Uniform energy and life generation conditions and algorithms

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3582 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2011-04-22 18:25:51 +00:00
parent 717a49ff6c
commit c74faa3b1c
20 changed files with 314 additions and 619 deletions
+1 -18
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@@ -124,26 +124,14 @@ static bool
GenerateAndrosynth_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
DWORD rand_val;
DWORD old_rand;
if (matchWorld (solarSys, world, 1, MATCH_PLANET))
{
COUNT i;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
GenerateRandomRuins (&solarSys->SysInfo, 0, whichNode);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 0;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i))
{
// Retrieval status is cleared to keep the node on the map
@@ -169,13 +157,8 @@ GenerateAndrosynth_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
}
}
}
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
return true;
}
+12 -37
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@@ -139,61 +139,36 @@ static bool
GenerateBurvixese_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
DWORD rand_val;
DWORD old_rand;
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
if (matchWorld (solarSys, world, 0, 0)
&& !GET_GAME_STATE (BURVIXESE_BROADCASTERS))
if (matchWorld (solarSys, world, 0, 0))
{
if (GET_GAME_STATE (BURVIXESE_BROADCASTERS))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (BURVIXESE_BROADCASTERS, 1);
SET_GAME_STATE (BURV_BROADCASTERS_ON_SHIP, 1);
}
}
TFB_SeedRandom (old_rand);
return true;
+3 -22
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@@ -132,25 +132,13 @@ GenerateDruuge_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
COUNT type;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
type = GET_GAME_STATE (ROSY_SPHERE) ? 1 : 0;
GenerateRandomRuins (&solarSys->SysInfo, type, whichNode);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
if (!GET_GAME_STATE (ROSY_SPHERE))
solarSys->SysInfo.PlanetInfo.CurType = 0;
else
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i))
{
// Retrieval status is cleared to keep the node on the map
@@ -164,19 +152,12 @@ GenerateDruuge_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 1);
}
}
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
return true;
}
*whichNode = 0;
return true;
}
+1 -22
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@@ -123,28 +123,7 @@ GenerateIlwrath_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
+38 -33
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@@ -185,54 +185,61 @@ static bool
GenerateMycon_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
if (CurStarDescPtr->Index != MYCON_DEFINED
DWORD old_rand;
if (CurStarDescPtr->Index == SUN_DEVICE_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
DWORD rand_val;
DWORD old_rand;
if (GET_GAME_STATE (SUN_DEVICE))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (CurStarDescPtr->Index == SUN_DEVICE_DEFINED)
{
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (SUN_DEVICE, 1);
SET_GAME_STATE (SUN_DEVICE_ON_SHIP, 1);
SET_GAME_STATE (MYCON_VISITS, 0);
}
TFB_SeedRandom (old_rand);
return true;
}
}
else
if ((CurStarDescPtr->Index == EGG_CASE0_DEFINED
|| CurStarDescPtr->Index == EGG_CASE1_DEFINED
|| CurStarDescPtr->Index == EGG_CASE2_DEFINED)
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
// XXX: Why does this also test the PlanetInfo.DiscoveryString?
// No other similar code ever tests the DiscoveryString.
