Added alternative graphics scaling modes, selected with --scale
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@208 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -22,7 +22,7 @@ command line options to customize your experience:
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Sets the screen resolution. Unless --opengl is set, the only valid
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values are 640x480 and 320x240
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-d 24 (or --bpp)
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-d 24 (or --bpp)
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Sets the color depth. If you don't set this, the game should
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autodetect an appropriate value. Valid values are 16, 24, and 32.
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@@ -37,20 +37,22 @@ combine with -r 320x240.
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Use OpenGL drivers. This produces higher-quality graphics, and may be
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faster as well -- but it also may not work on older cards.
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-b (or --bilinear)
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-c (or --scale=mode)
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Enable bilinear filtering in OpenGL mode. Produces less pixelated
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graphics with a bit of a performance penalty.
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Graphics scaling mode (bilinear, sai or supersai). Default is none.
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Try these to get smoother graphics with cost on performance.
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Sai and supersai only works with depth of 16bpp for now.
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Under OpenGL, bilinear is only one that's implemented currently.
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-s (or --scanlines)
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Simulates interlaced displays.
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-p (or --fps)
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Print fps information in the status window.
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-s (or --scanlines)
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Simulates interlaced displays.
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-c (or --contentdir)
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-n (or --contentdir)
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Set the directory where the game will seek its data.
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