Added alternative graphics scaling modes, selected with --scale

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@208 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-11-13 00:51:44 +00:00
parent 076b11bf67
commit dc56fd983e
12 changed files with 1126 additions and 158 deletions
+5 -1
View File
@@ -69,7 +69,11 @@ Glitches (don't crash the game, medium priority):
but it will hang on termination but it will hang on termination
Implementation bugs (low priority): Implementation bugs (low priority):
- Scaling code problems:
- sai, supersai doesn't work for >16bpp
- bilinear is only implemented under opengl
- opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw?
Stuff still to do (large): Stuff still to do (large):
- add a Key Jamming program - add a Key Jamming program
+10 -8
View File
@@ -37,20 +37,22 @@ combine with -r 320x240.
Use OpenGL drivers. This produces higher-quality graphics, and may be Use OpenGL drivers. This produces higher-quality graphics, and may be
faster as well -- but it also may not work on older cards. faster as well -- but it also may not work on older cards.
-b (or --bilinear) -c (or --scale=mode)
Enable bilinear filtering in OpenGL mode. Produces less pixelated Graphics scaling mode (bilinear, sai or supersai). Default is none.
graphics with a bit of a performance penalty. Try these to get smoother graphics with cost on performance.
Sai and supersai only works with depth of 16bpp for now.
-p (or --fps) Under OpenGL, bilinear is only one that's implemented currently.
Print fps information in the status window.
-s (or --scanlines) -s (or --scanlines)
Simulates interlaced displays. Simulates interlaced displays.
-c (or --contentdir) -p (or --fps)
Print fps information in the status window.
-n (or --contentdir)
Set the directory where the game will seek its data. Set the directory where the game will seek its data.
+8
View File
@@ -190,6 +190,14 @@ SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.c
SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.h SOURCE=..\sc2code\libs\graphics\sdl\sdl_common.h
# End Source File # End Source File
# Begin Source File
SOURCE=..\sc2code\libs\graphics\sdl\2xsai.c
# End Source File
# Begin Source File
SOURCE=..\sc2code\libs\graphics\sdl\2xsai.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File
+5 -3
View File
@@ -37,9 +37,11 @@ enum
// flags for TFB_InitGraphics // flags for TFB_InitGraphics
#define TFB_GFXFLAGS_FULLSCREEN (1<<0) #define TFB_GFXFLAGS_FULLSCREEN (1<<0)
#define TFB_GFXFLAGS_BILINEAR_FILTERING (1<<1) #define TFB_GFXFLAGS_SHOWFPS (1<<1)
#define TFB_GFXFLAGS_SHOWFPS (1<<2) #define TFB_GFXFLAGS_SCANLINES (1<<2)
#define TFB_GFXFLAGS_SCANLINES (1<<3) #define TFB_GFXFLAGS_SCALE_BILINEAR (1<<3)
#define TFB_GFXFLAGS_SCALE_SAI (1<<4)
#define TFB_GFXFLAGS_SCALE_SUPERSAI (1<<5)
int TFB_InitGraphics (int driver, int flags, int width, int height, int bpp); int TFB_InitGraphics (int driver, int flags, int width, int height, int bpp);
+852
View File
@@ -0,0 +1,852 @@
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary@daniver.demon.co.uk).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <SDL.h>
static Uint32 colorMask = 0xF7DEF7DE;
static Uint32 lowPixelMask = 0x08210821;
static Uint32 qcolorMask = 0xE79CE79C;
static Uint32 qlowpixelMask = 0x18631863;
static Uint32 redblueMask = 0xF81F;
static Uint32 greenMask = 0x7E0;
int Init_2xSaI (Uint32 BitFormat)
{
if (BitFormat == 565)
{
colorMask = 0xF7DEF7DE;
lowPixelMask = 0x08210821;
qcolorMask = 0xE79CE79C;
qlowpixelMask = 0x18631863;
redblueMask = 0xF81F;
greenMask = 0x7E0;
}
else if (BitFormat == 555)
{
colorMask = 0x7BDE7BDE;
lowPixelMask = 0x04210421;
qcolorMask = 0x739C739C;