// XXX: DiscoveryString is set by generateOrbital() only when the
// node has not been picked up yet
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& solarSys->SysInfo.PlanetInfo.DiscoveryString)
&& !solarSys->SysInfo.PlanetInfo.DiscoveryString)
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
switch (CurStarDescPtr->Index)
{
@@ -247,8 +254,6 @@ GenerateMycon_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
break;
}
}
}
}
TFB_SeedRandom (old_rand);
return true;
+13 -39
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@@ -165,66 +165,40 @@ static bool
GenerateOrz_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
DWORD rand_val;
DWORD old_rand;
if (CurStarDescPtr->Index != ORZ_DEFINED
&& matchWorld (solarSys, world, 1, 2)
&& !GET_GAME_STATE (TAALO_PROTECTOR))
if (CurStarDescPtr->Index == TAALO_PROTECTOR_DEFINED
&& matchWorld (solarSys, world, 1, 2))
{
if (GET_GAME_STATE (TAALO_PROTECTOR))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (TAALO_PROTECTOR, 1);
SET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP, 1);
}
}
TFB_SeedRandom (old_rand);
return true;
}
if (CurStarDescPtr->Index == ORZ_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
+1 -22
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@@ -160,28 +160,7 @@ GenerateTalkingPet_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
COUNT old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
+3 -20
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@@ -122,25 +122,13 @@ GeneratePkunk_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
COUNT type;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
type = GET_GAME_STATE (CLEAR_SPINDLE) ? 1 : 0;
GenerateRandomRuins (&solarSys->SysInfo, type, whichNode);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
if (!GET_GAME_STATE (CLEAR_SPINDLE))
solarSys->SysInfo.PlanetInfo.CurType = 0;
else
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i))
{
// Retrieval status is cleared to keep the node on the map
@@ -154,13 +142,8 @@ GeneratePkunk_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 1);
}
}
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
return true;
}
+29 -46
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@@ -516,12 +516,19 @@ GenerateSol_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
if (matchWorld (solarSys, world, 8, MATCH_PLANET))
{
/* Pluto */
if (!GET_GAME_STATE (FOUND_PLUTO_SPATHI))
{
if (GET_GAME_STATE (FOUND_PLUTO_SPATHI))
{ // already picked up
*whichNode = 0;
return true;
}
solarSys->SysInfo.PlanetInfo.CurPt.x = 20;
solarSys->SysInfo.PlanetInfo.CurPt.y = MAP_HEIGHT - 8;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 2;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (FOUND_PLUTO_SPATHI, 1);
@@ -530,37 +537,33 @@ GenerateSol_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
// will keep the node from showing up on subsequent visits.
setNodeNotRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0);
SetLanderTakeoff ();
// XXX: This does NOT set *whichNode when the node is
// retrieved. Other similar pieces of code return the node
// count. See just below. AFAICT, the returned value is ignored.
}
else if (*whichNode == (COUNT)~0)
*whichNode = 1;
return true;
}
}
else if (matchWorld (solarSys, world, 2, 1)
&& !GET_GAME_STATE (MOONBASE_DESTROYED))
if (matchWorld (solarSys, world, 2, 1))
{
/* Earth Moon */
if (GET_GAME_STATE (MOONBASE_DESTROYED))
{ // already picked up
*whichNode = 0;
return true;
}
solarSys->SysInfo.PlanetInfo.CurPt.x = MAP_WIDTH * 3 / 4;
solarSys->SysInfo.PlanetInfo.CurPt.y = MAP_HEIGHT * 1 / 4;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (MOONBASE_DESTROYED, 1);
SET_GAME_STATE (MOONBASE_ON_SHIP, 1);
}
}
return true;
}
@@ -572,35 +575,15 @@ static bool
GenerateSol_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
if (!matchWorld (solarSys, world, 2, 1))
if (matchWorld (solarSys, world, 2, 1))
{
/* Earth Moon */
GenerateRandomNodes (&solarSys->SysInfo, BIOLOGICAL_SCAN, 10,
NUM_CREATURE_TYPES + 1, whichNode);
return true;
}
*whichNode = 0;
}
else /* Earth Moon */
{
COUNT i;
DWORD old_rand;
DWORD rand_val;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN]);
for (i = 0; i < 10; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = NUM_CREATURE_TYPES + 1;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
