Dead variable MENU_STATE.MenuRepeatDelay removed
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3419 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -266,7 +266,6 @@ DoBattle (BATTLE_STATE *bs)
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RECT r;
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RECT r;
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BYTE battle_speed;
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BYTE battle_speed;
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bs->MenuRepeatDelay = 0;
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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#if defined (NETPLAY) && defined (NETPLAY_CHECKSUM)
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#if defined (NETPLAY) && defined (NETPLAY_CHECKSUM)
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@@ -33,7 +33,6 @@ typedef void (BattleFrameCallback) (void);
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typedef struct battlestate_struct {
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typedef struct battlestate_struct {
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BOOLEAN (*InputFunc) (struct battlestate_struct *pInputState);
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BOOLEAN (*InputFunc) (struct battlestate_struct *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN first_time;
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BOOLEAN first_time;
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DWORD NextTime;
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DWORD NextTime;
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BattleFrameCallback *frame_cb;
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BattleFrameCallback *frame_cb;
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@@ -37,7 +37,6 @@
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typedef struct connect_dialog_state
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typedef struct connect_dialog_state
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{
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{
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BOOLEAN (*InputFunc) (struct connect_dialog_state *pInputState);
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BOOLEAN (*InputFunc) (struct connect_dialog_state *pInputState);
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COUNT MenuRepeatDelay;
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DWORD NextTime;
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DWORD NextTime;
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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@@ -355,7 +354,6 @@ OnTextEntryEvent (WIDGET_TEXTENTRY *widget)
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// text entry setup
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// text entry setup
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tes.Initialized = FALSE;
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tes.Initialized = FALSE;
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tes.MenuRepeatDelay = 0;
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tes.NextTime = GetTimeCounter () + MENU_FRAME_RATE;
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tes.NextTime = GetTimeCounter () + MENU_FRAME_RATE;
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tes.BaseStr = widget->value;
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tes.BaseStr = widget->value;
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tes.MaxSize = widget->maxlen;
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tes.MaxSize = widget->maxlen;
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@@ -82,7 +82,6 @@ typedef struct response_entry
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typedef struct encounter_state
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typedef struct encounter_state
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{
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{
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BOOLEAN (*InputFunc) (struct encounter_state *pES);
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BOOLEAN (*InputFunc) (struct encounter_state *pES);
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COUNT MenuRepeatDelay;
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COUNT Initialized;
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COUNT Initialized;
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TimeCount NextTime; // framerate control
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TimeCount NextTime; // framerate control
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@@ -561,7 +560,6 @@ typedef struct talking_state
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{
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{
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// Fields required by DoInput()
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// Fields required by DoInput()
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BOOLEAN (*InputFunc) (struct talking_state *);
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BOOLEAN (*InputFunc) (struct talking_state *);
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COUNT MenuRepeatDelay;
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TimeCount NextTime; // framerate control
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TimeCount NextTime; // framerate control
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COUNT waitTrack;
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COUNT waitTrack;
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@@ -803,7 +801,6 @@ typedef struct summary_state
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{
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{
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// standard state required by DoInput
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// standard state required by DoInput
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BOOLEAN (*InputFunc) (struct summary_state *pSS);
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BOOLEAN (*InputFunc) (struct summary_state *pSS);
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COUNT MenuRepeatDelay;
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// extended state
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// extended state
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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@@ -825,7 +822,6 @@ DoConvSummary (SUMMARY_STATE *pSS)
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pSS->PrintNext = TRUE;
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pSS->PrintNext = TRUE;
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pSS->NextSub = GetFirstTrackSubtitle ();
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pSS->NextSub = GetFirstTrackSubtitle ();
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pSS->LeftOver = NULL;
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pSS->LeftOver = NULL;
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pSS->MenuRepeatDelay = 0;
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pSS->InputFunc = DoConvSummary;
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pSS->InputFunc = DoConvSummary;
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pSS->Initialized = TRUE;
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pSS->Initialized = TRUE;
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DoInput (pSS, FALSE);
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DoInput (pSS, FALSE);
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@@ -1079,7 +1075,6 @@ typedef struct last_replay_state
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{
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{
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// Fields required by DoInput()
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// Fields required by DoInput()
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BOOLEAN (*InputFunc) (struct last_replay_state *);
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BOOLEAN (*InputFunc) (struct last_replay_state *);
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COUNT MenuRepeatDelay;
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TimeCount NextTime; // framerate control
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TimeCount NextTime; // framerate control
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TimeCount TimeOut;
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TimeCount TimeOut;
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@@ -173,7 +173,6 @@ typedef struct popup_state
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{
