Relegation of integer-based resources to history.

Documentation has been updated and header files have been re-sorted as a 
result of this.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3024 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2008-06-06 13:08:47 +00:00
parent d790e44342
commit bab2323019
64 changed files with 2472 additions and 1458 deletions
+133 -3
View File
@@ -1,3 +1,133 @@
This file documents both the currently used resource system and the
legacy system used in the original implementations. It also describes
how to update the resources while keeping everything functional.
THE UQM RESOURCE SYSTEM
-----------------------
Resources are identified by "resource IDs", which are arbitrary
strings. The UQM convention is to treat them as paths or qualified
names, with the period being the separator. An example would be
"comm.arilou.dialogue", which is conceptually grouped with all other
resources beginning with "comm." or "comm.arilou."
Resources are mapped to files via "resource map files" or RMPs. These
files are full of key-value pairs. Each line of an RMP file matches
this format:
resource_ID = RESOURCE_TYPE:resource_data
The currently defined resource types and their accompanying data are:
GFXRES: A single animation. The resource data is the name of the
.ani file that defines it. See the "aniformat" file for
details.
FONTRES: A font. The resource data is the name of the directory
in which the font is defined.
MUSICRES: A music file. The resource data is the filename of the
relevant file in OGG or MOD format.
SNDRES: A set of related sounds. Points to a text file,
traditionally suffixed ".snd", that lists each sound
file in the collection, one per line. These sounds are
in WAV format.
STRTAB: An unadorned string table. The resource data is the file
name.
BINTAB: Indexed binary data, mostly used for palettes and
topological data for planet terrain generation. The
resource data is the file name. See the "strtab" file, but
be aware that all information not regarding .ct or .xlt
files has been obsoleted.
CONVERSATION: All data corresponding to an individual conversation
tree. The resource data has three components, separated
by colons: the conversation text (similar to the
STRTAB), the directory in which voiceovers may be
found, and the timestamp file corresponding to those
voiceovers. The second and third values are optional,
but if either is present, both must be.
SHIP: This is an integer that specifies which ship corresponds
to a specified resource. The mapping of SHIP integers
to actual ship_info structures is done by the dummy.c
routines.
STRING: A string. The resource data is the string itself.
INT32: A 32-bit integer. The resource data is the integer as a
string giving its representation in decimal.
BOOLEAN: A true/false value. Any value of the resource data that
is not the exact case-insensitive string "true" will be
treated as false.
UNKNOWNRES: A catch-all internal type for any type the system does
not recognize. It is functionally equivalent to STRING,
mainly so that sensible debug messages may be emitted.
When UQM is started, each RMP file in the content directory (but not
its subdirectories) is read and indexed. Then, for each addon pack
rqeuested, it reads each RMP file in the addons/(addon name)/
directory and updates the resource index accordingly. Generally
speaking, this will overwrite older values of the resources with
pointers to the new content.
It is permissible to have multiple RMP files in a single directory;
however, if this is done, there should be no overlap between the
resources defined. The UQM resource system makes no guarantees about
the loading order of RMP files within a unit.
It is not required for an addon to restrict its references to its own
subdirectory; all paths are relative to the base of the content
directory. This allows fonts to be shared across addons, for an "addon
pack" to simply reorganize content within the base directory. (For
instance, a popular modification to the original games involved
juggling .SHP files and renaming them so that the "Earthling Cruiser"
was actually a much more powerful ship like the Utwig Jugger or Chmmr
Avatar. This may be effected in the current system by making an addon
pack that redefines the relevant SHIP-typed resources.)
UPDATING THE CORE RESOURCES
---------------------------
The officially supported content is kept in three indices:
- content/uqm.rmp: The core content.
- content/addons/3domusic/3domusic.rmp: 3DO music.
- content/addons/3dovoice/3dovoice.rmp: The 3DO conversations.
These latter two are treated the same as any other addons, except that
they are guaranteed to be loaded first if selected by the
configuration file.
These files do not house all the necessary data, however. The code
itself uses a set of automatically generated header files to #define
constants that correspond to each resource. In order to add new
resources or change currently defined resource IDs, the .h files must
also be updated.
To keep all information in one place, the tools/resmap directory
contains a master data file for all core resources ("resource.csv")
and a number of Python scripts for manipulating it.
If files have simply been moved, renamed, or re-typed, one may reflect
these changes in uqm.rmp and run the "reverse_rmp.py" script. This
will reflect changes in uqm.rmp back into resources.csv.
If the header constants or resource IDs have changed, changes will
need to propagate to the .h files. Edit or add the relevant lines to
resources.csv and run "gen_resfiles.py". This will read resources.csv
and regenerate uqm.rmp and all the relevant header files.
The resources.csv file is a comma-separated-values file suitable for
importing into most spreadsheet programs. It has one line for each
resource, and each line has five "columns":
C constant, resource id, header file, resource type, resource data
If a resource exists in the code, but not in the base content the
resource type and resource data are both the string "--". The C
constant and header file are still mandatory - otherwise UQM will not
compile. Such resources will not be reflected in the RMP files, but
will have their headers defined appropriately so that addon packs may
provide values.
LEGACY SYSTEM
-------------
The resource files the resource system in SC2 uses, comes in two flavours.
There are 'packaged' files, which contain the data in the file itself,
and 'non-packaged' (index) files, which only point to other files.
@@ -42,7 +172,7 @@ CODE (7) - actual PC code (compressed; used for ships as well as comm;
(8) - Deluxe Paint .ANM
In the current Urquan Masters, the following types are used:
In the UQM project pre-resmap, the following types were used:
KEY_CONFIG (1) - keyboard configuration (not used in the 3do packages)
GFXRES (2) - graphics data
FONTRES (3) - font data
@@ -57,7 +187,7 @@ The resource files, resinst.h, restypes.h, and respkg.h files were
originally generated from information from the .res and .typ files. The
resource library should be compiled with 'PACKAGING' defined for this.
---
Initial version of this file 2002-10-23 by Serge van den Boom.
Updated for the 0.7.0 system by Michael Martin.
