a);
|
||||
|
||||
product2a = product1b = INTERPOLATE (color5, color3);
|
||||
product2a =
|
||||
Q_INTERPOLATE (color2, color2, color2, product2a);
|
||||
product1b =
|
||||
Q_INTERPOLATE (color6, color6, color6, product1b);
|
||||
|
||||
// product1a = color5;
|
||||
// product1b = color6;
|
||||
// product2a = color2;
|
||||
// product2b = color3;
|
||||
}
|
||||
product1a = product1a | (product1b << 16);
|
||||
product2a = product2a | (product2b << 16);
|
||||
|
||||
*((Uint32 *) dP) = product1a;
|
||||
*((Uint32 *) (dP + dstPitch)) = product2a;
|
||||
|
||||
bP += inc_bP;
|
||||
dP += sizeof (Uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
} // endof: for (height; height; height--)
|
||||
}
|
||||
|
||||
void _2xSaI (Uint8 *srcPtr, Uint32 srcPitch,
|
||||
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
|
||||
{
|
||||
Uint8 *dP;
|
||||
Uint16 *bP;
|
||||
Uint32 inc_bP;
|
||||
|
||||
|
||||
Uint32 finish;
|
||||
Uint32 Nextline = srcPitch >> 1;
|
||||
inc_bP = 1;
|
||||
|
||||
|
||||
for (; height; height--)
|
||||
{
|
||||
bP = (Uint16 *) srcPtr;
|
||||
dP = dstPtr;
|
||||
|
||||
for (finish = width; finish; finish -= inc_bP)
|
||||
{
|
||||
|
||||
register Uint32 colorA, colorB;
|
||||
Uint32 colorC, colorD,
|
||||
colorE, colorF, colorG, colorH,
|
||||
colorI, colorJ, colorK, colorL,
|
||||
|
||||
colorM, colorN, colorO, colorP;
|
||||
Uint32 product, product1, product2;
|
||||
|
||||
//---------------------------------------
|
||||
// Map of the pixels: I|E F|J
|
||||
// G|A B|K
|
||||
// H|C D|L
|
||||
// M|N O|P
|
||||
colorI = *(bP - Nextline - 1);
|
||||
colorE = *(bP - Nextline);
|
||||
colorF = *(bP - Nextline + 1);
|
||||
colorJ = *(bP - Nextline + 2);
|
||||
|
||||
colorG = *(bP - 1);
|
||||
colorA = *(bP);
|
||||
colorB = *(bP + 1);
|
||||
colorK = *(bP + 2);
|
||||
|
||||
colorH = *(bP + Nextline - 1);
|
||||
colorC = *(bP + Nextline);
|
||||
colorD = *(bP + Nextline + 1);
|
||||
colorL = *(bP + Nextline + 2);
|
||||
|
||||
colorM = *(bP + Nextline + Nextline - 1);
|
||||
colorN = *(bP + Nextline + Nextline);
|
||||
colorO = *(bP + Nextline + Nextline + 1);
|
||||
colorP = *(bP + Nextline + Nextline + 2);
|
||||
|
||||
if ((colorA == colorD) && (colorB != colorC))
|
||||
{
|
||||
if (((colorA == colorE) && (colorB == colorL)) ||
|
||||
((colorA == colorC) && (colorA == colorF)
|
||||
&& (colorB != colorE) && (colorB == colorJ)))
|
||||
{
|
||||
product = colorA;
|
||||
}
|
||||
else
|
||||
{
|
||||
product = INTERPOLATE (colorA, colorB);
|
||||
}
|
||||
|
||||
if (((colorA == colorG) && (colorC == colorO)) ||
|
||||
((colorA == colorB) && (colorA == colorH)
|
||||
&& (colorG != colorC) && (colorC == colorM)))
|
||||
{
|
||||
product1 = colorA;
|
||||
}
|
||||
else
|
||||
{
|