qlowpixelMask = 0x0C630C63;
redblueMask = 0x7C1F;
greenMask = 0x3E0;
}
else
{
return 0;
}
return 1;
}
int GetResult1 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
int GetResult2 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 E)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r -= 1;
if (y <= 1)
r += 1;
return r;
}
int GetResult (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
Uint32 INTERPOLATE (Uint32 A, Uint32 B)
{
if (A != B)
{
return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
(A & B & lowPixelMask));
}
else
return A;
}
Uint32 Q_INTERPOLATE (Uint32 A, Uint32 B, Uint32 C, Uint32 D)
{
register Uint32 x = ((A & qcolorMask) >> 2) +
((B & qcolorMask) >> 2) +
((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
register Uint32 y = (A & qlowpixelMask) +
(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
y = (y >> 2) & qlowpixelMask;
return x + y;
}
#define BLUE_MASK565 0x001F001F
#define RED_MASK565 0xF800F800
#define GREEN_MASK565 0x07E007E0
#define BLUE_MASK555 0x001F001F
#define RED_MASK555 0x7C007C00
#define GREEN_MASK555 0x03E003E0
void Super2xSaI(Uint8 *srcPtr, Uint32 srcPitch,
Uint8 *dstPtr, Uint32 dstPitch,
int width, int height)
{
Uint16 *bP;
Uint8 *dP;
Uint32 inc_bP;
Uint32 Nextline = srcPitch >> 1;
Uint32 finish;
inc_bP = 1;
for (; height; height--)
{
bP = (Uint16 *) srcPtr;
dP = (Uint8 *) dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
Uint32 color4, color5, color6;
Uint32 color1, color2, color3;
Uint32 colorA0, colorA1, colorA2, colorA3,
colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
Uint32 product1a, product1b, product2a, product2b;
//--------------------------------------- B1 B2
// 4 5 6 S2
// 1 2 3 S1
// A1 A2
colorB0 = *(bP - Nextline - 1);
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
colorB3 = *(bP - Nextline + 2);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA0 = *(bP + Nextline + Nextline - 1);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
colorA3 = *(bP + Nextline + Nextline + 2);
//--------------------------------------
if (color2 == color6 && color5 != color3)
{
product2b = product1b = color2;
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1b = color5;
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
product2b = product1b = color6;
else if (r < 0)
product2b = product1b = color5;
else
{
product2b = product1b = INTERPOLATE (color5, color6);
}
}
else
{
if (color6 == color3 && color3 == colorA1
&& color2 != colorA2 && color3 != colorA0)
product2b =
Q_INTERPOLATE (color3, color3, color3, color2);
else if (color5 == color2 && color2 == colorA2
&& colorA1 != color3 && color2 != colorA3)
product2b =
Q_INTERPOLATE (color2, color2, color2, color3);
else
product2b = INTERPOLATE (color2, color3);
if (color6 == color3 && color6 == colorB1
&& color5 != colorB2 && color6 != colorB0)
product1b =
Q_INTERPOLATE (color6, color6, color6, color5);
else if (color5 == color2 && color5 == colorB2
&& colorB1 != color6 && color5 != colorB3)
product1b =
Q_INTERPOLATE (color6, color5, color5, color5);
else
product1b = INTERPOLATE (color5, color6);
}
if (color5 == color3 && color2 != color6 && color4 == color5
&& color5 != colorA2)
product2a = INTERPOLATE (color2, color5);
else
if (color5 == color1 && color6 == color5
&& color4 != color2 && color5 != colorA0)
product2a = INTERPOLATE (color2, color5);
else
product2a = color2;
if (color2 == color6 && color5 != color3 && color1 == color2
&& color2 != colorB2)
product1a = INTERPOLATE (color2, color5);
else
if (color4 == color2 && color3 == color2
&& color1 != color5 && color2 != colorB0)
product1a = INTERPOLATE (color2, color5);
else
product1a = color5;