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ARILOU_PMAP_ANIM "comm.arilou.graphics"
#define ARILOU_COLOR_MAP "comm.arilou.colortable"
#define ARILOU_PMAP_ANIM "comm.arilou.graphics"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define BLACKURQ_CONVERSATION_PHRASES "comm.kohrah.dialogue"
#define BLACKURQ_COLOR_MAP "comm.kohrah.colortable"
#define BLACKURQ_CONVERSATION_PHRASES "comm.kohrah.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define CHMMR_CONVERSATION_PHRASES "comm.chmmr.dialogue"
#define CHMMR_COLOR_MAP "comm.chmmr.colortable"
#define CHMMR_CONVERSATION_PHRASES "comm.chmmr.dialogue"
+1 -1
View File
@@ -2,6 +2,6 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define COMMANDER_LOWPOW_MUSIC "comm.comlowpw.music"
#define COMMANDER_MUSIC "comm.commander.music"
#define STARBASE_ALT_MUSIC "comm.starbase.music"
#define COMMANDER_LOWPOW_MUSIC "comm.comlowpw.music"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define DRUUGE_CONVERSATION_PHRASES "comm.druuge.dialogue"
#define DRUUGE_COLOR_MAP "comm.druuge.colortable"
#define DRUUGE_CONVERSATION_PHRASES "comm.druuge.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ILWRATH_CONVERSATION_PHRASES "comm.ilwrath.dialogue"
#define ILWRATH_COLOR_MAP "comm.ilwrath.colortable"
#define ILWRATH_CONVERSATION_PHRASES "comm.ilwrath.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MELNORME_CONVERSATION_PHRASES "comm.melnorme.dialogue"
#define MELNORME_COLOR_MAP "comm.melnorme.colortable"
#define MELNORME_CONVERSATION_PHRASES "comm.melnorme.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MYCON_CONVERSATION_PHRASES "comm.mycon.dialogue"
#define MYCON_COLOR_MAP "comm.mycon.colortable"
#define MYCON_CONVERSATION_PHRASES "comm.mycon.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ORZ_CONVERSATION_PHRASES "comm.orz.dialogue"
#define ORZ_COLOR_MAP "comm.orz.colortable"
#define ORZ_CONVERSATION_PHRASES "comm.orz.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define PKUNK_CONVERSATION_PHRASES "comm.pkunk.dialogue"
#define PKUNK_COLOR_MAP "comm.pkunk.colortable"
#define PKUNK_CONVERSATION_PHRASES "comm.pkunk.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SHOFIXTI_CONVERSATION_PHRASES "comm.shofixti.dialogue"
#define SHOFIXTI_COLOR_MAP "comm.shofixti.colortable"
#define SHOFIXTI_CONVERSATION_PHRASES "comm.shofixti.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SLYLANDRO_CONVERSATION_PHRASES "comm.slyhome.dialogue"
#define SLYLANDRO_COLOR_MAP "comm.slyhome.colortable"
#define SLYLANDRO_CONVERSATION_PHRASES "comm.slyhome.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SLYLAND_CONVERSATION_PHRASES "comm.slylandro.dialogue"
#define SLYLAND_COLOR_MAP "comm.slylandro.colortable"
#define SLYLAND_CONVERSATION_PHRASES "comm.slylandro.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SPATHI_PMAP_ANIM "comm.spathi.graphics"
#define SPATHI_HOME_PMAP_ANIM "comm.spahome.graphics"
#define SPATHI_PMAP_ANIM "comm.spathi.graphics"
+2 -2
View File
@@ -2,6 +2,6 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SPATHI_MUSIC "comm.spathi.music"
#define SPAHOME_MUSIC "comm.spahome.music"
#define FWIFFO_MUSIC "comm.spafwiff.music"
#define SPAHOME_MUSIC "comm.spahome.music"
#define SPATHI_MUSIC "comm.spathi.music"
+1 -1
View File
@@ -2,7 +2,7 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SPATHI_COLOR_MAP "comm.spathi.colortable"
#define SPATHI_CONVERSATION_PHRASES "comm.spathi.dialogue"
#define SPATHI_HOME_COLOR_MAP "comm.spahome.colortable"
#define SPATHI_HOME_CONVERSATION_PHRASES "comm.spahome.dialogue"
#define SPATHI_COLOR_MAP "comm.spathi.colortable"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SUPOX_CONVERSATION_PHRASES "comm.supox.dialogue"
#define SUPOX_COLOR_MAP "comm.supox.colortable"
#define SUPOX_CONVERSATION_PHRASES "comm.supox.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SYREEN_CONVERSATION_PHRASES "comm.syreen.dialogue"
#define SYREEN_COLOR_MAP "comm.syreen.colortable"
#define SYREEN_CONVERSATION_PHRASES "comm.syreen.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define TALKING_PET_CONVERSATION_PHRASES "comm.talkingpet.dialogue"
#define TALKING_PET_COLOR_MAP "comm.talkingpet.colortable"
#define TALKING_PET_CONVERSATION_PHRASES "comm.talkingpet.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define THRADD_CONVERSATION_PHRASES "comm.thraddash.dialogue"
#define THRADD_COLOR_MAP "comm.thraddash.colortable"
#define THRADD_CONVERSATION_PHRASES "comm.thraddash.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define UMGAH_CONVERSATION_PHRASES "comm.umgah.dialogue"
#define UMGAH_COLOR_MAP "comm.umgah.colortable"