||||
product1 = INTERPOLATE (colorA, colorC);
|
||||
}
|
||||
product2 = colorA;
|
||||
}
|
||||
else if ((colorB == colorC) && (colorA != colorD))
|
||||
{
|
||||
if (((colorB == colorF) && (colorA == colorH)) ||
|
||||
((colorB == colorE) && (colorB == colorD)
|
||||
&& (colorA != colorF) && (colorA == colorI)))
|
||||
{
|
||||
product = colorB;
|
||||
}
|
||||
else
|
||||
{
|
||||
product = INTERPOLATE (colorA, colorB);
|
||||
}
|
||||
|
||||
if (((colorC == colorH) && (colorA == colorF)) ||
|
||||
((colorC == colorG) && (colorC == colorD)
|
||||
&& (colorA != colorH) && (colorA == colorI)))
|
||||
{
|
||||
product1 = colorC;
|
||||
}
|
||||
else
|
||||
{
|
||||
product1 = INTERPOLATE (colorA, colorC);
|
||||
}
|
||||
product2 = colorB;
|
||||
}
|
||||
else if ((colorA == colorD) && (colorB == colorC))
|
||||
{
|
||||
if (colorA == colorB)
|
||||
{
|
||||
product = colorA;
|
||||
product1 = colorA;
|
||||
product2 = colorA;
|
||||
}
|
||||
else
|
||||
{
|
||||
register int r = 0;
|
||||
|
||||
product1 = INTERPOLATE (colorA, colorC);
|
||||
product = INTERPOLATE (colorA, colorB);
|
||||
|
||||
r +=
|
||||
GetResult1 (colorA, colorB, colorG, colorE,
|
||||
colorI);
|
||||
r +=
|
||||
GetResult2 (colorB, colorA, colorK, colorF,
|
||||
colorJ);
|
||||
r +=
|
||||
GetResult2 (colorB, colorA, colorH, colorN,
|
||||
colorM);
|
||||
r +=
|
||||
GetResult1 (colorA, colorB, colorL, colorO,
|
||||
colorP);
|
||||
|
||||
if (r > 0)
|
||||
product2 = colorA;
|
||||
else if (r < 0)
|
||||
product2 = colorB;
|
||||
else
|
||||
{
|
||||
product2 =
|
||||
Q_INTERPOLATE (colorA, colorB, colorC,
|
||||
colorD);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
|
||||
|
||||
if ((colorA == colorC) && (colorA == colorF)
|
||||
&& (colorB != colorE) && (colorB == colorJ))
|
||||
{
|
||||
product = colorA;
|
||||
}
|
||||
else
|
||||
if ((colorB == colorE) && (colorB == colorD)
|
||||
&& (colorA != colorF) && (colorA == colorI))
|
||||
{
|
||||
product = colorB;
|
||||
}
|
||||
else
|
||||
{
|
||||
product = INTERPOLATE (colorA, colorB);
|
||||
}
|
||||
|
||||
if ((colorA == colorB) && (colorA == colorH)
|
||||
&& (colorG != colorC) && (colorC == colorM))
|
||||
{
|
||||
product1 = colorA;
|
||||
}
|
||||
else
|
||||
if ((colorC == colorG) && (colorC == colorD)
|
||||
&& (colorA != colorH) && (colorA == colorI))
|
||||
{
|
||||
product1 = colorC;
|
||||
}
|
||||
else
|
||||
{
|
||||
product1 = INTERPOLATE (colorA, colorC);
|
||||
}
|
||||
}
|
||||
|
||||
product = colorA | (product << 16);
|
||||
product1 = product1 | (product2 << 16);
|
||||
*((Uint32 *) dP) = product;
|
||||
*((Uint32 *) (dP + dstPitch)) = product1;
|
||||
|
||||
bP += inc_bP;
|
||||
dP += sizeof (Uint32);
|
||||
} // end of for ( finish= width etc..)
