Remove redundant statefile saver from new format

This commit is contained in:
Michael Martin
2013-11-09 16:39:20 -08:00
parent 1e687b9392
commit d414c0bf45
-25
View File
@@ -588,31 +588,6 @@ SaveFlagshipState (void)
}
}
static void
SaveStateFile (DWORD statefileId, DWORD tag, uio_Stream *fh)
{
GAME_STATE_FILE *fp;
char buf[256];
fp = OpenStateFile (statefileId, "rb");
if (fp)
{
DWORD flen = LengthStateFile (fp);
write_32 (fh, tag);
write_32 (fh, flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
ReadStateFile (buf, num_bytes, 1, fp);
write_a8 (fh, buf, num_bytes);
flen -= num_bytes;
}
CloseStateFile (fp);
}
}
static void
SaveStarInfo (uio_Stream *fh)
{