#define UMGAH_CONVERSATION_PHRASES "comm.umgah.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define URQUAN_CONVERSATION_PHRASES "comm.urquan.dialogue"
#define URQUAN_COLOR_MAP "comm.urquan.colortable"
#define URQUAN_CONVERSATION_PHRASES "comm.urquan.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define UTWIG_CONVERSATION_PHRASES "comm.utwig.dialogue"
#define UTWIG_COLOR_MAP "comm.utwig.colortable"
#define UTWIG_CONVERSATION_PHRASES "comm.utwig.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define VUX_CONVERSATION_PHRASES "comm.vux.dialogue"
#define VUX_COLOR_MAP "comm.vux.colortable"
#define VUX_CONVERSATION_PHRASES "comm.vux.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define YEHAT_MUSIC "comm.yehat.music"
#define REBEL_MUSIC "comm.yehat.rebel.music"
#define YEHAT_MUSIC "comm.yehat.music"
+1 -1
View File
@@ -2,6 +2,6 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define YEHAT_CONVERSATION_PHRASES "comm.yehat.dialogue"
#define REBEL_CONVERSATION_PHRASES "comm.yehat.rebel.dialogue"
#define YEHAT_COLOR_MAP "comm.yehat.colortable"
#define YEHAT_CONVERSATION_PHRASES "comm.yehat.dialogue"
+1 -1
View File
@@ -2,5 +2,5 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ZOQFOTPIK_CONVERSATION_PHRASES "comm.zoqfotpik.dialogue"
#define ZOQFOTPIK_COLOR_MAP "comm.zoqfotpik.colortable"
#define ZOQFOTPIK_CONVERSATION_PHRASES "comm.zoqfotpik.dialogue"
+3 -3
View File
@@ -2,11 +2,11 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define STARCON_FONT "font.starcon"
#define TINY_FONT "font.tiny"
#define MICRO_FONT "font.micro"
#define LANDER_FONT "font.lander"
#define MICRO_FONT "font.micro"
#define PLAYER_FONT "font.player"
#define PT13AA_FONT "credits.font.pt13"
#define PT17AA_FONT "credits.font.pt17"
#define PT45AA_FONT "credits.font.pt45"
#define STARCON_FONT "font.starcon"
#define TINY_FONT "font.tiny"
+51 -51
View File
@@ -2,40 +2,35 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define TITLE_ANIM "graphics.title"
#define STATUS_MASK_PMAP_ANIM "graphics.status"
#define ACTIVITY_ANIM "graphics.activity"
#define PLAYMENU_ANIM "graphics.playmenu"
#define FLAGSTAT_MASK_PMAP_ANIM "graphics.flagstat"
#define MISCDATA_MASK_PMAP_ANIM "graphics.miscdata"
#define FONTGRAD_PMAP_ANIM "graphics.fontgrad"
#define STAR_MASK_PMAP_ANIM "graphics.stars"
#define AMBIENT_MASK_PMAP_ANIM "graphics.ambanim"
#define AQUA_MASK_PMAP_ANIM "graphics.aquhelix"
#define ARISPACE_MASK_PMAP_ANIM "graphics.arispace"
#define ASTEROID_BIG_MASK_PMAP_ANIM "graphics.astbig"
#define ASTEROID_MED_MASK_PMAP_ANIM "graphics.astmed"
#define ASTEROID_SML_MASK_PMAP_ANIM "graphics.astsml"
#define BLAST_BIG_MASK_PMAP_ANIM "graphics.blabig"
#define BLAST_MED_MASK_PMAP_ANIM "graphics.blamed"
#define BLAST_SML_MASK_PMAP_ANIM "graphics.blasml"
#define BOMB_MASK_PMAP_ANIM "graphics.utwbomb"
#define BOOM_BIG_MASK_PMAP_ANIM "graphics.boobig"
#define BOOM_MED_MASK_PMAP_ANIM "graphics.boomed"
#define BOOM_SML_MASK_PMAP_ANIM "graphics.boosml"
#define AMBIENT_MASK_PMAP_ANIM "graphics.ambanim"
#define HYPERSTARS_MASK_PMAP_ANIM "graphics.hyperstr"
#define ARISPACE_MASK_PMAP_ANIM "graphics.arispace"
#define IPBKGND_MASK_PMAP_ANIM "graphics.obbkgnd"
#define SISIP_MASK_PMAP_ANIM "graphics.sis_ip"
#define ORBPLAN_MASK_PMAP_ANIM "graphics.orbplan"
#define SUN_MASK_PMAP_ANIM "graphics.ip_sun"
#define LANDER_MASK_PMAP_ANIM "graphics.lander"
#define QUAKE_MASK_PMAP_ANIM "graphics.quake"
#define LIGHTNING_MASK_ANIM "graphics.lightnin"
#define LAVA_MASK_PMAP_ANIM "graphics.lavaspot"
#define LANDER_SHIELD_MASK_ANIM "graphics.lndrshld"
#define LANDER_LAUNCH_MASK_PMAP_ANIM "graphics.launch"
#define LANDER_RETURN_MASK_PMAP_ANIM "graphics.return"
#define ORBIT_VIEW_ANIM "graphics.orbview"
#define EARTH_MASK_ANIM "graphics.eartmask"
#define BURV_BCS_MASK_PMAP_ANIM "graphics.drutrans"
#define CANNISTER_MASK_PMAP_ANIM "graphics.lifecan"
#define CREDITS_BACK_ANIM "credits.background"
#define EARTH_MASK_ANIM "graphics.eartmask"
#define EGG_CASE_MASK_PMAP_ANIM "graphics.eggcase"
#define FLAGSTAT_MASK_PMAP_ANIM "graphics.flagstat"
#define FONTGRAD_PMAP_ANIM "graphics.fontgrad"
#define HYPERSTARS_MASK_PMAP_ANIM "graphics.hyperstr"
#define IPBKGND_MASK_PMAP_ANIM "graphics.obbkgnd"
#define LANDER_FONTEFF_PMAP_ANIM "graphics.landfeff"
#define LANDER_LAUNCH_MASK_PMAP_ANIM "graphics.launch"
#define LANDER_MASK_PMAP_ANIM "graphics.lander"
#define LANDER_RETURN_MASK_PMAP_ANIM "graphics.return"
#define LANDER_SHIELD_MASK_ANIM "graphics.lndrshld"
#define LAVA_MASK_PMAP_ANIM "graphics.lavaspot"
#define LIFE00_MASK_PMAP_ANIM "graphics.life.0"
#define LIFE01_MASK_PMAP_ANIM "graphics.life.1"
#define LIFE02_MASK_PMAP_ANIM "graphics.life.2"
@@ -62,35 +57,18 @@
#define LIFE23_MASK_PMAP_ANIM "graphics.life.23"
