Fixed the scripts to respect the "..." convention.

Whitespace at the beginnings and ends of dialogue lines are
significant; this update should give them the proper semantics.
Also better synchronizes the .txt files with their controlling
strings.h files.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@123 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-10-15 10:45:17 +00:00
parent d6bbe8f2df
commit cc22b00e17
10 changed files with 51 additions and 27 deletions
+12 -3
View File
@@ -47,9 +47,13 @@ When multiple records are used to define a single speech line (as
often happens when they say your name, for instance), only the first
line has an audio file associated with it.
Lines that do not end in a punctuation mark have a "..." added to the
end of them by the communications code - keep that in mind when
debugging the subtitles.
Lines that do not end in a punctuation mark or a space have a "..."
added to the end of them by the communications code. If the previous
line had "..." appended to it and this line does not START with a
space, this line will have "..." prepended to it. The "scriptcheck"
tool looks for all cases where "..." does not occur in midsentence.
When editing the script files, check your intended results against
this.
The .h files (src/sc2code/comm)
-------------------------------
@@ -64,6 +68,11 @@ the enum (though it would be reasonably straightforward to generate
the strings.h files from the .txt files) The values of the enum are
used in the {racec}.c files in the same directory.
The scriptcheck utility also checks for proper correlation between the
.h file and the associated .txt file. It assumes that one enum value
is listed per line, and that the general format of the file matches
the current one.
Types of script bugs
--------------------