Crew retrieved from space after the end of an encounter will no longer set the number of crew to larger than the ship's maximum.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2274 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.6:
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- Crew retrieved from space after the end of an encounter will no
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longer set the crew larger than the ship's maximum. - SvdB
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- Flagship crew numbers are no longer continuously synchronised during
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melee, but only at the beginning and end of the battle. - SvdB
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- Various small cleanups. - SvdB
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+12
-2
@@ -232,11 +232,21 @@ UninitShips (void)
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STARSHIPPTR StarShipPtr;
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GetElementStarShip (ElementPtr, &StarShipPtr);
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// There should only be one ship left in battle.
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// He gets the crew still floating in space.
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if (StarShipPtr->RaceDescPtr->ship_info.crew_level)
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StarShipPtr->RaceDescPtr->ship_info.crew_level +=
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crew_retrieved;
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{
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if (crew_retrieved >=
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StarShipPtr->RaceDescPtr->ship_info.max_crew -
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StarShipPtr->RaceDescPtr->ship_info.crew_level)
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StarShipPtr->RaceDescPtr->ship_info.crew_level =
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StarShipPtr->RaceDescPtr->ship_info.max_crew;
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else
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StarShipPtr->RaceDescPtr->ship_info.crew_level +=
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crew_retrieved;
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}
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if (StarShipPtr->RaceDescPtr->uninit_func != NULL)
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(*StarShipPtr->RaceDescPtr->uninit_func) (
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StarShipPtr->RaceDescPtr);
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