#define LIFE24_MASK_PMAP_ANIM "graphics.life.24"
#define LIFE25_MASK_PMAP_ANIM "graphics.life.25"
#define LANDER_FONTEFF_PMAP_ANIM "graphics.landfeff"
#define MOONBASE_MASK_PMAP_ANIM "graphics.moonbase"
#define LIGHTNING_MASK_ANIM "graphics.lightnin"
#define MAIDENS_MASK_PMAP_ANIM "graphics.maidens"
#define AQUA_MASK_PMAP_ANIM "graphics.aquhelix"
#define BURV_BCS_MASK_PMAP_ANIM "graphics.drutrans"
#define TAALO_DEVICE_MASK_PMAP_ANIM "graphics.taadevic"
#define SUN_DEVICE_MASK_PMAP_ANIM "graphics.sundevic"
#define VAULT_MASK_PMAP_ANIM "graphics.syrvault"
#define WRECK_MASK_PMAP_ANIM "graphics.urqwreck"
#define BOMB_MASK_PMAP_ANIM "graphics.utwbomb"
#define EGG_CASE_MASK_PMAP_ANIM "graphics.eggcase"
#define SPAPLUTO_MASK_PMAP_ANIM "graphics.spapluto"
#define RUINS_MASK_PMAP_ANIM "graphics.ruins"
#define UMGAH_BCS_MASK_PMAP_ANIM "graphics.umgtrans"
#define MELEE_SCREEN_PMAP_ANIM "graphics.melebkgd"
#define MELEE_PICK_MASK_PMAP_ANIM "graphics.melee"
#define SEGUE_PMAP_ANIM "graphics.segue"
#define SC2_PICK_PMAP_ANIM "graphics.pickship"
#define RESTART_PMAP_ANIM "graphics.newgame"
#define MELEE_SCREEN_PMAP_ANIM "graphics.melebkgd"
#define MENUBKG_PMAP_ANIM "graphics.setupmenu"
#define MISCDATA_MASK_PMAP_ANIM "graphics.miscdata"
#define MODULES_PMAP_ANIM "graphics.modules"
#define SISMODS_MASK_PMAP_ANIM "graphics.sismods"
#define MOONBASE_MASK_PMAP_ANIM "graphics.moonbase"
#define ORBENTER_PMAP_ANIM "graphics.orbenter"
#define ORBIT_VIEW_ANIM "graphics.orbview"
#define ORBPLAN_MASK_PMAP_ANIM "graphics.orbplan"
#define OUTFIT_PMAP_ANIM "graphics.outfit"
#define SISBLU_MASK_ANIM "graphics.sisblu"
#define SHIPYARD_PMAP_ANIM "graphics.shipyard"
#define STARBASE_ANIM "graphics.starbase"
#define SAMATRA_BIG_MASK_PMAP_ANIM "planet.samatra.large"
#define SHIELDED_BIG_MASK_PMAP_ANIM "planet.slaveshield.large"
#define SHIELDED_MED_MASK_PMAP_ANIM "planet.slaveshield.medium"
#define SHIELDED_SML_MASK_PMAP_ANIM "planet.slaveshield.small"
#define PLANET00_BIG_MASK_PMAP_ANIM "planet.oolite.large"
#define PLANET00_MED_MASK_PMAP_ANIM "planet.oolite.medium"
#define PLANET00_SML_MASK_PMAP_ANIM "planet.oolite.small"
@@ -268,7 +246,29 @@
#define PLANET58_BIG_MASK_PMAP_ANIM "planet.yellowgas.large"
#define PLANET58_MED_MASK_PMAP_ANIM "planet.yellowgas.medium"
#define PLANET58_SML_MASK_PMAP_ANIM "planet.yellowgas.small"
#define CREDITS_BACK_ANIM "credits.background"
#define PLAYMENU_ANIM "graphics.playmenu"
#define QUAKE_MASK_PMAP_ANIM "graphics.quake"
#define RESTART_PMAP_ANIM "graphics.newgame"
#define RUINS_MASK_PMAP_ANIM "graphics.ruins"
#define SAMATRA_BIG_MASK_PMAP_ANIM "planet.samatra.large"
#define SC2_PICK_PMAP_ANIM "graphics.pickship"
#define SEGUE_PMAP_ANIM "graphics.segue"
#define SHIELDED_BIG_MASK_PMAP_ANIM "planet.slaveshield.large"
#define SHIELDED_MED_MASK_PMAP_ANIM "planet.slaveshield.medium"
#define SHIELDED_SML_MASK_PMAP_ANIM "planet.slaveshield.small"
#define SHIPYARD_PMAP_ANIM "graphics.shipyard"
#define SISBLU_MASK_ANIM "graphics.sisblu"
#define SISIP_MASK_PMAP_ANIM "graphics.sis_ip"
#define SISMODS_MASK_PMAP_ANIM "graphics.sismods"
#define SISSKEL_MASK_PMAP_ANIM "graphics.sisskeleton"
#define ORBENTER_PMAP_ANIM "graphics.orbenter"
#define MENUBKG_PMAP_ANIM "graphics.setupmenu"
#define SPAPLUTO_MASK_PMAP_ANIM "graphics.spapluto"
#define STARBASE_ANIM "graphics.starbase"
#define STAR_MASK_PMAP_ANIM "graphics.stars"
#define STATUS_MASK_PMAP_ANIM "graphics.status"
#define SUN_DEVICE_MASK_PMAP_ANIM "graphics.sundevic"
#define SUN_MASK_PMAP_ANIM "graphics.ip_sun"
#define TAALO_DEVICE_MASK_PMAP_ANIM "graphics.taadevic"
#define TITLE_ANIM "graphics.title"
#define UMGAH_BCS_MASK_PMAP_ANIM "graphics.umgtrans"
#define VAULT_MASK_PMAP_ANIM "graphics.syrvault"
#define WRECK_MASK_PMAP_ANIM "graphics.urqwreck"
+6 -6
View File
@@ -2,19 +2,19 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define BATTLE_MUSIC "music.battle"
#define CREDITS_MUSIC "music.credits"
#define HYPERSPACE_MUSIC "music.hyper"
#define QUASISPACE_MUSIC "music.arispace"
#define IP_MUSIC "music.space"
#define MAINMENU_MUSIC "music.mainmenu"
#define MELEE_MUSIC "music.meleemenu"
#define ORBIT1_MUSIC "music.orbit1"
#define ORBIT2_MUSIC "music.orbit2"
#define ORBIT3_MUSIC "music.orbit3"
#define ORBIT4_MUSIC "music.orbit4"
#define ORBIT5_MUSIC "music.orbit5"
#define MELEE_MUSIC "music.meleemenu"
#define REDALERT_MUSIC "music.redalert"
#define MAINMENU_MUSIC "music.mainmenu"
#define OUTFIT_MUSIC "music.outfit"
#define QUASISPACE_MUSIC "music.arispace"
#define REDALERT_MUSIC "music.redalert"
#define SHIPYARD_MUSIC "music.shipyard"
#define STARBASE_MUSIC "music.starbase"
#define BATTLE_MUSIC "music.battle"
#define CREDITS_MUSIC "music.credits"
+1 -1
View File