|
||||
|
||||
srcPtr += srcPitch;
|
||||
dstPtr += dstPitch * 2;
|
||||
} // endof: for (height; height; height--)
|
||||
}
|
||||
|
||||
|
||||
Uint32 Bilinear(Uint32 A, Uint32 B, Uint32 x)
|
||||
{
|
||||
unsigned long areaA, areaB;
|
||||
unsigned long result;
|
||||
|
||||
if (A == B)
|
||||
return A;
|
||||
|
||||
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
|
||||
areaA = 0x20 - areaB;
|
||||
|
||||
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||||
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||||
|
||||
result = ((areaA * A) + (areaB * B)) >> 5;
|
||||
|
||||
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||||
|
||||
}
|
||||
|
||||
static Uint32 Bilinear4 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 x,
|
||||
Uint32 y)
|
||||
{
|
||||
unsigned long areaA, areaB, areaC, areaD;
|
||||
unsigned long result, xy;
|
||||
|
||||
x = (x >> 11) & 0x1f;
|
||||
y = (y >> 11) & 0x1f;
|
||||
xy = (x * y) >> 5;
|
||||
|
||||
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||||
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||||
C = (C & redblueMask) | ((C & greenMask) << 16);
|
||||
D = (D & redblueMask) | ((D & greenMask) << 16);
|
||||
|
||||
areaA = 0x20 + xy - x - y;
|
||||
areaB = x - xy;
|
||||
areaC = y - xy;
|
||||
areaD = xy;
|
||||
|
||||
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
|
||||
|
||||
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||||
}
|
||||
|
||||
void Scale_2xSaI (Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 * deltaPtr ,*/
|
||||
Uint8 *dstPtr, Uint32 dstPitch,
|
||||
Uint32 dstWidth, Uint32 dstHeight, int width, int height)
|
||||
{
|
||||
Uint8 *dP;
|
||||
Uint16 *bP;
|
||||
|
||||
Uint32 w;
|
||||
Uint32 h;
|
||||
Uint32 dw;
|
||||
Uint32 dh;
|
||||
Uint32 hfinish;
|
||||
Uint32 wfinish;
|
||||
|
||||
Uint32 Nextline = srcPitch >> 1;
|
||||
|
||||
wfinish = (width - 1) << 16; // convert to fixed point
|
||||
dw = wfinish / (dstWidth - 1);
|
||||
hfinish = (height - 1) << 16; // convert to fixed point
|
||||
dh = hfinish / (dstHeight - 1);
|
||||
|
||||
for (h = 0; h < hfinish; h += dh)
|
||||
{
|
||||
Uint32 y1, y2;
|
||||
|
||||
y1 = h & 0xffff; // fraction part of fixed point
|
||||
bP = (Uint16 *) (srcPtr + ((h >> 16) * srcPitch));
|
||||
dP = dstPtr;
|
||||
y2 = 0x10000 - y1;
|
||||
|
||||
w = 0;
|
||||
|
||||
for (; w < wfinish;)
|
||||
{
|
||||
Uint32 A, B, C, D;
|
||||
Uint32 E, F, G, H;
|
||||
Uint32 I, J, K, L;
|
||||
Uint32 x1, x2, a1, f1, f2;
|
||||
Uint32 position, product1;
|
||||
|
||||
position = w >> 16;
|
||||
A = bP[position]; // current pixel
|
||||
B = bP[position + 1]; // next pixel
|
||||
C = bP[position + Nextline];
|
||||
D = bP[position + Nextline + 1];
|
||||
E = bP[position - Nextline];
|
||||
F = bP[position - Nextline + 1];
|
||||
G = bP[position - 1];
|
||||
H = bP[position + Nextline - 1];
|
||||
I = bP[position + 2];
|
||||
J = bP[position + Nextline + 2];
|
||||
K = bP[position + Nextline + Nextline];
|
||||
L = bP[position + Nextline + Nextline + 1];
|
||||
|
||||
x1 = w & 0xffff; // fraction part of fixed point
|
||||
x2 = 0x10000 - x1;
|
||||
|
||||
/*0*/
|
||||
