Added alternative graphics scaling modes, selected with --scale

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@208 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-11-13 00:51:44 +00:00
parent 076b11bf67
commit dc56fd983e
12 changed files with 1126 additions and 158 deletions
+11 -9
View File
@@ -22,7 +22,7 @@ command line options to customize your experience:
Sets the screen resolution. Unless --opengl is set, the only valid
values are 640x480 and 320x240
-d 24 (or --bpp)
-d 24 (or --bpp)
Sets the color depth. If you don't set this, the game should
autodetect an appropriate value. Valid values are 16, 24, and 32.
@@ -37,20 +37,22 @@ combine with -r 320x240.
Use OpenGL drivers. This produces higher-quality graphics, and may be
faster as well -- but it also may not work on older cards.
-b (or --bilinear)
-c (or --scale=mode)
Enable bilinear filtering in OpenGL mode. Produces less pixelated
graphics with a bit of a performance penalty.
Graphics scaling mode (bilinear, sai or supersai). Default is none.
Try these to get smoother graphics with cost on performance.
Sai and supersai only works with depth of 16bpp for now.
Under OpenGL, bilinear is only one that's implemented currently.
-s (or --scanlines)
Simulates interlaced displays.
-p (or --fps)
Print fps information in the status window.
-s (or --scanlines)
Simulates interlaced displays.
-c (or --contentdir)
-n (or --contentdir)
Set the directory where the game will seek its data.