Repaired the load crash bug

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@160 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-10-27 06:24:12 +00:00
parent 5f0350aa50
commit bd8feed538
+3
View File
@@ -94,6 +94,7 @@ LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc)
FILE *fp;
DECODE_REF fh;
COUNT num_links;
Semaphore clock_sem;
Task clock_task;
QUEUE event_q, encounter_q, avail_q, npc_q, player_q;
STAR_DESC SD;
@@ -123,6 +124,7 @@ LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc)
ReinitQueue (&GLOBAL (npc_built_ship_q));
ReinitQueue (&GLOBAL (built_ship_q));
clock_sem = GLOBAL (GameClock.clock_sem);
clock_task = GLOBAL (GameClock.clock_task);
event_q = GLOBAL (GameClock.event_q);
encounter_q = GLOBAL (encounter_q);
@@ -137,6 +139,7 @@ LoadGame (COUNT which_game, SUMMARY_DESC *summary_desc)
NextActivity = GLOBAL (CurrentActivity);
GLOBAL (CurrentActivity) = Activity;
GLOBAL (GameClock.clock_sem) = clock_sem;
GLOBAL (GameClock.clock_task) = clock_task;
GLOBAL (GameClock.event_q) = event_q;
GLOBAL (encounter_q) = encounter_q;