if (A == B && C == D && A == C)
|
||||
product1 = A;
|
||||
else
|
||||
/*1*/
|
||||
if (A == D && B != C)
|
||||
{
|
||||
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||||
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||||
if (y1 <= f1 && A == J && A != E) // close to B
|
||||
{
|
||||
a1 = f1 - y1;
|
||||
product1 = Bilinear (A, B, a1);
|
||||
}
|
||||
else if (y1 >= f1 && A == G && A != L) // close to C
|
||||
{
|
||||
a1 = y1 - f1;
|
||||
product1 = Bilinear (A, C, a1);
|
||||
}
|
||||
else if (x1 >= f2 && A == E && A != J) // close to B
|
||||
{
|
||||
a1 = x1 - f2;
|
||||
product1 = Bilinear (A, B, a1);
|
||||
}
|
||||
else if (x1 <= f2 && A == L && A != G) // close to C
|
||||
{
|
||||
a1 = f2 - x1;
|
||||
product1 = Bilinear (A, C, a1);
|
||||
}
|
||||
else if (y1 >= x1) // close to C
|
||||
{
|
||||
a1 = y1 - x1;
|
||||
product1 = Bilinear (A, C, a1);
|
||||
}
|
||||
else if (y1 <= x1) // close to B
|
||||
{
|
||||
a1 = x1 - y1;
|
||||
product1 = Bilinear (A, B, a1);
|
||||
}
|
||||
}
|
||||
else
|
||||
/*2*/
|
||||
if (B == C && A != D)
|
||||
{
|
||||
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||||
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||||
if (y2 >= f1 && B == H && B != F) // close to A
|
||||
{
|
||||
a1 = y2 - f1;
|
||||
product1 = Bilinear (B, A, a1);
|
||||
}
|
||||
else if (y2 <= f1 && B == I && B != K) // close to D
|
||||
{
|
||||
a1 = f1 - y2;
|
||||
product1 = Bilinear (B, D, a1);
|
||||
}
|
||||
else if (x2 >= f2 && B == F && B != H) // close to A
|
||||
{
|
||||
a1 = x2 - f2;
|
||||
product1 = Bilinear (B, A, a1);
|
||||
}
|
||||
else if (x2 <= f2 && B == K && B != I) // close to D
|
||||
{
|
||||
a1 = f2 - x2;
|
||||
product1 = Bilinear (B, D, a1);
|
||||
}
|
||||
else if (y2 >= x1) // close to A
|
||||
{
|
||||
a1 = y2 - x1;
|
||||
product1 = Bilinear (B, A, a1);
|
||||
}
|
||||
else if (y2 <= x1) // close to D
|
||||
{
|
||||
a1 = x1 - y2;
|
||||
product1 = Bilinear (B, D, a1);
|
||||
}
|
||||
}
|
||||
/*3*/
|
||||
else
|
||||
{
|
||||
product1 = Bilinear4 (A, B, C, D, x1, y1);
|
||||
}
|
||||
|
||||
//end First Pixel
|
||||
*(Uint32 *) dP = product1;
|
||||
dP += 2;
|
||||
w += dw;
|
||||
}
|
||||
dstPtr += dstPitch;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#ifndef __2XSAI_H__
|
||||
#define __2XSAI_H__
|
||||
|
||||
extern int Init_2xSaI(Uint32);
|
||||
extern void Super2xSaI(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
|
||||
extern void SuperEagle(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
|
||||
extern void _2xSaI(Uint8*,Uint32,Uint8*,Uint32,int,int);
|
||||
extern void Scale_2xSaI(Uint8*,Uint32,Uint8*,Uint32,Uint32,Uint32,int,int);
|
||||
|
||||
#endif
|
||||
@@ -8,8 +8,8 @@ INCLUDES = @SDL_CFLAGS@ \
|
||||
noinst_LTLIBRARIES = libsdl.la
|
||||
|
||||
libsdl_la_SOURCES = 3do_blt.c 3do_funcs.c 3do_getbody.c dcqueue.c opengl.c \
|
||||
primitives.c pure.c rotozoom.c sdl_common.c
|
||||
primitives.c pure.c rotozoom.c sdl_common.c 2xsai.c
|
||||
|
||||
noinst_HEADERS = opengl.h primitives.h pure.h rotozoom.h sdl_common.h \
|
||||
dcqueue.h
|
||||
dcqueue.h 2xsai.h
|
||||
|
||||
|
||||
