Redefining "absurd". Also small cleanup.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3233 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2009-10-21 16:49:26 +00:00
parent c6de2bece5
commit cf7fd70c67
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -916,7 +916,7 @@ parseOptions (int argc, char *argv[], struct options_struct *options)
}
netplayOptions.inputDelay = temp;
if (netplayOptions.inputDelay > 60 * BATTLE_FRAME_RATE)
if (netplayOptions.inputDelay > BATTLE_FRAME_RATE)
{
log_add (log_Fatal, "Network input delay is absurdly "
"large.");
+2 -2
View File
@@ -487,12 +487,12 @@ PacketHandler_InputDelay(NetConnection *conn,
battleStateData = (BattleStateData *) NetConnection_getStateData(conn);
delay = ntoh32(packet->delay);
if (delay > 60 * BATTLE_FRAME_RATE) {
if (delay > BATTLE_FRAME_RATE) {
log_add(log_Error, "NETPLAY: [%d] Received absurdly large "
"input delay value (%d).", conn->player, delay);
return -1;
}
conn->stateFlags.inputDelay = ntoh32(packet->delay);
conn->stateFlags.inputDelay = delay;
return 0;
}