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{
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// standard state required by DoInput
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// standard state required by DoInput
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BOOLEAN (*InputFunc) (struct popup_state *self);
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BOOLEAN (*InputFunc) (struct popup_state *self);
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COUNT MenuRepeatDelay;
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} POPUP_STATE;
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} POPUP_STATE;
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static BOOLEAN
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static BOOLEAN
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@@ -131,7 +131,6 @@ typedef struct textentry_state
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{
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{
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// standard state required by DoInput
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// standard state required by DoInput
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BOOLEAN (*InputFunc) (struct textentry_state *pTES);
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BOOLEAN (*InputFunc) (struct textentry_state *pTES);
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COUNT MenuRepeatDelay;
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// these are semi-private read-only
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// these are semi-private read-only
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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@@ -691,7 +691,6 @@ typedef struct
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{
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{
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// standard state required by DoInput
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// standard state required by DoInput
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BOOLEAN (*InputFunc) (void *pInputState);
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BOOLEAN (*InputFunc) (void *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN AllowCancel;
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BOOLEAN AllowCancel;
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BOOLEAN AllowSpeedChange;
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BOOLEAN AllowSpeedChange;
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@@ -825,7 +824,6 @@ Credits (BOOLEAN WithOuttakes)
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// nothing to do now but wait until credits
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// nothing to do now but wait until credits
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// are done or canceled by user
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// are done or canceled by user
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cis.MenuRepeatDelay = 0;
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cis.InputFunc = DoCreditsInput;
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cis.InputFunc = DoCreditsInput;
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cis.AllowCancel = !WithOuttakes;
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cis.AllowCancel = !WithOuttakes;
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cis.CloseWhenDone = !WithOuttakes;
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cis.CloseWhenDone = !WithOuttakes;
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@@ -40,7 +40,6 @@
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typedef struct
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typedef struct
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{
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{
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BOOLEAN (*InputFunc) (void *pInputState);
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BOOLEAN (*InputFunc) (void *pInputState);
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COUNT MenuRepeatDelay;
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} INPUT_STATE_DESC;
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} INPUT_STATE_DESC;
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/* These static variables are the values that are set by the controllers. */
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/* These static variables are the values that are set by the controllers. */
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@@ -337,7 +337,6 @@ DoNaming (MENU_STATE *pMS)
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// text entry setup
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// text entry setup
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tes.Initialized = FALSE;
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tes.Initialized = FALSE;
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tes.MenuRepeatDelay = 0;
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tes.BaseStr = buf;
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tes.BaseStr = buf;
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tes.CursorPos = 0;
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tes.CursorPos = 0;
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tes.CbParam = pMS;
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tes.CbParam = pMS;
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@@ -41,7 +41,6 @@ typedef struct
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{
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{
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/* standard state required by DoInput */
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/* standard state required by DoInput */
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BOOLEAN (*InputFunc) (void *pInputState);
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BOOLEAN (*InputFunc) (void *pInputState);
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COUNT MenuRepeatDelay;
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/* Presentation state */
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/* Presentation state */
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TimeCount StartTime;
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TimeCount StartTime;
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@@ -79,7 +78,6 @@ typedef struct
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typedef struct {
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typedef struct {
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/* standard state required by DoInput */
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/* standard state required by DoInput */
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BOOLEAN (*InputFunc) (void *pInputState);
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BOOLEAN (*InputFunc) (void *pInputState);
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COUNT MenuRepeatDelay;
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/* Spinanim state */
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/* Spinanim state */
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STAMP anim;
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STAMP anim;
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@@ -91,7 +89,6 @@ typedef struct
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{
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{
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// standard state required by DoInput
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// standard state required by DoInput
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BOOLEAN (*InputFunc) (void *pInputState);
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BOOLEAN (*InputFunc) (void *pInputState);
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COUNT MenuRepeatDelay;
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LEGACY_VIDEO_REF CurVideo;
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LEGACY_VIDEO_REF CurVideo;
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@@ -778,7 +775,6 @@ ShowSlidePresentation (STRING PresStr)
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UnlockMutex (GraphicsLock);
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UnlockMutex (GraphicsLock);
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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pis.MenuRepeatDelay = 0;
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pis.InputFunc = DoPresentation;
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pis.InputFunc = DoPresentation;