@@ -149,7 +149,14 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
if (flags & TFB_GFXFLAGS_BILINEAR_FILTERING)
|
||||
// TODO: implement SaI and SuperSaI scaling for OpenGL too (fallback to bilinear for now)
|
||||
if ((GfxFlags & TFB_GFXFLAGS_SCALE_SAI) || (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI))
|
||||
{
|
||||
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
|
||||
GfxFlags |= TFB_GFXFLAGS_SCALE_BILINEAR;
|
||||
}
|
||||
|
||||
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR)
|
||||
ScreenFilterMode = GL_LINEAR;
|
||||
else
|
||||
ScreenFilterMode = GL_NEAREST;
|
||||
|
||||
@@ -18,12 +18,13 @@
|
||||
|
||||
#ifdef GFXMODULE_SDL
|
||||
|
||||
#include "libs/graphics/sdl/pure.h"
|
||||
#include "pure.h"
|
||||
#include "2xsai.h"
|
||||
|
||||
static SDL_Surface *fade_black;
|
||||
static SDL_Surface *fade_white;
|
||||
static SDL_Surface *fade_temp;
|
||||
|
||||
static SDL_Surface *sai_temp;
|
||||
|
||||
int
|
||||
TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
@@ -92,7 +93,6 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
fprintf (stderr, "Set the resolution to: %ix%ix%i\n",
|
||||
SDL_GetVideoSurface()->w, SDL_GetVideoSurface()->h,
|
||||
SDL_GetVideoSurface()->format->BitsPerPixel);
|
||||
|
||||
}
|
||||
|
||||
test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight, 32,
|
||||
@@ -116,7 +116,45 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
|
||||
SDL_FreeSurface (test_extra);
|
||||
|
||||
test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight + 4, 32,
|
||||
0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000);
|
||||
if (test_extra == NULL)
|
||||
{
|
||||
fprintf (stderr, "Couldn't create sai back buffer: %s\n", SDL_GetError());
|
||||
exit(-1);
|
||||
}
|
||||
sai_temp = SDL_DisplayFormat (test_extra);
|
||||
SDL_FillRect (sai_temp, NULL, SDL_MapRGB (sai_temp->format, 0, 0, 0));
|
||||
SDL_FreeSurface (test_extra);
|
||||
|
||||
// TODO: implement bilinear scaling for pure sdl too (fallback to sai for now)
|
||||
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR)
|
||||
{
|
||||
GfxFlags &= ~TFB_GFXFLAGS_SCALE_BILINEAR;
|
||||
GfxFlags |= TFB_GFXFLAGS_SCALE_SAI;
|
||||
}
|
||||
|
||||
{
|
||||
int result;
|
||||
|
||||
if (SDL_GetVideoSurface()->format->BitsPerPixel == 15)
|
||||
{
|
||||
result = Init_2xSaI (555);
|
||||
}
|
||||
else if (SDL_GetVideoSurface()->format->BitsPerPixel == 16)
|
||||
{
|
||||
result = Init_2xSaI (565);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = Init_2xSaI (888);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_Video->format->BytesPerPixel != SDL_Screen->format->BytesPerPixel)
|
||||
{
|
||||
@@ -128,6 +166,126 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, const int numlines)
|
||||
{
|
||||
int x, y;
|
||||
Uint8 *src_p2;
|
||||
|
||||
switch (bytesperpixel)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Uint8 pixval_8;
|
||||
for (y = 0; y < numlines; ++y)
|
||||
{
|
||||
src_p2 = dst_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_8 = *src_p++;
|
||||
|
||||
*dst_p++ = pixval_8;
|
||||
*dst_p++ = pixval_8;
|
||||
}
|
||||
for (x = 0; x < 160; ++x)
|
||||
{
|
||||