@@ -2,6 +2,6 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MENU_SOUNDS "sounds.menu"
#define GAME_SOUNDS "sounds.game"
#define LANDER_SOUNDS "sounds.landsnds"
#define MENU_SOUNDS "sounds.menu"
+125 -125
View File
@@ -2,152 +2,152 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define STARCON_COLOR_MAP "colortable.scclrtab"
#define STARCON_GAME_STRINGS "text.starcon"
#define HYPER_COLOR_TAB "colortable.hyperpal"
#define ARISPACE_COLOR_TAB "colortable.arispace"
#define ORBPLAN_COLOR_MAP "colortable.orbplan"
#define IPSUN_COLOR_MAP "colortable.ip_sun"
#define OOLITE_COLOR_TAB "planet.oolite.colortable"
#define OOLITE_XLAT_TAB "planet.oolite.translatetable"
#define YTTRIC_COLOR_TAB "planet.yttric.colortable"
#define YTTRIC_XLAT_TAB "planet.yttric.translatetable"
#define QUASI_DEGENERATE_COLOR_TAB "planet.quasidegenerate.colortable"
#define QUASI_DEGENERATE_XLAT_TAB "planet.quasidegenerate.translatetable"
#define LANTHANIDE_COLOR_TAB "planet.lanthanide.colortable"
#define LANTHANIDE_XLAT_TAB "planet.lanthanide.translatetable"
#define TREASURE_COLOR_TAB "planet.treasure.colortable"
#define TREASURE_XLAT_TAB "planet.treasure.translatetable"
#define UREA_COLOR_TAB "planet.urea.colortable"
#define UREA_XLAT_TAB "planet.urea.translatetable"
#define METAL_COLOR_TAB "planet.metal.colortable"
#define METAL_XLAT_TAB "planet.metal.translatetable"
#define RADIOACTIVE_COLOR_TAB "planet.radioactive.colortable"
#define RADIOACTIVE_XLAT_TAB "planet.radioactive.translatetable"
#define OPALESCENT_COLOR_TAB "planet.opalescent.colortable"
#define OPALESCENT_XLAT_TAB "planet.opalescent.translatetable"
#define CYANIC_COLOR_TAB "planet.cyanic.colortable"
#define CYANIC_XLAT_TAB "planet.cyanic.translatetable"
#define ACID_COLOR_TAB "planet.acid.colortable"
#define ACID_XLAT_TAB "planet.acid.translatetable"
#define ALKALI_COLOR_TAB "planet.alkali.colortable"
#define ALKALI_XLAT_TAB "planet.alkali.translatetable"
#define HALIDE_COLOR_TAB "planet.halide.colortable"
#define HALIDE_XLAT_TAB "planet.halide.translatetable"
#define GREEN_COLOR_TAB "planet.green.colortable"
#define GREEN_XLAT_TAB "planet.green.translatetable"
#define COPPER_COLOR_TAB "planet.copper.colortable"
#define COPPER_XLAT_TAB "planet.copper.translatetable"
#define CARBIDE_COLOR_TAB "planet.carbide.colortable"
#define CARBIDE_XLAT_TAB "planet.carbide.translatetable"
#define ULTRAMARINE_COLOR_TAB "planet.ultramarine.colortable"
#define ULTRAMARINE_XLAT_TAB "planet.ultramarine.translatetable"
#define NOBLE_COLOR_TAB "planet.noble.colortable"
#define NOBLE_XLAT_TAB "planet.noble.translatetable"
#define AZURE_COLOR_TAB "planet.azure.colortable"
#define AZURE_XLAT_TAB "planet.azure.translatetable"
#define CHONDRITE_COLOR_TAB "planet.chondrite.colortable"
#define CHONDRITE_XLAT_TAB "planet.chondrite.translatetable"
#define PURPLE_COLOR_TAB "planet.purple.colortable"
#define PURPLE_XLAT_TAB "planet.purple.translatetable"
#define SUPER_DENSE_COLOR_TAB "planet.superdense.colortable"
#define SUPER_DENSE_XLAT_TAB "planet.superdense.translatetable"
#define PELLUCID_COLOR_TAB "planet.pellucid.colortable"
#define PELLUCID_XLAT_TAB "planet.pellucid.translatetable"
#define DUST_COLOR_TAB "planet.dust.colortable"
#define DUST_XLAT_TAB "planet.dust.translatetable"
#define CRIMSON_COLOR_TAB "planet.crimson.colortable"
#define CRIMSON_XLAT_TAB "planet.crimson.translatetable"
#define CIMMERIAN_COLOR_TAB "planet.cimmerian.colortable"
#define CIMMERIAN_XLAT_TAB "planet.cimmerian.translatetable"
#define INFRARED_COLOR_TAB "planet.infrared.colortable"
#define INFRARED_XLAT_TAB "planet.infrared.translatetable"
#define SELENIC_COLOR_TAB "planet.selenic.colortable"
#define SELENIC_XLAT_TAB "planet.selenic.translatetable"
#define ANDROSYNTH_RUINS_STRTAB "text.andruins"
#define AQUA_STRTAB "text.aquhelix"
#define ARISPACE_COLOR_TAB "colortable.arispace"
#define AURIC_COLOR_TAB "planet.auric.colortable"
#define AURIC_XLAT_TAB "planet.auric.translatetable"
#define FLUORESCENT_COLOR_TAB "planet.fluorescent.colortable"
#define FLUORESCENT_XLAT_TAB "planet.fluorescent.translatetable"
#define ULTRAVIOLET_COLOR_TAB "planet.ultraviolet.colortable"
#define ULTRAVIOLET_XLAT_TAB "planet.ultraviolet.translatetable"
#define PLUTONIC_COLOR_TAB "planet.plutonic.colortable"
#define PLUTONIC_XLAT_TAB "planet.plutonic.translatetable"
#define RAINBOW_COLOR_TAB "planet.rainbow.colortable"
#define RAINBOW_XLAT_TAB "planet.rainbow.translatetable"
#define SHATTERED_COLOR_TAB "planet.shattered.colortable"
#define SHATTERED_XLAT_TAB "planet.shattered.translatetable"
#define SAPPHIRE_COLOR_TAB "planet.sapphire.colortable"
#define SAPPHIRE_XLAT_TAB "planet.sapphire.translatetable"