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((Uint32 *) dP) = product1a;
*((Uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (; height; height--)
}
void SuperEagle(Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 *deltaPtr, */
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 inc_bP;
Uint32 finish;
Uint32 Nextline = srcPitch >> 1;
inc_bP = 1;
for (; height ; height--)
{
bP = (Uint16 *) srcPtr;
dP = dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
Uint32 color4, color5, color6;
Uint32 color1, color2, color3;
Uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
Uint32 product1a, product1b, product2a, product2b;
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
// --------------------------------------
if (color2 == color6 && color5 != color3)
{
product1b = product2a = color2;
if ((color1 == color2) || (color6 == colorB2))
{
product1a = INTERPOLATE (color2, color5);
product1a = INTERPOLATE (color2, product1a);
// product1a = color2;
}
else
{
product1a = INTERPOLATE (color5, color6);
}
if ((color6 == colorS2) || (color2 == colorA1))
{
product2b = INTERPOLATE (color2, color3);
product2b = INTERPOLATE (color2, product2b);
// product2b = color2;
}
else
{
product2b = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1a = color5;
if ((colorB1 == color5) || (color3 == colorS1))
{
product1b = INTERPOLATE (color5, color6);
product1b = INTERPOLATE (color5, product1b);
// product1b = color5;
}
else
{
product1b = INTERPOLATE (color5, color6);
}
if ((color3 == colorA2) || (color4 == color5))
{
product2a = INTERPOLATE (color5, color2);
product2a = INTERPOLATE (color5, product2a);
// product2a = color5;
}
else
{
product2a = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
{
product1b = product2a = color2;
product1a = product2b = INTERPOLATE (color5, color6);
}
else if (r < 0)
{
product2b = product1a = color5;
product1b = product2a = INTERPOLATE (color5, color6);
}
else
{
product2b = product1a = color5;
product1b = product2a = color2;
}
}
else
{
product2b = product1a = INTERPOLATE (color2, color6);
product2b =
Q_INTERPOLATE (color3, color3, color3, product2b);
product1a =
Q_INTERPOLATE (color5, color5, color5, product1a);
product2a = product1b = INTERPOLATE (color5, color3);
product2a =
Q_INTERPOLATE (color2, color2, color2, product2a);
product1b =
Q_INTERPOLATE (color6, color6, color6, product1b);
// product1a = color5;
// product1b = color6;
// product2a = color2;
// product2b = color3;
}
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((Uint32 *) dP) = product1a;
*((Uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (height; height; height--)
}
void _2xSaI (Uint8 *srcPtr, Uint32 srcPitch,
Uint8 *dstPtr, Uint32 dstPitch, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 inc_bP;
Uint32 finish;
Uint32 Nextline = srcPitch >> 1;
inc_bP = 1;
for (; height; height--)
{
bP = (Uint16 *) srcPtr;
dP = dstPtr;
for (finish = width; finish; finish -= inc_bP)
{
register Uint32 colorA, colorB;
Uint32 colorC, colorD,
colorE, colorF, colorG, colorH,
colorI, colorJ, colorK, colorL,
colorM, colorN, colorO, colorP;
Uint32 product, product1, product2;
//---------------------------------------
// Map of the pixels: I|E F|J
// G|A B|K
// H|C D|L
// M|N O|P
colorI = *(bP - Nextline - 1);
colorE = *(bP - Nextline);
colorF = *(bP - Nextline + 1);
colorJ = *(bP - Nextline + 2);
colorG = *(bP - 1);
colorA = *(bP);
colorB = *(bP + 1);
colorK = *(bP + 2);
colorH = *(bP + Nextline - 1);
colorC = *(bP + Nextline);
colorD = *(bP + Nextline + 1);
colorL = *(bP + Nextline + 2);
colorM = *(bP + Nextline + Nextline - 1);
colorN = *(bP + Nextline + Nextline);
colorO = *(bP + Nextline + Nextline + 1);
colorP = *(bP + Nextline + Nextline + 2);