*(Uint32*)dst_p = *(Uint32*)src_p2;
|
||||
dst_p += 4;
|
||||
src_p2 += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
Uint16 pixval_16;
|
||||
for (y = 0; y < numlines; ++y)
|
||||
{
|
||||
src_p2 = dst_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_16 = *(Uint16*)src_p;
|
||||
src_p += 2;
|
||||
|
||||
*(Uint16*)dst_p = pixval_16;
|
||||
dst_p += 2;
|
||||
*(Uint16*)dst_p = pixval_16;
|
||||
dst_p += 2;
|
||||
}
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
*(Uint32*)dst_p = *(Uint32*)src_p2;
|
||||
dst_p += 4;
|
||||
src_p2 += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
// FIXME: this one might have endian issues
|
||||
|
||||
Uint32 pixval_32;
|
||||
for (y = 0; y < numlines; ++y)
|
||||
{
|
||||
src_p2 = src_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 3;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
}
|
||||
src_p = src_p2;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 3;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
Uint32 pixval_32;
|
||||
for (y = 0; y < numlines; ++y)
|
||||
{
|
||||
src_p2 = src_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 4;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
}
|
||||
src_p = src_p2;
|
||||
for (x = 0; x < 320; ++x)
|
||||
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 4;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
TFB_Pure_SwapBuffers ()
|
||||
{
|
||||
@@ -139,8 +297,6 @@ TFB_Pure_SwapBuffers ()
|
||||
{
|
||||
// scales 320x240 backbuffer to 640x480
|
||||
|
||||
int x, y;
|
||||
Uint8 *src_p, *src_p2, *dst_p;
|
||||
SDL_Surface *backbuffer = SDL_Screen;
|
||||
|
||||
if (transition_amount != 255)
|
||||
@@ -173,126 +329,42 @@ TFB_Pure_SwapBuffers ()
|
||||
}
|
||||
|
||||
SDL_LockSurface (SDL_Video);
|
||||
SDL_LockSurface (backbuffer);
|
||||
|
||||
src_p = backbuffer->pixels;
|
||||
dst_p = SDL_Video->pixels;
|
||||
|
||||
switch (backbuffer->format->BytesPerPixel)
|
||||
if (GfxFlags & TFB_GFXFLAGS_SCALE_SAI)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Uint8 pixval_8;
|
||||
for (y = 0; y < 240; ++y)
|
||||
{
|
||||
src_p2 = dst_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_8 = *src_p++;
|
||||
SDL_Rect r;
|
||||
Uint8 *src_p, *dst_p;
|
||||
|
||||
*dst_p++ = pixval_8;
|
||||
*dst_p++ = pixval_8;
|
||||
}
|
||||
for (x = 0; x < 160; ++x)
|
||||
{
|
||||
*(Uint32*)dst_p = *(Uint32*)src_p2;
|
||||
dst_p += 4;
|
||||
src_p2 += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
r.x = 0;
|
||||
r.y = 2;
|
||||
SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
|
||||
|
||||
src_p = sai_temp->pixels;
|
||||
src_p += sai_temp->pitch << 1;
|
||||
dst_p = SDL_Video->pixels;
|
||||
_2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
|
||||
}
|
||||
case 2:
|
||||
else if (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI)
|
||||
{
|
||||
Uint16 pixval_16;
|
||||
for (y = 0; y < 240; ++y)
|
||||
{
|
||||
src_p2 = dst_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_16 = *(Uint16*)src_p;
|
||||
src_p += 2;
|
||||
SDL_Rect r;
|
||||
Uint8 *src_p, *dst_p;
|
||||
|
||||
*(Uint16*)dst_p = pixval_16;
|
||||
dst_p += 2;
|
||||
*(Uint16*)dst_p = pixval_16;
|
||||