#define ORGANIC_COLOR_TAB "planet.organic.colortable"
#define ORGANIC_XLAT_TAB "planet.organic.translatetable"
#define XENOLITHIC_COLOR_TAB "planet.xenolithic.colortable"
#define XENOLITHIC_XLAT_TAB "planet.xenolithic.translatetable"
#define REDUX_COLOR_TAB "planet.redux.colortable"
#define REDUX_XLAT_TAB "planet.redux.translatetable"
#define PRIMORDIAL_COLOR_TAB "planet.primordial.colortable"
#define PRIMORDIAL_XLAT_TAB "planet.primordial.translatetable"
#define EMERALD_COLOR_TAB "planet.emerald.colortable"
#define EMERALD_XLAT_TAB "planet.emerald.translatetable"
#define CHLORINE_COLOR_TAB "planet.chlorine.colortable"
#define CHLORINE_XLAT_TAB "planet.chlorine.translatetable"
#define MAGNETIC_COLOR_TAB "planet.magnetic.colortable"
#define MAGNETIC_XLAT_TAB "planet.magnetic.translatetable"
#define WATER_COLOR_TAB "planet.water.colortable"
#define WATER_XLAT_TAB "planet.water.translatetable"
#define TELLURIC_COLOR_TAB "planet.telluric.colortable"
#define TELLURIC_XLAT_TAB "planet.telluric.translatetable"
#define HYDROCARBON_COLOR_TAB "planet.hydrocarbon.colortable"
#define HYDROCARBON_XLAT_TAB "planet.hydrocarbon.translatetable"
#define IODINE_COLOR_TAB "planet.iodine.colortable"
#define IODINE_XLAT_TAB "planet.iodine.translatetable"
#define VINYLOGOUS_COLOR_TAB "planet.vinylogous.colortable"
#define VINYLOGOUS_XLAT_TAB "planet.vinylogous.translatetable"
#define RUBY_COLOR_TAB "planet.ruby.colortable"
#define RUBY_XLAT_TAB "planet.ruby.translatetable"
#define MAGMA_COLOR_TAB "planet.magma.colortable"
#define MAGMA_XLAT_TAB "planet.magma.translatetable"
#define MAROON_COLOR_TAB "planet.maroon.colortable"
#define MAROON_XLAT_TAB "planet.maroon.translatetable"
#define AZURE_COLOR_TAB "planet.azure.colortable"
#define AZURE_XLAT_TAB "planet.azure.translatetable"
#define BEAST_STRTAB "text.vuxbeast"
#define BLU_GAS_COLOR_TAB "planet.bluegas.colortable"
#define BLU_GAS_XLAT_TAB "planet.bluegas.translatetable"
#define BOMB_STRTAB "text.utwbomb"
#define BURV_BCS_STRTAB "text.drutrans"
#define BURV_RUINS_STRTAB "text.burruins"
#define CARBIDE_COLOR_TAB "planet.carbide.colortable"
#define CARBIDE_XLAT_TAB "planet.carbide.translatetable"
#define CHLORINE_COLOR_TAB "planet.chlorine.colortable"
#define CHLORINE_XLAT_TAB "planet.chlorine.translatetable"
#define CHMMR_BASE_STRTAB "text.chmmrbas"
#define CHONDRITE_COLOR_TAB "planet.chondrite.colortable"
#define CHONDRITE_XLAT_TAB "planet.chondrite.translatetable"
#define CIMMERIAN_COLOR_TAB "planet.cimmerian.colortable"
#define CIMMERIAN_XLAT_TAB "planet.cimmerian.translatetable"
#define COPPER_COLOR_TAB "planet.copper.colortable"
#define COPPER_XLAT_TAB "planet.copper.translatetable"
#define CREDITS_STRTAB "credits.credits"
#define CRIMSON_COLOR_TAB "planet.crimson.colortable"
#define CRIMSON_XLAT_TAB "planet.crimson.translatetable"
#define CYANIC_COLOR_TAB "planet.cyanic.colortable"
#define CYANIC_XLAT_TAB "planet.cyanic.translatetable"
#define CYA_GAS_COLOR_TAB "planet.cyangas.colortable"
#define CYA_GAS_XLAT_TAB "planet.cyangas.translatetable"
#define DRUUGE_RUINS_STRTAB "text.sphere"
#define DUST_COLOR_TAB "planet.dust.colortable"
#define DUST_XLAT_TAB "planet.dust.translatetable"
#define EGG_CASE_STRTAB "text.eggcase"
#define EMERALD_COLOR_TAB "planet.emerald.colortable"
#define EMERALD_XLAT_TAB "planet.emerald.translatetable"
#define FINALPRES_STRTAB "slides.ending"
#define FLUORESCENT_COLOR_TAB "planet.fluorescent.colortable"
#define FLUORESCENT_XLAT_TAB "planet.fluorescent.translatetable"
#define GREEN_COLOR_TAB "planet.green.colortable"
#define GREEN_XLAT_TAB "planet.green.translatetable"
#define GRN_GAS_COLOR_TAB "planet.greengas.colortable"
#define GRN_GAS_XLAT_TAB "planet.greengas.translatetable"
#define GRY_GAS_COLOR_TAB "planet.greygas.colortable"
#define GRY_GAS_XLAT_TAB "planet.greygas.translatetable"
#define HALIDE_COLOR_TAB "planet.halide.colortable"
#define HALIDE_XLAT_TAB "planet.halide.translatetable"
#define HANGAR_COLOR_TAB "colortable.dockpani"
#define HYDROCARBON_COLOR_TAB "planet.hydrocarbon.colortable"
#define HYDROCARBON_XLAT_TAB "planet.hydrocarbon.translatetable"
#define HYPER_COLOR_TAB "colortable.hyperpal"
#define INFRARED_COLOR_TAB "planet.infrared.colortable"
#define INFRARED_XLAT_TAB "planet.infrared.translatetable"
#define INTROPRES_STRTAB "slides.intro"
#define IODINE_COLOR_TAB "planet.iodine.colortable"
#define IODINE_XLAT_TAB "planet.iodine.translatetable"
#define IPSUN_COLOR_MAP "colortable.ip_sun"
#define JOYSTICK_ALPHA_STRTAB "text.joyalpha"
#define LANTHANIDE_COLOR_TAB "planet.lanthanide.colortable"
#define LANTHANIDE_XLAT_TAB "planet.lanthanide.translatetable"
#define MAGMA_COLOR_TAB "planet.magma.colortable"
#define MAGMA_XLAT_TAB "planet.magma.translatetable"
