Fix SDL detection.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1671 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -122,7 +122,8 @@ Information about programs used should be supplied in the following form:
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done configuring.
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- PROG_${PROGRAM}_DETECT (optional)
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A command to be executed which should return 0 if the program is present
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on the system, or 1 otherwise. If not supplied, 'type' is
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on the system, 1 if it is not present, or 2 to fallback to the default
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detection. If no detect function was set, or it returned 2, 'type' is
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used to check for the program in the path.
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This command may include a shell command that modifies any of the
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variables PROG_${PROGRAM}_FILE, PROG_${PROGRAM}_ACTION, or
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@@ -156,9 +157,10 @@ Information about libraries used should be supplied in the following form:
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is used.
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- PROG_${LIB}_DETECT (optional)
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A command to be executed which should return 0 if the library is present
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on the system, or 1 otherwise. If not supplied, an attempt is
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made to compile and link an empty C program with the flags as in
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LIB_${LIB}_CFLAGS and LIB_${LIB}_LDFLAGS.
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on the system, 1 if it is not present, or 2 to fallback to the default
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detection. If no detect function was set, or it returned 2,
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an attempt is made to compile and link an empty C program with
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the flags as in LIB_${LIB}_CFLAGS and LIB_${LIB}_LDFLAGS.
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This command may include a shell command that modifies any of the
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variables PROG_${LIB}_CFLAGS, PROG_${LIB}_LDFLAGS, or
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PROG_${LIB}_VERSION.
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@@ -194,17 +194,30 @@ have_program() {
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$TEMP_DETECT
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# NB. TEMP_DETECT should make sure PROG_${PROG}_VERSION and
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# PROG_${PROG}_FILE are set.
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if [ $? -ne 0 ]; then
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eval "PROG_${PROG}_PRESENT"=1
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build_message "$TEMP_NAME not found."
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return 1
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case $? in
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0) # Program found
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eval "PROG_${PROG}_PRESENT"=0
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;;
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1) # Lib not found
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eval "PROG_${PROG}_PRESENT"=1
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;;
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2) # Use default detection
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;;
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esac
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fi
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eval TEMP_PRESENT="\$PROG_${PROG}_PRESENT"
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if [ -z "$TEMP_PRESENT" ]; then
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TEMP_FILE=`evalVar PROG_${PROG}_FILE`
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type "${TEMP_FILE%% *}" > /dev/null 2>&1
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if [ $? -eq 0 ]; then
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# Program found
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eval "PROG_${PROG}_PRESENT"=0
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fi
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fi
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TEMP_FILE=`evalVar PROG_${PROG}_FILE`
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type "${TEMP_FILE%% *}" > /dev/null 2>&1
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if [ $? -ne 0 ]; then
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eval TEMP_PRESENT="\$PROG_${PROG}_PRESENT"
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if [ -z "$TEMP_PRESENT" ]; then
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eval "PROG_${PROG}_PRESENT"=1
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build_message "$TEMP_NAME not found."
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return 1
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@@ -262,14 +275,27 @@ have_library() {
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TEMP_DETECT=`evalVar LIB_${LIB}_DETECT`
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if [ -n "$TEMP_DETECT" ]; then
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$TEMP_DETECT
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TEMP_DEPEND_PROG=`evalVar LIB_${LIB}_DEPEND_DETECT_PROG`
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TEMP_DEPEND_LIB=`evalVar LIB_${LIB}_DEPEND_DETECT_LIB`
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detect_dependencies_program "$TEMP_DEPEND_PROG"
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detect_dependencies_library "$TEMP_DEPEND_LIB"
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$TEMP_DETECT
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# NB. TEMP_DETECT should make sure PROG_$LIB_VERSION is set.
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# return value of $TEMP_DETECT is used below.
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else
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case $? in
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0) # Lib found
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eval "LIB_${LIB}_PRESENT"=0
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;;
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1) # Lib not found
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eval "LIB_${LIB}_PRESENT"=1
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;;
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2) # Use default detection
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;;
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esac
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fi
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eval TEMP_PRESENT="\$LIB_${LIB}_PRESENT"
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if [ -z "$TEMP_PRESENT" ]; then
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TEMP_CFLAGS=`evalVar LIB_${LIB}_CFLAGS`
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TEMP_LDFLAGS=`evalVar LIB_${LIB}_LDFLAGS`
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@@ -280,9 +306,14 @@ int main(int argc, char *argv[]) {
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return 0;
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}
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EOF
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fi # TEMP_DETECT not defined
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if [ $? -eq 0 ]; then
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# Build successful
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eval "LIB_${LIB}_PRESENT"=0
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fi
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fi
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if [ $? -ne 0 ]; then
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eval TEMP_PRESENT="\$LIB_${LIB}_PRESENT"
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if [ -z "$TEMP_PRESENT" ]; then
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eval "LIB_${LIB}_PRESENT"=1
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build_message "$TEMP_NAME not found."
