Fixed the scripts to respect the "..." convention.
Whitespace at the beginnings and ends of dialogue lines are significant; this update should give them the proper semantics. Also better synchronizes the .txt files with their controlling strings.h files. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@123 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -153,8 +153,8 @@ When I Present Them With The Twisted Wreckage Of Your Ship And Your Many Charred
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#(CAME_FROM) ilwra023.wav
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Since You Will Soon Be Dead, I Will Gladly Explain.
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We Have Spent Many Years Gleefully Preying On The Pkunk.
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They Are A Pitiful, Easily-killed Species...
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And We Would Have Continued In This Divine Worship Of Dogar And Kazon...
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They Are A Pitiful, Easily-killed Species
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And We Would Have Continued In This Divine Worship Of Dogar And Kazon
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But We Required Additional Crew Members And Repairs To Our Cloaking Device.
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So We Departed The Giclas Constellation And Set Course For Home.
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But Before We Had Reached Our Region Of Space, We Detected The Passage Of A Nearby Vessel - The Ur-Quan Drone.
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@@ -242,7 +242,7 @@ What do you want from us this time?
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Never mind, we don't want to know.
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#(HELLO_HATE_YOU_3) melno034.wav
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We will hate you forever
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We will hate you forever.
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It is no use coming back here in the hopes that we will ever change our minds.
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We won't!
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@@ -233,9 +233,9 @@ I am surprised!
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Oh well. Now is for *fun time*, not worrying.
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#(NEUTRAL_HOMEWORLD_HELLO_4) orz028.wav
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Again you have come to my *house*. It is the same time. Why are
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you coming? Do you always the *slow time*? I am surprised! Oh
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well. Now is for *fun time*, not worrying.
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Again you have come to my *house*. It is the same time.
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Why are you coming? Do you always the *slow time*? I am surprised!
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Oh well. Now is for *fun time*, not worrying.
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#(NEUTRAL_SPACE_HELLO_1) orz029.wav
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Hello extremely! I hope you like to *Play*.
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@@ -31,14 +31,14 @@ Seekers of the deepest truths, askers of interesting and significant questions.
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Even now a question of great transcendental significance comes unbidden to our minds.
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Who are you and what do you want?'
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#(NEUTRAL_SPACE_HELLO_2) pkunk002.wav
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#(NEUTRAL_SPACE_HELLO_3) pkunk002.wav
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Greetings and various apropos felicitations! We are Pkunk.
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Hatchlings of light, spritual soul beings of the vast cosmic oneness
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wayfarers on the river of destiny, students of the mystical dimensions
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purveyors of blissful love, birdlike manifestations of glorious light energies from the astral plane.
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How about yourselves?
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#(NEUTRAL_SPACE_HELLO_3) pkunk003.wav
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#(NEUTRAL_SPACE_HELLO_2) pkunk003.wav
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Do not be frightened. We are powerful creatures, yes
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but we could not hurt you anymore than we could squish the helpless Pootworm.
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We love the Pootworm. We are one with the Pootworm. We are one with you.
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@@ -58,11 +58,11 @@ release yourself to tears of joy!
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Go. Go now, young one. Go quickly!
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#(FRIENDLY_SPACE_HELLO_1) pkunk005.wav
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Whoopdy Dee and Trolly Bazoo! What a good day I am having. First
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my nest mate surprises me with extra fat and spicy grubs for
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earlymeal, and then I am complimented on my fine display of
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ceremonial tongs. To top it off, I encounter the human friend, loved
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by all Pkunk. Can things get any better?
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Whoopdy Dee and Trolly Bazoo! What a good day I am having.
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First, my nest mate surprises me with extra fat and spicy grubs for earlymeal
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and then I am complimented on my fine display of ceremonial tongs.
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To top it off, I encounter the human friend, loved by all Pkunk.
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Can things get any better?
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#(FRIENDLY_SPACE_HELLO_2) pkunk006.wav
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The stars are in auspicious alignment, the various significant moons
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@@ -193,7 +193,7 @@ Captain
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#(HEAVY_LOAD_F1)
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, you are to be commended. Keep up the good work!
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#(HEAVY_LOAD_G0 ) starb044.wav
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#(HEAVY_LOAD_G0) starb044.wav
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More fuel for the fire, eh, Captain
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#(HEAVY_LOAD_G1)
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? That last load should keep it blazing!
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+12
-3
@@ -47,9 +47,13 @@ When multiple records are used to define a single speech line (as
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often happens when they say your name, for instance), only the first
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line has an audio file associated with it.
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Lines that do not end in a punctuation mark have a "..." added to the
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end of them by the communications code - keep that in mind when
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debugging the subtitles.
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Lines that do not end in a punctuation mark or a space have a "..."
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added to the end of them by the communications code. If the previous
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line had "..." appended to it and this line does not START with a
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space, this line will have "..." prepended to it. The "scriptcheck"
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tool looks for all cases where "..." does not occur in midsentence.
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When editing the script files, check your intended results against
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this.
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The .h files (src/sc2code/comm)
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-------------------------------
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@@ -64,6 +68,11 @@ the enum (though it would be reasonably straightforward to generate
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the strings.h files from the .txt files) The values of the enum are
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used in the {racec}.c files in the same directory.
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The scriptcheck utility also checks for proper correlation between the
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.h file and the associated .txt file. It assumes that one enum value
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is listed per line, and that the general format of the file matches
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the current one.
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Types of script bugs
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--------------------
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@@ -274,7 +274,22 @@ enum
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name_40,
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name_41,
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ENUMERATE_ONE,
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END_LIST_WITH_AND = ENUMERATE_ONE + 16
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ENUMERATE_TWO,
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ENUMERATE_THREE,
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ENUMERATE_FOUR,
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ENUMERATE_FIVE,
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ENUMERATE_SIX,
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ENUMERATE_SEVEN,
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ENUMERATE_EIGHT,
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ENUMERATE_NINE,
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ENUMERATE_TEN,
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ENUMERATE_ELEVEN,
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ENUMERATE_TWELVE,
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ENUMERATE_THIRTEEN,
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ENUMERATE_FOURTEEN,
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ENUMERATE_FIFTEEN,
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ENUMERATE_SIXTEEN,
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END_LIST_WITH_AND
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};
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#endif /* _STRINGS_H */
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@@ -21,7 +21,7 @@
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enum
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{
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null_phrase,
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NULL_PHRASE,
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killed_fwiffo,
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POOR_FWIFFO,
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fwiffo_fine,
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