if ((colorA == colorD) && (colorB != colorC))
{
if (((colorA == colorE) && (colorB == colorL)) ||
((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ)))
{
product = colorA;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorA == colorG) && (colorC == colorO)) ||
((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM)))
{
product1 = colorA;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorA;
}
else if ((colorB == colorC) && (colorA != colorD))
{
if (((colorB == colorF) && (colorA == colorH)) ||
((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI)))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorC == colorH) && (colorA == colorF)) ||
((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI)))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorB;
}
else if ((colorA == colorD) && (colorB == colorC))
{
if (colorA == colorB)
{
product = colorA;
product1 = colorA;
product2 = colorA;
}
else
{
register int r = 0;
product1 = INTERPOLATE (colorA, colorC);
product = INTERPOLATE (colorA, colorB);
r +=
GetResult1 (colorA, colorB, colorG, colorE,
colorI);
r +=
GetResult2 (colorB, colorA, colorK, colorF,
colorJ);
r +=
GetResult2 (colorB, colorA, colorH, colorN,
colorM);
r +=
GetResult1 (colorA, colorB, colorL, colorO,
colorP);
if (r > 0)
product2 = colorA;
else if (r < 0)
product2 = colorB;
else
{
product2 =
Q_INTERPOLATE (colorA, colorB, colorC,
colorD);
}
}
}
else
{
product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
if ((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ))
{
product = colorA;
}
else
if ((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if ((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM))
{
product1 = colorA;
}
else
if ((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
}
product = colorA | (product << 16);
product1 = product1 | (product2 << 16);
*((Uint32 *) dP) = product;
*((Uint32 *) (dP + dstPitch)) = product1;
bP += inc_bP;
dP += sizeof (Uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
} // endof: for (height; height; height--)
}
Uint32 Bilinear(Uint32 A, Uint32 B, Uint32 x)
{
unsigned long areaA, areaB;
unsigned long result;
if (A == B)
return A;
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
areaA = 0x20 - areaB;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
result = ((areaA * A) + (areaB * B)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
static Uint32 Bilinear4 (Uint32 A, Uint32 B, Uint32 C, Uint32 D, Uint32 x,
Uint32 y)
{
unsigned long areaA, areaB, areaC, areaD;
unsigned long result, xy;
x = (x >> 11) & 0x1f;
y = (y >> 11) & 0x1f;
xy = (x * y) >> 5;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
C = (C & redblueMask) | ((C & greenMask) << 16);
D = (D & redblueMask) | ((D & greenMask) << 16);
areaA = 0x20 + xy - x - y;
areaB = x - xy;
areaC = y - xy;
areaD = xy;
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
void Scale_2xSaI (Uint8 *srcPtr, Uint32 srcPitch, /* Uint8 * deltaPtr ,*/
Uint8 *dstPtr, Uint32 dstPitch,
Uint32 dstWidth, Uint32 dstHeight, int width, int height)
{
Uint8 *dP;
Uint16 *bP;
Uint32 w;
Uint32 h;
Uint32 dw;
Uint32 dh;
Uint32 hfinish;
Uint32 wfinish;
Uint32 Nextline = srcPitch >> 1;
wfinish = (width - 1) << 16; // convert to fixed point
dw = wfinish / (dstWidth - 1);
hfinish = (height - 1) << 16; // convert to fixed point
dh = hfinish / (dstHeight - 1);
for (h = 0; h < hfinish; h += dh)
{
Uint32 y1, y2;
y1 = h & 0xffff; // fraction part of fixed point
bP = (Uint16 *) (srcPtr + ((h >> 16) * srcPitch));
dP = dstPtr;
y2 = 0x10000 - y1;
w = 0;
for (; w < wfinish;)
{
Uint32 A, B, C, D;
Uint32 E, F, G, H;
Uint32 I, J, K, L;
Uint32 x1, x2, a1, f1, f2;
Uint32 position, product1;