}
return true;
}
+20 -37
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@@ -194,36 +194,30 @@ static bool
GenerateSpathi_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
if (matchWorld (solarSys, world, 0, 0)
&& !GET_GAME_STATE (UMGAH_BROADCASTERS))
if (matchWorld (solarSys, world, 0, 0))
{
DWORD rand_val;
DWORD old_rand;
if (GET_GAME_STATE (UMGAH_BROADCASTERS))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (UMGAH_BROADCASTERS, 1);
SET_GAME_STATE (UMGAH_BROADCASTERS_ON_SHIP, 1);
}
}
TFB_SeedRandom (old_rand);
return true;
@@ -237,27 +231,17 @@ static bool
GenerateSpathi_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET)
&& !GET_GAME_STATE (SPATHI_SHIELDED_SELVES))
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN]);
for (i = 0; i < 32; ++i)
{
DWORD rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = NUM_CREATURE_TYPES;
if (i >= *whichNode)
break;
if (GET_GAME_STATE (SPATHI_CREATURES_ELIMINATED)
|| GET_GAME_STATE (SPATHI_SHIELDED_SELVES))
{ // no creatures left
*whichNode = 0;
return true;
}
*whichNode = i;
GenerateRandomNodes (&solarSys->SysInfo, BIOLOGICAL_SCAN, 32,
NUM_CREATURE_TYPES, whichNode);
if (solarSys->SysInfo.PlanetInfo.ScanRetrieveMask[BIOLOGICAL_SCAN])
{
@@ -267,7 +251,6 @@ GenerateSpathi_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (SPATHI_CREATURES_ELIMINATED, 1);
}
TFB_SeedRandom (old_rand);
return true;
}
+3 -20
View File
@@ -125,25 +125,13 @@ GenerateSupox_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
COUNT type;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
type = GET_GAME_STATE (ULTRON_CONDITION) ? 1 : 0;
GenerateRandomRuins (&solarSys->SysInfo, type, whichNode);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
if (!GET_GAME_STATE (ULTRON_CONDITION))
solarSys->SysInfo.PlanetInfo.CurType = 0;
else
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i))
{
// Retrieval status is cleared to keep the node on the map
@@ -156,13 +144,8 @@ GenerateSupox_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (ULTRON_CONDITION, 1);
}
}
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
return true;
}
+15 -40
View File
@@ -158,56 +158,33 @@ static bool
GenerateThraddash_generateEnergy (SOLARSYS_STATE *solarSys,
PLANET_DESC *world, COUNT *whichNode)
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
DWORD rand_val;
DWORD old_rand;
if (CurStarDescPtr->Index != AQUA_HELIX_DEFINED)
if (CurStarDescPtr->Index == THRADD_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
if (!GET_GAME_STATE (AQUA_HELIX))
if (CurStarDescPtr->Index == AQUA_HELIX_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
if (GET_GAME_STATE (AQUA_HELIX))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (HELIX_VISITS, 0);
@@ -215,12 +192,10 @@ GenerateThraddash_generateEnergy (SOLARSYS_STATE *solarSys,
SET_GAME_STATE (AQUA_HELIX_ON_SHIP, 1);
SET_GAME_STATE (HELIX_UNPROTECTED, 1);
}
}
TFB_SeedRandom (old_rand);
return true;
}
}
*whichNode = 0;
return true;
+12 -37
View File
@@ -209,57 +209,33 @@ static bool
GenerateUtwig_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
DWORD rand_val;
DWORD old_rand;
if (CurStarDescPtr->Index == UTWIG_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
if (CurStarDescPtr->Index == BOMB_DEFINED
&& matchWorld (solarSys, world, 5, 1)
&& !GET_GAME_STATE (UTWIG_BOMB))
&& matchWorld (solarSys, world, 5, 1))
{
if (GET_GAME_STATE (UTWIG_BOMB))
{ // already picked up
*whichNode = 0;
return true;
}
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (UTWIG_BOMB, 1);
@@ -268,7 +244,6 @@ GenerateUtwig_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (DRUUGE_VISITS, 0);
SET_GAME_STATE (DRUUGE_HOME_VISITS, 0);
}
}
TFB_SeedRandom (old_rand);
return true;
+4 -11
View File
@@ -80,27 +80,20 @@ GenerateVault_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 0, 0))
{
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (!GET_GAME_STATE (SHIP_VAULT_UNLOCKED))
solarSys->SysInfo.PlanetInfo.CurType = 0;
else
solarSys->SysInfo.PlanetInfo.CurType = 1;
// XXX: This node is always present, even after it is "picked up".
// Other similar pieces return the current node index when called
// by GeneratePlanetSide() to get the node info, and in that
// case the returned value is ignored AFAICT.
*whichNode = 1;
// This node is always present, even after it is "picked up".