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return 1
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@@ -548,7 +579,7 @@ try_pkgconfig_prog() {
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eval PROG_${PROG}_VERSION=\$TEMP_VERSION
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return 0
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else
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return 1
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return 2
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fi
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}
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@@ -582,9 +613,10 @@ try_pkgconfig_lib() {
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eval LIB_${LIB}_VERSION=\$TEMP_VERSION
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eval LIB_${LIB}_CFLAGS=\$TEMP_CFLAGS
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eval LIB_${LIB}_LDFLAGS=\$TEMP_LDFLAGS
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return 0
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return 2 # Force testing using the new CFLAGS and LDFLAGS
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#return 0
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else
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return 1
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return 2
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fi
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}
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@@ -132,7 +132,7 @@ case "$OSNAME" in
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LIB_SDL_VERSION='$(sdl11-config --version)'
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;;
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Darwin)
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LIB_SDL_CFLAGS='-I/System/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I$HOME/Library/Frameworks/SDL.framework/Headers'
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LIB_SDL_CFLAGS=''
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LIB_SDL_LDFLAGS='-framework SDL -framework Cocoa -lobjc'
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LIB_SDL_VERSION=$(echo \
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"SDL_MAJOR_VERSION.SDL_MINOR_VERSION.SDL_PATCHLEVEL" | \
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@@ -158,7 +158,7 @@ LIB_SDL_mixer_VERSION=""
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LIB_SDL_image_NAME="SDL_image"
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case "$OSNAME" in
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Darwin)
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LIB_SDL_image_CFLAGS='-I/System/Library/Frameworks/SDL_image.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I$HOME/Library/Frameworks/SDL_image.framework/Headers'
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LIB_SDL_image_CFLAGS=''
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LIB_SDL_image_LDFLAGS="-framework SDL_image"
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;;
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*)
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@@ -179,6 +179,10 @@ case "$OSNAME" in
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MINGW32*)
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LIB_openal_LDFLAGS="-lopenal32"
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;;
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Darwin)
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LIB_openal_CFLAGS=''
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LIB_openal_LDFLAGS="-framework OpenAL"
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;;
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*)
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LIB_openal_LDFLAGS="-lopenal"
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;;
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@@ -137,6 +137,20 @@ iswgraph(wint_t wc)
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}
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#endif
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// Use SDL_INCLUDE to portably include the SDL files from the right
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// location. TODO: Where SDL_H is located could be detected from the build
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// script.
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#ifdef APPLE
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# define HAVE_SDL_SDL_H
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#else
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# define HAVE_SDL_H
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#endif
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#ifdef HAVE_SDL_H
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# define SDL_INCLUDE(file) <file>
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#elif defined(HAVE_SDL_SDL_H)
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# define SDL_INCLUDE(file) <SDL/file>
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#endif
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#endif /* _PORT_H */
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@@ -1,4 +1,5 @@
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#include "SDL.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include "bbox.h"
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TFB_BoundingBox TFB_BBox;
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@@ -1,4 +1,5 @@
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#include "SDL.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include "sdl_common.h"
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#include "libs/graphics/gfx_common.h"
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#include "libs/graphics/sdl/primitives.h"
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@@ -18,7 +18,8 @@
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#define M_PI 3.141592654
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#endif
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#include "SDL.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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/* ---- Defines */
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@@ -19,9 +19,10 @@
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#ifndef SDL_COMMON_H
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#define SDL_COMMON_H
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL_byteorder.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include SDL_INCLUDE(SDL_image.h)
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#include SDL_INCLUDE(SDL_byteorder.h)
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#include "libs/graphics/gfxintrn.h"
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#include "libs/graphics/tfb_draw.h"
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@@ -2,10 +2,10 @@
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#include "port.h"
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#include "libs/uio.h"
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include SDL_INCLUDE(SDL.h)
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#include SDL_INCLUDE(SDL_image.h)
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#include SDL_INCLUDE(SDL_error.h)
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#include SDL_INCLUDE(SDL_rwops.h)
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#include "libs/misc.h"
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#include <errno.h>
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#include <string.h>
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@@ -3,8 +3,8 @@
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#include "port.h"
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#include "libs/uio.h"
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#include "SDL.h"
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#include "SDL_rwops.h"
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#include SDL_INCLUDE(SDL.h)
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#include SDL_INCLUDE(SDL_rwops.h)
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SDL_Surface *sdluio_loadImage (uio_DirHandle *dir, const char *fileName);
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int sdluio_seek (SDL_RWops *context, int offset, int whence);
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@@ -1,7 +1,7 @@
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#include <SDL.h>
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include <string.h>
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#include "keynames.h"
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#include "port.h"
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/* This code is adapted from the code in SDL_keysym.h. Though this
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* would almost certainly be fast if we were to use a direct char *
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@@ -1,11 +1,11 @@
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#include <SDL.h>
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "vcontrol.h"
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#include "vcontrol_malloc.h"
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#include "keynames.h"
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#include "port.h"
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/* How many binding slots are allocated at once. */
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#define POOL_CHUNK_SIZE 64
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@@ -1,10 +1,9 @@
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#include <SDL.h>
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#ifndef _VCONTROL_H_
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#define _VCONTROL_H_
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#include "port.h"
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#include "libs/uio.h"
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#include SDL_INCLUDE(SDL.h)
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/* Initialization routines */
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void VControl_Init (void);
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@@ -20,10 +20,10 @@
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#ifndef _AUDIODRV_SDL_H
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#define _AUDIODRV_SDL_H
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#include "config.h"
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#include "port.h"
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#include "libs/sound/sound.h"
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#include "libs/sound/mixer/mixer.h"
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#include <SDL.h>
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#include SDL_INCLUDE(SDL.h)
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/* General */
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sint32 mixSDL_Init (audio_Driver *driver, sint32 flags);
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@@ -20,8 +20,9 @@
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#ifndef _SDLTHREAD_H
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#define _SDLTHREAD_H
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include SDL_INCLUDE(SDL_thread.h)
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#include "libs/threadlib.h"
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#include "libs/timelib.h"
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@@ -20,7 +20,8 @@
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#ifndef _SDLTIME_H
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#define _SDLTIME_H
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#include "SDL.h"
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#include "port.h"
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#include SDL_INCLUDE(SDL.h)
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#include "../timecommon.h"
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#define NativeInitTimeSystem()
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+1
-1
@@ -43,7 +43,7 @@
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#if defined(GFXMODULE_SDL)
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# include <SDL.h>
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# include SDL_INCLUDE(SDL.h)
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// Including this is actually necessary on OSX.
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#endif
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