position = w >> 16;
A = bP[position]; // current pixel
B = bP[position + 1]; // next pixel
C = bP[position + Nextline];
D = bP[position + Nextline + 1];
E = bP[position - Nextline];
F = bP[position - Nextline + 1];
G = bP[position - 1];
H = bP[position + Nextline - 1];
I = bP[position + 2];
J = bP[position + Nextline + 2];
K = bP[position + Nextline + Nextline];
L = bP[position + Nextline + Nextline + 1];
x1 = w & 0xffff; // fraction part of fixed point
x2 = 0x10000 - x1;
/*0*/
if (A == B && C == D && A == C)
product1 = A;
else
/*1*/
if (A == D && B != C)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y1 <= f1 && A == J && A != E) // close to B
{
a1 = f1 - y1;
product1 = Bilinear (A, B, a1);
}
else if (y1 >= f1 && A == G && A != L) // close to C
{
a1 = y1 - f1;
product1 = Bilinear (A, C, a1);
}
else if (x1 >= f2 && A == E && A != J) // close to B
{
a1 = x1 - f2;
product1 = Bilinear (A, B, a1);
}
else if (x1 <= f2 && A == L && A != G) // close to C
{
a1 = f2 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 >= x1) // close to C
{
a1 = y1 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 <= x1) // close to B
{
a1 = x1 - y1;
product1 = Bilinear (A, B, a1);
}
}
else
/*2*/
if (B == C && A != D)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y2 >= f1 && B == H && B != F) // close to A
{
a1 = y2 - f1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= f1 && B == I && B != K) // close to D
{
a1 = f1 - y2;
product1 = Bilinear (B, D, a1);
}
else if (x2 >= f2 && B == F && B != H) // close to A
{
a1 = x2 - f2;
product1 = Bilinear (B, A, a1);
}
else if (x2 <= f2 && B == K && B != I) // close to D
{
a1 = f2 - x2;
product1 = Bilinear (B, D, a1);
}
else if (y2 >= x1) // close to A
{
a1 = y2 - x1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= x1) // close to D
{
a1 = x1 - y2;
product1 = Bilinear (B, D, a1);
}
}
/*3*/
else
{
product1 = Bilinear4 (A, B, C, D, x1, y1);
}
//end First Pixel
*(Uint32 *) dP = product1;
dP += 2;
w += dw;
}
dstPtr += dstPitch;
}
}
+10
View File
@@ -0,0 +1,10 @@
#ifndef __2XSAI_H__
#define __2XSAI_H__
extern int Init_2xSaI(Uint32);
extern void Super2xSaI(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
extern void SuperEagle(Uint8*srcPtr,Uint32 srcPitch,Uint8 *dstPtr,Uint32 dstPitch,int width,int height);
extern void _2xSaI(Uint8*,Uint32,Uint8*,Uint32,int,int);
extern void Scale_2xSaI(Uint8*,Uint32,Uint8*,Uint32,Uint32,Uint32,int,int);
#endif
@@ -8,8 +8,8 @@ INCLUDES = @SDL_CFLAGS@ \
noinst_LTLIBRARIES = libsdl.la noinst_LTLIBRARIES = libsdl.la
libsdl_la_SOURCES = 3do_blt.c 3do_funcs.c 3do_getbody.c dcqueue.c opengl.c \ libsdl_la_SOURCES = 3do_blt.c 3do_funcs.c 3do_getbody.c dcqueue.c opengl.c \
primitives.c pure.c rotozoom.c sdl_common.c primitives.c pure.c rotozoom.c sdl_common.c 2xsai.c
noinst_HEADERS = opengl.h primitives.h pure.h rotozoom.h sdl_common.h \ noinst_HEADERS = opengl.h primitives.h pure.h rotozoom.h sdl_common.h \
dcqueue.h dcqueue.h 2xsai.h
+8 -1
View File
@@ -149,7 +149,14 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
exit(-1); exit(-1);
} }
if (flags & TFB_GFXFLAGS_BILINEAR_FILTERING) // TODO: implement SaI and SuperSaI scaling for OpenGL too (fallback to bilinear for now)
if ((GfxFlags & TFB_GFXFLAGS_SCALE_SAI) || (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI))
{
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
GfxFlags |= TFB_GFXFLAGS_SCALE_BILINEAR;
}
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR)
ScreenFilterMode = GL_LINEAR; ScreenFilterMode = GL_LINEAR;
else else
ScreenFilterMode = GL_NEAREST; ScreenFilterMode = GL_NEAREST;
+190 -118
View File
@@ -18,12 +18,13 @@
#ifdef GFXMODULE_SDL #ifdef GFXMODULE_SDL