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
+26 -64
View File
@@ -206,61 +206,38 @@ GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
static bool
GenerateVux_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
COUNT *whichNode)
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET)
&& CurStarDescPtr->Index != VUX_BEAST_DEFINED)
{
if (CurStarDescPtr->Index == MAIDENS_DEFINED
&& !GET_GAME_STATE (SHOFIXTI_MAIDENS))
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
if (GET_GAME_STATE (SHOFIXTI_MAIDENS))
{ // already picked up
*whichNode = 0;
return true;
}
solarSys->SysInfo.PlanetInfo.CurPt.x = MAP_WIDTH / 3;
solarSys->SysInfo.PlanetInfo.CurPt.y = MAP_HEIGHT * 5 / 8;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
solarSys->SysInfo.PlanetInfo.CurType = 0;
if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)
&& *whichNode == (COUNT)~0)
{
*whichNode = 1;
}
else
{
*whichNode = 0;
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
SET_GAME_STATE (SHOFIXTI_MAIDENS, 1);
SET_GAME_STATE (MAIDENS_ON_SHIP, 1);
}
}
return true;
}
if (CurStarDescPtr->Index == VUX_DEFINED)
if (CurStarDescPtr->Index == VUX_DEFINED
&& matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
}
*whichNode = 0;
return true;
@@ -279,23 +256,18 @@ GenerateVux_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN]);
for (i = 0; i < 12; ++i)
for (i = 0; i <= *whichNode && i < 12; ++i)
{
DWORD rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
if (i < 4)
solarSys->SysInfo.PlanetInfo.CurType = 9;
else if (i < 8)
solarSys->SysInfo.PlanetInfo.CurType = 14;
else /* if (i < 12) */
solarSys->SysInfo.PlanetInfo.CurType = 18;
if (i >= *whichNode)
break;
}
*whichNode = i;
*whichNode = 12; // only matters when count is requested
TFB_SeedRandom (old_rand);
return true;
@@ -310,14 +282,10 @@ GenerateVux_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[BIOLOGICAL_SCAN]);
for (i = 0; i < 11; ++i)
for (i = 0; i <= *whichNode && i < 11; ++i)
{
DWORD rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
if (i == 0)
GenerateRandomLocation (&solarSys->SysInfo);
if (i == 0) /* VUX Beast */
solarSys->SysInfo.PlanetInfo.CurType = NUM_CREATURE_TYPES + 2;
else if (i <= 5)
/* {SPEED_MOTIONLESS | DANGER_NORMAL, MAKE_BYTE (5, 3)}, */
@@ -325,14 +293,13 @@ GenerateVux_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
else /* if (i <= 10) */
/* {BEHAVIOR_UNPREDICTABLE | SPEED_SLOW | DANGER_NORMAL, MAKE_BYTE (3, 8)}, */
solarSys->SysInfo.PlanetInfo.CurType = 8;
}
// XXX: This currently does not need to be done in a loop. When a
// node is retrieved, the func is called with *whichNode==~0
if (i == 0
&& isNodeRetrieved (&solarSys->SysInfo.PlanetInfo,
BIOLOGICAL_SCAN, 0)
*whichNode = 11; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, BIOLOGICAL_SCAN, 0)
&& !GET_GAME_STATE (VUX_BEAST))
{
{ // Picked up Zex' Beauty
UnbatchGraphics ();
DoDiscoveryReport (MenuSounds);
BatchGraphics ();
@@ -342,11 +309,6 @@ GenerateVux_generateLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1);
}
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
return true;
}
+4 -11
View File
@@ -74,27 +74,20 @@ GenerateWreck_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 6, MATCH_PLANET))
{
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (&solarSys->SysInfo);
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (!GET_GAME_STATE (PORTAL_KEY))
solarSys->SysInfo.PlanetInfo.CurType = 0;
else
solarSys->SysInfo.PlanetInfo.CurType = 1;
// XXX: This node is always present, even after it is "picked up".
// Other similar pieces return the current node index when called
// by GeneratePlanetSide() to get the node info, and in that
// case the returned value is ignored AFAICT.
*whichNode = 1;
// This node is always present, even after it is "picked up".
