Added --keepaspectratio option to keep correct aspect ratio with custom resolutions
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2825 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -74,6 +74,10 @@ poor or no 3D acceleration, and is often faster, especially on older
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or less well supported cards. Only the 320x240 and 640x480
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resolutions are available when not using OpenGL.
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-k (or --keepaspectratio)
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Keep 4:3 aspect ratio when using custom resolutions.
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-c (or --scale=mode)
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Graphics scaling mode (bilinear, biadapt, biadv, triscan, hq or none).
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