#include "libs/graphics/sdl/pure.h" #include "pure.h"
#include "2xsai.h"
static SDL_Surface *fade_black; static SDL_Surface *fade_black;
static SDL_Surface *fade_white; static SDL_Surface *fade_white;
static SDL_Surface *fade_temp; static SDL_Surface *fade_temp;
static SDL_Surface *sai_temp;
int int
TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp) TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
@@ -92,7 +93,6 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
fprintf (stderr, "Set the resolution to: %ix%ix%i\n", fprintf (stderr, "Set the resolution to: %ix%ix%i\n",
SDL_GetVideoSurface()->w, SDL_GetVideoSurface()->h, SDL_GetVideoSurface()->w, SDL_GetVideoSurface()->h,
SDL_GetVideoSurface()->format->BitsPerPixel); SDL_GetVideoSurface()->format->BitsPerPixel);
} }
test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight, 32, test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight, 32,
@@ -116,7 +116,45 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
SDL_FreeSurface (test_extra); SDL_FreeSurface (test_extra);
test_extra = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth, ScreenHeight + 4, 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000);
if (test_extra == NULL)
{
fprintf (stderr, "Couldn't create sai back buffer: %s\n", SDL_GetError());
exit(-1);
}
sai_temp = SDL_DisplayFormat (test_extra);
SDL_FillRect (sai_temp, NULL, SDL_MapRGB (sai_temp->format, 0, 0, 0));
SDL_FreeSurface (test_extra);
// TODO: implement bilinear scaling for pure sdl too (fallback to sai for now)
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR)
{
GfxFlags &= ~TFB_GFXFLAGS_SCALE_BILINEAR;
GfxFlags |= TFB_GFXFLAGS_SCALE_SAI;
}
{
int result;
if (SDL_GetVideoSurface()->format->BitsPerPixel == 15)
{
result = Init_2xSaI (555);
}
else if (SDL_GetVideoSurface()->format->BitsPerPixel == 16)
{
result = Init_2xSaI (565);
}
else
{
result = Init_2xSaI (888);
}
if (!result)
{
GfxFlags &= ~(TFB_GFXFLAGS_SCALE_SAI|TFB_GFXFLAGS_SCALE_SUPERSAI);
}
}
if (SDL_Video->format->BytesPerPixel != SDL_Screen->format->BytesPerPixel) if (SDL_Video->format->BytesPerPixel != SDL_Screen->format->BytesPerPixel)
{ {
@@ -128,6 +166,126 @@ TFB_Pure_InitGraphics (int driver, int flags, int width, int height, int bpp)
return 0; return 0;
} }
static void Scale2x_Nearest (Uint8 bytesperpixel, Uint8 *src_p, Uint8 *dst_p, const int numlines)
{
int x, y;
Uint8 *src_p2;
switch (bytesperpixel)
{
case 1:
{
Uint8 pixval_8;
for (y = 0; y < numlines; ++y)
{
src_p2 = dst_p;
for (x = 0; x < 320; ++x)
{
pixval_8 = *src_p++;
*dst_p++ = pixval_8;
*dst_p++ = pixval_8;
}
for (x = 0; x < 160; ++x)
{
*(Uint32*)dst_p = *(Uint32*)src_p2;
dst_p += 4;
src_p2 += 4;
}
}
break;
}
case 2:
{
Uint16 pixval_16;
for (y = 0; y < numlines; ++y)
{
src_p2 = dst_p;
for (x = 0; x < 320; ++x)
{
pixval_16 = *(Uint16*)src_p;
src_p += 2;
*(Uint16*)dst_p = pixval_16;
dst_p += 2;
*(Uint16*)dst_p = pixval_16;
dst_p += 2;
}
for (x = 0; x < 320; ++x)
{
*(Uint32*)dst_p = *(Uint32*)src_p2;
dst_p += 4;
src_p2 += 4;
}
}
break;
}
case 3:
{
// FIXME: this one might have endian issues
Uint32 pixval_32;
for (y = 0; y < numlines; ++y)
{
src_p2 = src_p;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
}
src_p = src_p2;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
}
}
break;
}
case 4:
{
Uint32 pixval_32;
for (y = 0; y < numlines; ++y)
{
src_p2 = src_p;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
}
src_p = src_p2;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
}
}
break;
}
}
}
void void
TFB_Pure_SwapBuffers () TFB_Pure_SwapBuffers ()
{ {
@@ -139,8 +297,6 @@ TFB_Pure_SwapBuffers ()
{ {
// scales 320x240 backbuffer to 640x480 // scales 320x240 backbuffer to 640x480
int x, y;