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pis.LastDrawKind = -1;
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pis.LastDrawKind = -1;
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pis.TextVPos = 'B';
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pis.TextVPos = 'B';
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@@ -874,7 +870,6 @@ ShowLegacyVideo (LEGACY_VIDEO vid)
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if (!ref)
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if (!ref)
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return FALSE;
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return FALSE;
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vis.MenuRepeatDelay = 0;
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vis.InputFunc = DoVideoInput;
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vis.InputFunc = DoVideoInput;
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vis.CurVideo = ref;
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vis.CurVideo = ref;
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
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@@ -1128,7 +1128,6 @@ DoEdit (MELEE_STATE *pMS)
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UnlockMutex (GraphicsLock);
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UnlockMutex (GraphicsLock);
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tes.Initialized = FALSE;
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tes.Initialized = FALSE;
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tes.MenuRepeatDelay = 0;
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tes.BaseStr = pMS->SideState[pMS->side].TeamImage.TeamName;
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tes.BaseStr = pMS->SideState[pMS->side].TeamImage.TeamName;
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tes.CursorPos = 0;
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tes.CursorPos = 0;
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tes.MaxSize = MAX_TEAM_CHARS + 1;
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tes.MaxSize = MAX_TEAM_CHARS + 1;
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@@ -103,7 +103,6 @@ struct melee_side_state
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struct melee_state
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struct melee_state
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{
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{
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BOOLEAN (*InputFunc) (struct melee_state *pInputState);
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BOOLEAN (*InputFunc) (struct melee_state *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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MELEE_OPTIONS MeleeOption;
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MELEE_OPTIONS MeleeOption;
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@@ -26,8 +26,8 @@
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typedef struct menu_state
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typedef struct menu_state
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{
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{
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// Standard field required by DoInput()
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BOOLEAN (*InputFunc) (struct menu_state *pMS);
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BOOLEAN (*InputFunc) (struct menu_state *pMS);
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COUNT MenuRepeatDelay;
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SIZE Initialized;
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SIZE Initialized;
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@@ -550,7 +550,6 @@ struct NegotiateReadyState {
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// Common fields of INPUT_STATE_DESC, from which this structure
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// Common fields of INPUT_STATE_DESC, from which this structure
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// "inherits".
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// "inherits".
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BOOLEAN(*InputFunc)(void *pInputState);
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BOOLEAN(*InputFunc)(void *pInputState);
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COUNT MenuRepeatDelay;
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NetConnection *conn;
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NetConnection *conn;
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NetState nextState;
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NetState nextState;
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@@ -593,7 +592,6 @@ bool
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negotiateReady(NetConnection *conn, bool notifyRemote, NetState nextState) {
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negotiateReady(NetConnection *conn, bool notifyRemote, NetState nextState) {
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NegotiateReadyState state;
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NegotiateReadyState state;
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state.InputFunc = (BOOLEAN(*)(void *)) negotiateReadyInputFunc;
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state.InputFunc = (BOOLEAN(*)(void *)) negotiateReadyInputFunc;
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state.MenuRepeatDelay = 0;
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state.conn = conn;
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state.conn = conn;
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state.nextState = nextState;
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state.nextState = nextState;
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state.done = false;
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state.done = false;
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@@ -639,7 +637,6 @@ struct WaitReadyState {
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// Common fields of INPUT_STATE_DESC, from which this structure
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// Common fields of INPUT_STATE_DESC, from which this structure
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// "inherits".
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// "inherits".
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BOOLEAN(*InputFunc)(void *pInputState);
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BOOLEAN(*InputFunc)(void *pInputState);
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COUNT MenuRepeatDelay;
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NetConnection *conn;
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NetConnection *conn;
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NetConnection_ReadyCallback readyCallback;
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NetConnection_ReadyCallback readyCallback;
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@@ -677,7 +674,6 @@ bool
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waitReady(NetConnection *conn) {
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waitReady(NetConnection *conn) {
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WaitReadyState state;
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WaitReadyState state;
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state.InputFunc =(BOOLEAN(*)(void *)) waitReadyInputFunc;
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state.InputFunc =(BOOLEAN(*)(void *)) waitReadyInputFunc;
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state.MenuRepeatDelay = 0;
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state.conn = conn;
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state.conn = conn;
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state.readyCallback = NetConnection_getReadyCallback(conn);
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state.readyCallback = NetConnection_getReadyCallback(conn);
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state.readyCallbackArg = NetConnection_getReadyCallbackArg(conn);
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state.readyCallbackArg = NetConnection_getReadyCallbackArg(conn);
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@@ -698,7 +694,6 @@ struct WaitResetState {
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// Common fields of INPUT_STATE_DESC, from which this structure
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// Common fields of INPUT_STATE_DESC, from which this structure
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// "inherits".
