Redefining "absurd". Also small cleanup.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3233 8092fc87-c524-0410-9efc-e669fe64eaf9
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-1
@@ -916,7 +916,7 @@ parseOptions (int argc, char *argv[], struct options_struct *options)
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}
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netplayOptions.inputDelay = temp;
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if (netplayOptions.inputDelay > 60 * BATTLE_FRAME_RATE)
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if (netplayOptions.inputDelay > BATTLE_FRAME_RATE)
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{
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log_add (log_Fatal, "Network input delay is absurdly "
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"large.");
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@@ -487,12 +487,12 @@ PacketHandler_InputDelay(NetConnection *conn,
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battleStateData = (BattleStateData *) NetConnection_getStateData(conn);
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delay = ntoh32(packet->delay);
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if (delay > 60 * BATTLE_FRAME_RATE) {
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if (delay > BATTLE_FRAME_RATE) {
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log_add(log_Error, "NETPLAY: [%d] Received absurdly large "
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"input delay value (%d).", conn->player, delay);
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return -1;
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}
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conn->stateFlags.inputDelay = ntoh32(packet->delay);
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conn->stateFlags.inputDelay = delay;
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return 0;
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}
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