Uint8 *src_p, *src_p2, *dst_p;
SDL_Surface *backbuffer = SDL_Screen; SDL_Surface *backbuffer = SDL_Screen;
if (transition_amount != 255) if (transition_amount != 255)
@@ -173,126 +329,42 @@ TFB_Pure_SwapBuffers ()
} }
SDL_LockSurface (SDL_Video); SDL_LockSurface (SDL_Video);
SDL_LockSurface (backbuffer);
src_p = backbuffer->pixels; if (GfxFlags & TFB_GFXFLAGS_SCALE_SAI)
{
SDL_Rect r;
Uint8 *src_p, *dst_p;
r.x = 0;
r.y = 2;
SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
src_p = sai_temp->pixels;
src_p += sai_temp->pitch << 1;
dst_p = SDL_Video->pixels; dst_p = SDL_Video->pixels;
_2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
}
else if (GfxFlags & TFB_GFXFLAGS_SCALE_SUPERSAI)
{
SDL_Rect r;
Uint8 *src_p, *dst_p;
switch (backbuffer->format->BytesPerPixel) r.x = 0;
{ r.y = 2;
case 1: SDL_BlitSurface (backbuffer, NULL, sai_temp, &r);
{
Uint8 pixval_8;
for (y = 0; y < 240; ++y)
{
src_p2 = dst_p;
for (x = 0; x < 320; ++x)
{
pixval_8 = *src_p++;
*dst_p++ = pixval_8; src_p = sai_temp->pixels;
*dst_p++ = pixval_8; src_p += sai_temp->pitch << 1;
dst_p = SDL_Video->pixels;
Super2xSaI (src_p, sai_temp->pitch, dst_p, SDL_Video->pitch, ScreenWidth, ScreenHeight);
} }
for (x = 0; x < 160; ++x) else
{ {
*(Uint32*)dst_p = *(Uint32*)src_p2; SDL_LockSurface (backbuffer);
dst_p += 4; Scale2x_Nearest (SDL_Screen->format->BytesPerPixel, backbuffer->pixels, SDL_Video->pixels, 240);
src_p2 += 4;
}
}
break;
}
case 2:
{
Uint16 pixval_16;
for (y = 0; y < 240; ++y)
{
src_p2 = dst_p;
for (x = 0; x < 320; ++x)
{
pixval_16 = *(Uint16*)src_p;
src_p += 2;
*(Uint16*)dst_p = pixval_16;
dst_p += 2;
*(Uint16*)dst_p = pixval_16;
dst_p += 2;
}
for (x = 0; x < 320; ++x)
{
*(Uint32*)dst_p = *(Uint32*)src_p2;
dst_p += 4;
src_p2 += 4;
}
}
break;
}
case 3:
{
// FIXME: this one might have endian issues
Uint32 pixval_32;
for (y = 0; y < 240; ++y)
{
src_p2 = src_p;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
}
src_p = src_p2;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
*(Uint32*)dst_p = pixval_32;
dst_p += 3;
}
}
break;
}
case 4:
{
Uint32 pixval_32;
for (y = 0; y < 240; ++y)
{
src_p2 = src_p;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
}
src_p = src_p2;
for (x = 0; x < 320; ++x)
{
pixval_32 = *(Uint32*)src_p;
src_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
*(Uint32*)dst_p = pixval_32;
dst_p += 4;
}
}
break;
}
}
SDL_UnlockSurface (backbuffer); SDL_UnlockSurface (backbuffer);
}
SDL_UnlockSurface (SDL_Video); SDL_UnlockSurface (SDL_Video);
} }
else else
@@ -36,7 +36,7 @@ SDL_Surface *TransitionScreen;
volatile int TransitionAmount = 255; volatile int TransitionAmount = 255;
SDL_Rect TransitionClipRect; SDL_Rect TransitionClipRect;
BOOLEAN ShowFPS = FALSE; int GfxFlags = 0;
volatile int continuity_break; volatile int continuity_break;
@@ -54,6 +54,8 @@ TFB_InitGraphics (int driver, int flags, int width, int height, int bpp)
atexit (TFB_UninitGraphics); atexit (TFB_UninitGraphics);
GfxFlags = flags;
if (driver == TFB_GFXDRIVER_SDL_OPENGL) if (driver == TFB_GFXDRIVER_SDL_OPENGL)
{ {
#ifdef HAVE_OPENGL #ifdef HAVE_OPENGL
@@ -73,9 +75,6 @@ TFB_InitGraphics (int driver, int flags, int width, int height, int bpp)
sprintf (caption, "The Ur-Quan Masters v%d.%d", UQM_MAJOR_VERSION, UQM_MINOR_VERSION); sprintf (caption, "The Ur-Quan Masters v%d.%d", UQM_MAJOR_VERSION, UQM_MINOR_VERSION);
SDL_WM_SetCaption (caption, NULL); SDL_WM_SetCaption (caption, NULL);
if (flags & TFB_GFXFLAGS_SHOWFPS)
ShowFPS = TRUE;
//if (flags & TFB_GFXFLAGS_FULLSCREEN) //if (flags & TFB_GFXFLAGS_FULLSCREEN)
// SDL_ShowCursor (SDL_DISABLE); // SDL_ShowCursor (SDL_DISABLE);
@@ -563,7 +562,7 @@ TFB_FlushGraphics () // Only call from main thread!!
