Account for slight movement in HyperSpace due to encounters in Melnorme strip ship random seed; bug #567

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3679 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2011-09-01 17:48:11 +00:00
parent d5d30cc08a
commit cb289eee65
+17 -1
View File
@@ -558,6 +558,22 @@ GetStripModuleRef (int moduleID)
return 0; return 0;
} }
static DWORD
getStripRandomSeed (void)
{
DWORD x, y;
// We truncate the location because encounters move the ship slightly in
// HSpace, and throw some other relatively immutable values in the mix to
// vary the deal when stuck at the same general location again.
// It is still possible but unlikely for encounters to move the ship into
// another truncation sector so the player could choose from 2 deals.
x = LOGX_TO_UNIVERSE (GLOBAL_SIS (log_x)) / 100;
y = LOGY_TO_UNIVERSE (GLOBAL_SIS (log_y)) / 100;
// prime numbers help randomness
return y * 1013 + x + GLOBAL_SIS (TotalElementMass)
+ GLOBAL_SIS (NumLanders);
}
static BOOLEAN static BOOLEAN
StripShip (COUNT fuel_required) StripShip (COUNT fuel_required)
{ {
@@ -619,7 +635,7 @@ StripShip (COUNT fuel_required)
// a repeatable pseudo-random function of where we got stuck and what, // a repeatable pseudo-random function of where we got stuck and what,
// exactly, is on our ship. // exactly, is on our ship.
rc = RandomContext_New(); rc = RandomContext_New();
RandomContext_SeedRandom(rc, GLOBAL_SIS (log_y) * LOG_UNITS_X + GLOBAL_SIS (log_x)); RandomContext_SeedRandom (rc, getStripRandomSeed ());
SIS_copy = GlobData.SIS_state; SIS_copy = GlobData.SIS_state;
for (i = PLANET_LANDER; i < BOMB_MODULE_0; ++i) for (i = PLANET_LANDER; i < BOMB_MODULE_0; ++i)