dst_p += 2;
|
||||
}
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
*(Uint32*)dst_p = *(Uint32*)src_p2;
|
||||
dst_p += 4;
|
||||
src_p2 += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
r.x = 0;
|
||||
r.y = 2;
|
||||
SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
|
||||
|
||||
src_p = sai_temp->pixels;
|
||||
src_p += sai_temp->pitch << 1;
|
||||
dst_p = SDL_Video->pixels;
|
||||
Super2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
|
||||
}
|
||||
case 3:
|
||||
else
|
||||
{
|
||||
// FIXME: this one might have endian issues
|
||||
|
||||
Uint32 pixval_32;
|
||||
for (y = 0; y < 240; ++y)
|
||||
{
|
||||
src_p2 = src_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 3;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
}
|
||||
src_p = src_p2;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 3;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
Uint32 pixval_32;
|
||||
for (y = 0; y < 240; ++y)
|
||||
{
|
||||
src_p2 = src_p;
|
||||
for (x = 0; x < 320; ++x)
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 4;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
}
|
||||
src_p = src_p2;
|
||||
for (x = 0; x < 320; ++x)
|
||||
|
||||
{
|
||||
pixval_32 = *(Uint32*)src_p;
|
||||
src_p += 4;
|
||||
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
*(Uint32*)dst_p = pixval_32;
|
||||
dst_p += 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
SDL_LockSurface (backbuffer);
|
||||
Scale2x_Nearest (SDL_Screen->format->BytesPerPixel, backbuffer->pixels, SDL_Video->pixels, 240);
|
||||
SDL_UnlockSurface (backbuffer);
|
||||
}
|
||||
|
||||
SDL_UnlockSurface (backbuffer);
|
||||
SDL_UnlockSurface (SDL_Video);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -36,7 +36,7 @@ SDL_Surface *TransitionScreen;
|
||||
volatile int TransitionAmount = 255;
|
||||
SDL_Rect TransitionClipRect;
|
||||
|
||||
BOOLEAN ShowFPS = FALSE;
|
||||
int GfxFlags = 0;
|
||||
volatile int continuity_break;
|
||||
|
||||
|
||||
@@ -54,6 +54,8 @@ TFB_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
|
||||
atexit (TFB_UninitGraphics);
|
||||
|
||||
GfxFlags = flags;
|
||||
|
||||
if (driver == TFB_GFXDRIVER_SDL_OPENGL)
|
||||
{
|
||||
#ifdef HAVE_OPENGL
|
||||
@@ -73,9 +75,6 @@ TFB_InitGraphics (int driver, int flags, int width, int height, int bpp)
|
||||
sprintf (caption, "The Ur-Quan Masters v%d.%d", UQM_MAJOR_VERSION, UQM_MINOR_VERSION);
|
||||
SDL_WM_SetCaption (caption, NULL);
|
||||
|
||||
if (flags & TFB_GFXFLAGS_SHOWFPS)
|
||||
ShowFPS = TRUE;
|
||||
|
||||
//if (flags & TFB_GFXFLAGS_FULLSCREEN)
|
||||
// SDL_ShowCursor (SDL_DISABLE);
|
||||
|
||||
@@ -563,7 +562,7 @@ TFB_FlushGraphics () // Only call from main thread!!
|
||||
}
|
||||
continuity_break = 0;
|
||||
|
||||
if (ShowFPS)
|
||||
if (GfxFlags & TFB_GFXFLAGS_SHOWFPS)
|
||||
TFB_ComputeFPS ();
|
||||
|
||||
commands_handled = 0;
|
||||
|
||||
@@ -37,7 +37,7 @@ extern volatile int TransitionAmount;
|
||||
extern SDL_Rect TransitionClipRect;
|
||||
|
||||
extern volatile int continuity_break;
|
||||
extern BOOLEAN ShowFPS;
|
||||
extern int GfxFlags;
|
||||
|
||||
void ScreenOrigin (FRAME Display, COORD sx, COORD sy);