} }
continuity_break = 0; continuity_break = 0;
if (ShowFPS) if (GfxFlags & TFB_GFXFLAGS_SHOWFPS)
TFB_ComputeFPS (); TFB_ComputeFPS ();
commands_handled = 0; commands_handled = 0;
@@ -37,7 +37,7 @@ extern volatile int TransitionAmount;
extern SDL_Rect TransitionClipRect; extern SDL_Rect TransitionClipRect;
extern volatile int continuity_break; extern volatile int continuity_break;
extern BOOLEAN ShowFPS; extern int GfxFlags;
void ScreenOrigin (FRAME Display, COORD sx, COORD sy); void ScreenOrigin (FRAME Display, COORD sx, COORD sy);
void LoadDisplay (PDISPLAY_INTERFACE *pDisplay); void LoadDisplay (PDISPLAY_INTERFACE *pDisplay);
+28 -16
View File
@@ -67,10 +67,10 @@ main (int argc, char *argv[])
{"bpp", 1, NULL, 'd'}, {"bpp", 1, NULL, 'd'},
{"fullscreen", 0, NULL, 'f'}, {"fullscreen", 0, NULL, 'f'},
{"opengl", 0, NULL, 'o'}, {"opengl", 0, NULL, 'o'},
{"bilinear", 0, NULL, 'b'}, {"scale", 1, NULL, 'c'},
{"fps", 0, NULL, 'p'},
{"scanlines", 0, NULL, 's'}, {"scanlines", 0, NULL, 's'},
{"contentdir", 1, NULL, 'c'}, {"fps", 0, NULL, 'p'},
{"contentdir", 1, NULL, 'n'},
{"help", 0, NULL, 'h'}, {"help", 0, NULL, 'h'},
{"musicvol", 1, NULL, 'M'}, {"musicvol", 1, NULL, 'M'},
{"sfxvol", 1, NULL, 'S'}, {"sfxvol", 1, NULL, 'S'},
@@ -85,7 +85,7 @@ main (int argc, char *argv[])
strcpy (contentdir, "content"); strcpy (contentdir, "content");
while ((c = getopt_long(argc, argv, "r:d:fob:psc:?hM:S:T:emq:", long_options, &option_index)) != -1) while ((c = getopt_long(argc, argv, "r:d:foc:spn:?hM:S:T:emq:", long_options, &option_index)) != -1)
{ {
switch (c) { switch (c) {
case 'r': case 'r':
@@ -100,16 +100,28 @@ main (int argc, char *argv[])
case 'o': case 'o':
gfxdriver = TFB_GFXDRIVER_SDL_OPENGL; gfxdriver = TFB_GFXDRIVER_SDL_OPENGL;
break; break;
case 'b': case 'c':
gfxflags |= TFB_GFXFLAGS_BILINEAR_FILTERING; sscanf(optarg, "%s", str);
break; if (!strcmp (str, "bilinear"))
case 'p': {
gfxflags |= TFB_GFXFLAGS_SHOWFPS; gfxflags |= TFB_GFXFLAGS_SCALE_BILINEAR;
}
else if (!strcmp (str, "sai"))
{
gfxflags |= TFB_GFXFLAGS_SCALE_SAI;
}
else if (!strcmp (str, "supersai"))
{
gfxflags |= TFB_GFXFLAGS_SCALE_SUPERSAI;
}
break; break;
case 's': case 's':
gfxflags |= TFB_GFXFLAGS_SCANLINES; gfxflags |= TFB_GFXFLAGS_SCANLINES;
break; break;
case 'c': case 'p':
gfxflags |= TFB_GFXFLAGS_SHOWFPS;
break;
case 'n':
sscanf(optarg, "%s", contentdir); sscanf(optarg, "%s", contentdir);
break; break;
case 'M': case 'M':
@@ -165,14 +177,14 @@ main (int argc, char *argv[])
case '?': case '?':
case 'h': case 'h':
printf("\nOptions:\n"); printf("\nOptions:\n");
printf(" -r, --res=WIDTHxHEIGHT (default 640x480, others work only with --opengl)\n"); printf(" -r, --res=WIDTHxHEIGHT (default 640x480, bigger works only with --opengl)\n");
printf(" -d, --bpp=BITSPERPIXEL (default 16, use 24 or 32 for better gfx quality)\n"); printf(" -d, --bpp=BITSPERPIXEL (default 16)\n");
printf(" -f, --fullscreen (default off)\n"); printf(" -f, --fullscreen (default off)\n");
printf(" -o, --opengl (default off, usage recommended if TNT2 or better gfx card)\n"); printf(" -o, --opengl (default off)\n");
printf(" -b, --bilinear (default off, only works with --opengl)\n"); printf(" -c, --scale=mode (bilinear, sai or supersai, default is none)\n");
printf(" -p, --fps (default off)\n");
printf(" -s, --scanlines (default off, only works with --opengl\n"); printf(" -s, --scanlines (default off, only works with --opengl\n");
printf(" -c, --contentdir=CONTENTDIR\n"); printf(" -p, --fps (default off)\n");
printf(" -n, --contentdir=CONTENTDIR\n");
printf(" -M, --musicvol=VOLUME (0-100, default 100)\n"); printf(" -M, --musicvol=VOLUME (0-100, default 100)\n");
printf(" -S, --sfxvol=VOLUME (0-100, default 100)\n"); printf(" -S, --sfxvol=VOLUME (0-100, default 100)\n");
printf(" -T, --speechvol=VOLUME (0-100, default 100)\n"); printf(" -T, --speechvol=VOLUME (0-100, default 100)\n");