#define MAGNETIC_COLOR_TAB "planet.magnetic.colortable"
#define MAGNETIC_XLAT_TAB "planet.magnetic.translatetable"
#define MAIDENS_STRTAB "text.maidens"
#define MAROON_COLOR_TAB "planet.maroon.colortable"
#define MAROON_XLAT_TAB "planet.maroon.translatetable"
#define METAL_COLOR_TAB "planet.metal.colortable"
#define METAL_XLAT_TAB "planet.metal.translatetable"
#define MOONBASE_STRTAB "text.moonbase"
#define NOBLE_COLOR_TAB "planet.noble.colortable"
#define NOBLE_XLAT_TAB "planet.noble.translatetable"
#define OOLITE_COLOR_TAB "planet.oolite.colortable"
#define OOLITE_XLAT_TAB "planet.oolite.translatetable"
#define OPALESCENT_COLOR_TAB "planet.opalescent.colortable"
#define OPALESCENT_XLAT_TAB "planet.opalescent.translatetable"
#define ORA_GAS_COLOR_TAB "planet.orangegas.colortable"
#define ORA_GAS_XLAT_TAB "planet.orangegas.translatetable"
#define ORBPLAN_COLOR_MAP "colortable.orbplan"
#define ORGANIC_COLOR_TAB "planet.organic.colortable"
#define ORGANIC_XLAT_TAB "planet.organic.translatetable"
#define PELLUCID_COLOR_TAB "planet.pellucid.colortable"
#define PELLUCID_XLAT_TAB "planet.pellucid.translatetable"
#define PKUNK_RUINS_STRTAB "text.spindle"
#define PLUTONIC_COLOR_TAB "planet.plutonic.colortable"
#define PLUTONIC_XLAT_TAB "planet.plutonic.translatetable"
#define PRIMORDIAL_COLOR_TAB "planet.primordial.colortable"
#define PRIMORDIAL_XLAT_TAB "planet.primordial.translatetable"
#define PURPLE_COLOR_TAB "planet.purple.colortable"
#define PURPLE_XLAT_TAB "planet.purple.translatetable"
#define PUR_GAS_COLOR_TAB "planet.purplegas.colortable"
#define PUR_GAS_XLAT_TAB "planet.purplegas.translatetable"
#define QUASI_DEGENERATE_COLOR_TAB "planet.quasidegenerate.colortable"
#define QUASI_DEGENERATE_XLAT_TAB "planet.quasidegenerate.translatetable"
#define RADIOACTIVE_COLOR_TAB "planet.radioactive.colortable"
#define RADIOACTIVE_XLAT_TAB "planet.radioactive.translatetable"
#define RAINBOW_COLOR_TAB "planet.rainbow.colortable"
#define RAINBOW_XLAT_TAB "planet.rainbow.translatetable"
#define REDUX_COLOR_TAB "planet.redux.colortable"
#define REDUX_XLAT_TAB "planet.redux.translatetable"
#define RED_GAS_COLOR_TAB "planet.redgas.colortable"
#define RED_GAS_XLAT_TAB "planet.redgas.translatetable"
#define RUBY_COLOR_TAB "planet.ruby.colortable"
#define RUBY_XLAT_TAB "planet.ruby.translatetable"
#define RUINS_STRTAB "text.ruins"
#define SAPPHIRE_COLOR_TAB "planet.sapphire.colortable"
#define SAPPHIRE_XLAT_TAB "planet.sapphire.translatetable"
#define SELENIC_COLOR_TAB "planet.selenic.colortable"
#define SELENIC_XLAT_TAB "planet.selenic.translatetable"
#define SETUP_MENU_STRTAB "text.setupmenu"
#define SHATTERED_COLOR_TAB "planet.shattered.colortable"
#define SHATTERED_XLAT_TAB "planet.shattered.translatetable"
#define SPAPLUTO_STRTAB "text.spapluto"
#define STARCON_COLOR_MAP "colortable.scclrtab"
#define STARCON_GAME_STRINGS "text.starcon"
#define SUN_DEVICE_STRTAB "text.sundevic"
#define SUPER_DENSE_COLOR_TAB "planet.superdense.colortable"
#define SUPER_DENSE_XLAT_TAB "planet.superdense.translatetable"
#define TAALO_DEVICE_STRTAB "text.taadevic"
#define TELLURIC_COLOR_TAB "planet.telluric.colortable"
#define TELLURIC_XLAT_TAB "planet.telluric.translatetable"
#define TREASURE_COLOR_TAB "planet.treasure.colortable"
#define TREASURE_XLAT_TAB "planet.treasure.translatetable"
#define ULTRAMARINE_COLOR_TAB "planet.ultramarine.colortable"
#define ULTRAMARINE_XLAT_TAB "planet.ultramarine.translatetable"
#define ULTRAVIOLET_COLOR_TAB "planet.ultraviolet.colortable"
#define ULTRAVIOLET_XLAT_TAB "planet.ultraviolet.translatetable"
#define UMGAH_BCS_STRTAB "text.umgtrans"
#define UREA_COLOR_TAB "planet.urea.colortable"
#define UREA_XLAT_TAB "planet.urea.translatetable"
#define VAULT_STRTAB "text.syrvault"
#define VINYLOGOUS_COLOR_TAB "planet.vinylogous.colortable"
#define VINYLOGOUS_XLAT_TAB "planet.vinylogous.translatetable"
#define VIO_GAS_COLOR_TAB "planet.violetgas.colortable"
#define VIO_GAS_XLAT_TAB "planet.violetgas.translatetable"
#define WATER_COLOR_TAB "planet.water.colortable"
#define WATER_XLAT_TAB "planet.water.translatetable"
#define WRECK_STRTAB "text.urqwreck"
#define XENOLITHIC_COLOR_TAB "planet.xenolithic.colortable"
#define XENOLITHIC_XLAT_TAB "planet.xenolithic.translatetable"
#define YEL_GAS_COLOR_TAB "planet.yellowgas.colortable"
#define YEL_GAS_XLAT_TAB "planet.yellowgas.translatetable"
#define MOONBASE_STRTAB "text.moonbase"
#define MAIDENS_STRTAB "text.maidens"
#define CHMMR_BASE_STRTAB "text.chmmrbas"
#define AQUA_STRTAB "text.aquhelix"
#define BURV_BCS_STRTAB "text.drutrans"
#define TAALO_DEVICE_STRTAB "text.taadevic"
#define SUN_DEVICE_STRTAB "text.sundevic"