*whichNode = 1; // only matters when count is requested
if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0))
{
+1 -22
View File
@@ -113,28 +113,7 @@ GenerateYehat_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
+1 -22
View File
@@ -143,28 +143,7 @@ GenerateZoqFotPik_generateEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world,
{
if (matchWorld (solarSys, world, 0, MATCH_PLANET))
{
COUNT i;
DWORD rand_val;
DWORD old_rand;
old_rand = TFB_SeedRandom (
solarSys->SysInfo.PlanetInfo.ScanSeed[ENERGY_SCAN]);
for (i = 0; i < 16; ++i)
{
rand_val = TFB_Random ();
solarSys->SysInfo.PlanetInfo.CurPt.x =
(LOBYTE (LOWORD (rand_val)) % (MAP_WIDTH - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurPt.y =
(HIBYTE (LOWORD (rand_val)) % (MAP_HEIGHT - (8 << 1))) + 8;
solarSys->SysInfo.PlanetInfo.CurType = 1;
solarSys->SysInfo.PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i;
TFB_SeedRandom (old_rand);
GenerateRandomRuins (&solarSys->SysInfo, 1, whichNode);
return true;
}
+4
View File
@@ -43,6 +43,10 @@ typedef struct
extern DWORD GenerateMineralDeposits (SYSTEM_INFO *SysInfoPtr,
COUNT *pwhich_deposit);
extern DWORD GenerateLifeForms (SYSTEM_INFO *SysInfoPtr, COUNT *pwhich_life);
extern void GenerateRandomLocation (SYSTEM_INFO *);
extern DWORD GenerateRandomNodes (SYSTEM_INFO *, COUNT scan, COUNT numNodes,
COUNT type, COUNT *whichNode);
extern DWORD GenerateRandomRuins (SYSTEM_INFO *, COUNT type, COUNT *whichNode);
#define DWARF_ELEMENT_DENSITY 1
#define GIANT_ELEMENT_DENSITY 3
+41 -14
View File
@@ -47,8 +47,6 @@ CalcMineralDeposits (SYSTEM_INFO *SysInfoPtr, COUNT which_deposit)
{
#define MEDIUM_DEPOSIT_THRESHOLD 150
#define LARGE_DEPOSIT_THRESHOLD 225
DWORD rand_val;
UWORD loword, hiword;
COUNT deposit_quality_fine,
deposit_quality_gross;
@@ -64,13 +62,7 @@ CalcMineralDeposits (SYSTEM_INFO *SysInfoPtr, COUNT which_deposit)
else
deposit_quality_gross = 2;
rand_val = TFB_Random ();
loword = LOWORD (rand_val);
hiword = HIWORD (rand_val);
SysInfoPtr->PlanetInfo.CurPt.x =
(LOBYTE (loword) % (MAP_WIDTH - (8 << 1))) + 8;
SysInfoPtr->PlanetInfo.CurPt.y =
(HIBYTE (loword) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (SysInfoPtr);
SysInfoPtr->PlanetInfo.CurDensity =
MAKE_WORD (
@@ -219,11 +211,7 @@ CalcLifeForms (SYSTEM_INFO *SysInfoPtr, COUNT which_life)
num_creatures = (BYTE)((HIBYTE (rand_val) % 10) + 1);
do
{
rand_val = (UWORD)TFB_Random ();
SysInfoPtr->PlanetInfo.CurPt.x =
(LOBYTE (rand_val) % (MAP_WIDTH - (8 << 1))) + 8;
SysInfoPtr->PlanetInfo.CurPt.y =
(HIBYTE (rand_val) % (MAP_HEIGHT - (8 << 1))) + 8;
GenerateRandomLocation (SysInfoPtr);
SysInfoPtr->PlanetInfo.CurType = index;
if (num_life_forms >= which_life
@@ -256,5 +244,44 @@ GenerateLifeForms (SYSTEM_INFO *SysInfoPtr, COUNT *pwhich_life)
return (TFB_SeedRandom (old_rand));
}
void
GenerateRandomLocation (SYSTEM_INFO *SysInfoPtr)
{
UWORD rand_val;
rand_val = (UWORD)TFB_Random ();
SysInfoPtr->PlanetInfo.CurPt.x =
(LOBYTE (rand_val) % (MAP_WIDTH - (8 << 1))) + 8;
SysInfoPtr->PlanetInfo.CurPt.y =
(HIBYTE (rand_val) % (MAP_HEIGHT - (8 << 1))) + 8;
}
DWORD
GenerateRandomNodes (SYSTEM_INFO *SysInfoPtr, COUNT scan, COUNT numNodes,
COUNT type, COUNT *whichNode)
{
DWORD old_rand;
COUNT i;
old_rand = TFB_SeedRandom (SysInfoPtr->PlanetInfo.ScanSeed[scan]);
for (i = 0; i < numNodes; ++i)
{
GenerateRandomLocation (SysInfoPtr);
SysInfoPtr->PlanetInfo.CurType = type;
SysInfoPtr->PlanetInfo.CurDensity = 0;
if (i >= *whichNode)
break;
}
*whichNode = i; // only matters when count is requested
return (TFB_SeedRandom (old_rand));
}
DWORD
GenerateRandomRuins (SYSTEM_INFO *SysInfoPtr, COUNT type, COUNT *whichNode)
{
return GenerateRandomNodes (SysInfoPtr, ENERGY_SCAN, 16, type, whichNode);
}