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// "inherits".
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BOOLEAN(*InputFunc)(void *pInputState);
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BOOLEAN(*InputFunc)(void *pInputState);
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COUNT MenuRepeatDelay;
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NetConnection *conn;
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NetConnection *conn;
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NetState nextState;
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NetState nextState;
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@@ -743,7 +738,6 @@ bool
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waitReset(NetConnection *conn, NetState nextState) {
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waitReset(NetConnection *conn, NetState nextState) {
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WaitResetState state;
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WaitResetState state;
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state.InputFunc = (BOOLEAN(*)(void *)) waitResetInputFunc;
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state.InputFunc = (BOOLEAN(*)(void *)) waitResetInputFunc;
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state.MenuRepeatDelay = 0;
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state.conn = conn;
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state.conn = conn;
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state.nextState = nextState;
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state.nextState = nextState;
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state.done = false;
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state.done = false;
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@@ -45,7 +45,7 @@ BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms);
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struct getmelee_struct {
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struct getmelee_struct {
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BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);
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BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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struct {
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struct {
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@@ -56,7 +56,6 @@ typedef struct LanderInputState LanderInputState;
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struct LanderInputState {
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struct LanderInputState {
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// Fields required by DoInput()
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// Fields required by DoInput()
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BOOLEAN (*InputFunc) (LanderInputState *pMS);
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BOOLEAN (*InputFunc) (LanderInputState *pMS);
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COUNT MenuRepeatDelay;
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BOOLEAN Initialized;
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BOOLEAN Initialized;
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TimeCount NextTime;
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TimeCount NextTime;
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@@ -1614,7 +1613,6 @@ DoPlanetSide (LanderInputState *pMS)
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if (GLOBAL (CurrentActivity) & CHECK_ABORT)
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if (GLOBAL (CurrentActivity) & CHECK_ABORT)
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return (FALSE);
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return (FALSE);
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pMS->MenuRepeatDelay = 0;
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if (!pMS->Initialized)
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if (!pMS->Initialized)
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{
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{
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COUNT landerSpeedNumer;
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COUNT landerSpeedNumer;
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@@ -1209,7 +1209,6 @@ DoStarSearch (MENU_STATE *pMS)
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// text entry setup
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// text entry setup
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tes.Initialized = FALSE;
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tes.Initialized = FALSE;
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tes.MenuRepeatDelay = 0;
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tes.BaseStr = pss->Text;
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tes.BaseStr = pss->Text;
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tes.MaxSize = sizeof (pss->Text);
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tes.MaxSize = sizeof (pss->Text);
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tes.CursorPos = 0;
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tes.CursorPos = 0;
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@@ -42,7 +42,7 @@ static STRING SetupTab;
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typedef struct setup_menu_state {
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typedef struct setup_menu_state {
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BOOLEAN (*InputFunc) (struct setup_menu_state *pInputState);
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BOOLEAN (*InputFunc) (struct setup_menu_state *pInputState);
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COUNT MenuRepeatDelay;
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BOOLEAN initialized;
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BOOLEAN initialized;
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int anim_frame_count;
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int anim_frame_count;
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DWORD NextTime;
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DWORD NextTime;
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@@ -550,7 +550,6 @@ OnTextEntryEvent (WIDGET_TEXTENTRY *widget)
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|
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// text entry setup
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// text entry setup
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tes.Initialized = FALSE;
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tes.Initialized = FALSE;
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tes.MenuRepeatDelay = 0;
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tes.NextTime = GetTimeCounter () + MENU_FRAME_RATE;
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tes.NextTime = GetTimeCounter () + MENU_FRAME_RATE;
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tes.BaseStr = widget->value;
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tes.BaseStr = widget->value;
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tes.MaxSize = widget->maxlen;
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tes.MaxSize = widget->maxlen;
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@@ -1838,7 +1838,6 @@ typedef struct wait_state
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|||||||
{
|
{
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||||||
// standard state required by DoInput
|
// standard state required by DoInput
|
||||||
BOOLEAN (*InputFunc) (struct wait_state *self);
|
BOOLEAN (*InputFunc) (struct wait_state *self);
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||||||
COUNT MenuRepeatDelay;
|
|
||||||
} WAIT_STATE;
|
} WAIT_STATE;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user