|
||||
void LoadDisplay (PDISPLAY_INTERFACE *pDisplay);
|
||||
|
||||
+28
-16
@@ -67,10 +67,10 @@ main (int argc, char *argv[])
|
||||
{"bpp", 1, NULL, 'd'},
|
||||
{"fullscreen", 0, NULL, 'f'},
|
||||
{"opengl", 0, NULL, 'o'},
|
||||
{"bilinear", 0, NULL, 'b'},
|
||||
{"fps", 0, NULL, 'p'},
|
||||
{"scale", 1, NULL, 'c'},
|
||||
{"scanlines", 0, NULL, 's'},
|
||||
{"contentdir", 1, NULL, 'c'},
|
||||
{"fps", 0, NULL, 'p'},
|
||||
{"contentdir", 1, NULL, 'n'},
|
||||
{"help", 0, NULL, 'h'},
|
||||
{"musicvol", 1, NULL, 'M'},
|
||||
{"sfxvol", 1, NULL, 'S'},
|
||||
@@ -85,7 +85,7 @@ main (int argc, char *argv[])
|
||||
|
||||
strcpy (contentdir, "content");
|
||||
|
||||
while ((c = getopt_long(argc, argv, "r:d:fob:psc:?hM:S:T:emq:", long_options, &option_index)) != -1)
|
||||
while ((c = getopt_long(argc, argv, "r:d:foc:spn:?hM:S:T:emq:", long_options, &option_index)) != -1)
|
||||
{
|
||||
switch (c) {
|
||||
case 'r':
|
||||
@@ -100,16 +100,28 @@ main (int argc, char *argv[])
|
||||
case 'o':
|
||||
gfxdriver = TFB_GFXDRIVER_SDL_OPENGL;
|
||||
break;
|
||||
case 'b':
|
||||
gfxflags |= TFB_GFXFLAGS_BILINEAR_FILTERING;
|
||||
break;
|
||||
case 'p':
|
||||
gfxflags |= TFB_GFXFLAGS_SHOWFPS;
|
||||
case 'c':
|
||||
sscanf(optarg, "%s", str);
|
||||
if (!strcmp (str, "bilinear"))
|
||||
{
|
||||
gfxflags |= TFB_GFXFLAGS_SCALE_BILINEAR;
|
||||
}
|
||||
else if (!strcmp (str, "sai"))
|
||||
{
|
||||
gfxflags |= TFB_GFXFLAGS_SCALE_SAI;
|
||||
}
|
||||
else if (!strcmp (str, "supersai"))
|
||||
{
|
||||
gfxflags |= TFB_GFXFLAGS_SCALE_SUPERSAI;
|
||||
}
|
||||
break;
|
||||
case 's':
|
||||
gfxflags |= TFB_GFXFLAGS_SCANLINES;
|
||||
break;
|
||||
case 'c':
|
||||
case 'p':
|
||||
gfxflags |= TFB_GFXFLAGS_SHOWFPS;
|
||||
break;
|
||||
case 'n':
|
||||
sscanf(optarg, "%s", contentdir);
|
||||
break;
|
||||
case 'M':
|
||||
@@ -165,14 +177,14 @@ main (int argc, char *argv[])
|
||||
case '?':
|
||||
case 'h':
|
||||
printf("\nOptions:\n");
|
||||
printf(" -r, --res=WIDTHxHEIGHT (default 640x480, others work only with --opengl)\n");
|
||||
printf(" -d, --bpp=BITSPERPIXEL (default 16, use 24 or 32 for better gfx quality)\n");
|
||||
printf(" -r, --res=WIDTHxHEIGHT (default 640x480, bigger works only with --opengl)\n");
|
||||
printf(" -d, --bpp=BITSPERPIXEL (default 16)\n");
|
||||
printf(" -f, --fullscreen (default off)\n");
|
||||
printf(" -o, --opengl (default off, usage recommended if TNT2 or better gfx card)\n");
|
||||
printf(" -b, --bilinear (default off, only works with --opengl)\n");
|
||||
printf(" -p, --fps (default off)\n");
|
||||
printf(" -o, --opengl (default off)\n");
|
||||
printf(" -c, --scale=mode (bilinear, sai or supersai, default is none)\n");
|
||||
printf(" -s, --scanlines (default off, only works with --opengl\n");
|
||||
printf(" -c, --contentdir=CONTENTDIR\n");
|
||||
printf(" -p, --fps (default off)\n");
|
||||
printf(" -n, --contentdir=CONTENTDIR\n");
|
||||
printf(" -M, --musicvol=VOLUME (0-100, default 100)\n");
|
||||
printf(" -S, --sfxvol=VOLUME (0-100, default 100)\n");
|
||||
printf(" -T, --speechvol=VOLUME (0-100, default 100)\n");
|
||||
|
||||
Reference in New Issue
Block a user