Use enum as enum instead of BYTE; typo in comment fixed.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1911 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2005-10-17 11:05:13 +00:00
parent 8a58ddb8bc
commit d0756fd364
+7 -7
View File
@@ -423,12 +423,12 @@ cleanup_hyperspace (void)
} }
} }
enum typedef enum
{ {
RANDOM_ENCOUNTER_TRANSITION, RANDOM_ENCOUNTER_TRANSITION,
INTERPLANETARY_TRANSITION, INTERPLANETARY_TRANSITION,
ARILOU_SPACE_TRANSITION ARILOU_SPACE_TRANSITION
}; } TRANSITION_TYPE;
static void static void
unhyper_transition (PELEMENT ElementPtr) unhyper_transition (PELEMENT ElementPtr)
@@ -447,7 +447,7 @@ unhyper_transition (PELEMENT ElementPtr)
cleanup_hyperspace (); cleanup_hyperspace ();
GLOBAL (CurrentActivity) &= ~IN_BATTLE; GLOBAL (CurrentActivity) &= ~IN_BATTLE;
switch (ElementPtr->turn_wait) switch ((TRANSITION_TYPE) ElementPtr->turn_wait)
{ {
case RANDOM_ENCOUNTER_TRANSITION: case RANDOM_ENCOUNTER_TRANSITION:
SaveFlagshipState (); SaveFlagshipState ();
@@ -558,8 +558,8 @@ unhyper_transition (PELEMENT ElementPtr)
} }
static void static void
init_transition (ELEMENTPTR ElementPtr0, ELEMENTPTR ElementPtr1, BYTE init_transition (ELEMENTPTR ElementPtr0, ELEMENTPTR ElementPtr1,
which_transition) TRANSITION_TYPE which_transition)
{ {
SIZE dx, dy, num_turns; SIZE dx, dy, num_turns;
STARSHIPPTR StarShipPtr; STARSHIPPTR StarShipPtr;
@@ -572,7 +572,7 @@ init_transition (ELEMENTPTR ElementPtr0, ELEMENTPTR ElementPtr1, BYTE
ElementPtr1->state_flags |= NONSOLID; ElementPtr1->state_flags |= NONSOLID;
ElementPtr1->preprocess_func = unhyper_transition; ElementPtr1->preprocess_func = unhyper_transition;
ElementPtr1->postprocess_func = NULL_PTR; ElementPtr1->postprocess_func = NULL_PTR;
ElementPtr1->turn_wait = which_transition; ElementPtr1->turn_wait = (BYTE) which_transition;
GetElementStarShip (ElementPtr1, &StarShipPtr); GetElementStarShip (ElementPtr1, &StarShipPtr);
if ((num_turns = GetFrameCount (ElementPtr1->next.image.frame) if ((num_turns = GetFrameCount (ElementPtr1->next.image.frame)
@@ -1385,7 +1385,7 @@ SeedUniverse (void)
STAR_DESC SD[2]; STAR_DESC SD[2];
// This array is filled with the STAR_DESC's of // This array is filled with the STAR_DESC's of
// QuasiSpace portals that need to be taken into account. // QuasiSpace portals that need to be taken into account.
// i is set the the number of active portals (max 2). // i is set to the number of active portals (max 2).
i = 0; i = 0;
if (portalCounter) if (portalCounter)