#define VAULT_STRTAB "text.syrvault"
#define WRECK_STRTAB "text.urqwreck"
#define BOMB_STRTAB "text.utwbomb"
#define BEAST_STRTAB "text.vuxbeast"
#define EGG_CASE_STRTAB "text.eggcase"
#define SPAPLUTO_STRTAB "text.spapluto"
#define BURV_RUINS_STRTAB "text.burruins"
#define ANDROSYNTH_RUINS_STRTAB "text.andruins"
#define DRUUGE_RUINS_STRTAB "text.sphere"
#define PKUNK_RUINS_STRTAB "text.spindle"
#define RUINS_STRTAB "text.ruins"
#define UMGAH_BCS_STRTAB "text.umgtrans"
#define HANGAR_COLOR_TAB "colortable.dockpani"
#define SETUP_MENU_STRTAB "text.setupmenu"
#define INTROPRES_STRTAB "slides.intro"
#define FINALPRES_STRTAB "slides.ending"
#define CREDITS_STRTAB "credits.credits"
#define JOYSTICK_ALPHA_STRTAB "text.joyalpha"
#define YTTRIC_COLOR_TAB "planet.yttric.colortable"
#define YTTRIC_XLAT_TAB "planet.yttric.translatetable"
+6 -6
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ANDROSYNTH_ICON_MASK_PMAP_ANIM "ship.androsynth.icons"
#define ANDROSYNTH_MICON_MASK_PMAP_ANIM "ship.androsynth.meleeicons"
#define ANDROSYNTH_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.androsyn.large"
#define ANDROSYNTH_CAPT_MASK_PMAP_ANIM "ship.androsynth.graphics.captain"
#define ANDROSYNTH_ICON_MASK_PMAP_ANIM "ship.androsynth.icons"
#define ANDROSYNTH_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.androsyn.medium"
#define ANDROSYNTH_MICON_MASK_PMAP_ANIM "ship.androsynth.meleeicons"
#define ANDROSYNTH_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.androsyn.small"
#define BUBBLE_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.large"
#define BUBBLE_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.medium"
#define BUBBLE_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.small"
#define BLAZER_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.large"
#define BLAZER_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.medium"
#define BLAZER_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.blazer.small"
#define ANDROSYNTH_CAPT_MASK_PMAP_ANIM "ship.androsynth.graphics.captain"
#define BUBBLE_BIG_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.large"
#define BUBBLE_MED_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.medium"
#define BUBBLE_SML_MASK_PMAP_ANIM "ship.androsynth.graphics.bubble.small"
+3 -3
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ARILOU_ICON_MASK_PMAP_ANIM "ship.arilou.icons"
#define ARILOU_MICON_MASK_PMAP_ANIM "ship.arilou.meleeicons"
#define ARILOU_BIG_MASK_PMAP_ANIM "ship.arilou.graphics.arilou.large"
#define ARILOU_CAPTAIN_MASK_PMAP_ANIM "ship.arilou.graphics.captain"
#define ARILOU_ICON_MASK_PMAP_ANIM "ship.arilou.icons"
#define ARILOU_MED_MASK_PMAP_ANIM "ship.arilou.graphics.arilou.medium"
#define ARILOU_MICON_MASK_PMAP_ANIM "ship.arilou.meleeicons"
#define ARILOU_SML_MASK_PMAP_ANIM "ship.arilou.graphics.arilou.small"
#define WARP_BIG_MASK_PMAP_ANIM "ship.arilou.graphics.warp.large"
#define WARP_MED_MASK_PMAP_ANIM "ship.arilou.graphics.warp.medium"
#define WARP_SML_MASK_PMAP_ANIM "ship.arilou.graphics.warp.small"
#define ARILOU_CAPTAIN_MASK_PMAP_ANIM "ship.arilou.graphics.captain"
+5 -5
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define KOHR_AH_ICON_MASK_PMAP_ANIM "ship.kohrah.icons"
#define KOHR_AH_MICON_MASK_PMAP_ANIM "ship.kohrah.meleeicons"
#define KOHR_AH_BIG_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.large"
#define KOHR_AH_MED_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.medium"
#define KOHR_AH_SML_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.small"
#define BUZZSAW_BIG_MASK_PMAP_ANIM "ship.kohrah.graphics.buz.large"
#define BUZZSAW_MED_MASK_PMAP_ANIM "ship.kohrah.graphics.buz.medium"
#define BUZZSAW_SML_MASK_PMAP_ANIM "ship.kohrah.graphics.buz.small"
#define GAS_BIG_MASK_PMAP_ANIM "ship.kohrah.graphics.gas.large"
#define GAS_MED_MASK_PMAP_ANIM "ship.kohrah.graphics.gas.medium"
#define GAS_SML_MASK_PMAP_ANIM "ship.kohrah.graphics.gas.small"
#define KOHR_AH_BIG_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.large"
#define KOHR_AH_CAPTAIN_MASK_PMAP_ANIM "ship.kohrah.graphics.captain"
#define KOHR_AH_ICON_MASK_PMAP_ANIM "ship.kohrah.icons"
#define KOHR_AH_MED_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.medium"
#define KOHR_AH_MICON_MASK_PMAP_ANIM "ship.kohrah.meleeicons"
#define KOHR_AH_SML_MASK_PMAP_ANIM "ship.kohrah.graphics.blackurq.small"
+6 -6
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define CHENJESU_ICON_MASK_PMAP_ANIM "ship.chenjesu.icons"
#define CHENJESU_MICON_MASK_PMAP_ANIM "ship.chenjesu.meleeicons"
#define CHENJESU_BIG_MASK_PMAP_ANIM "ship.chenjesu.graphics.chenjesu.large"
#define CHENJESU_CAPTAIN_MASK_PMAP_ANIM "ship.chenjesu.graphics.captain"
#define CHENJESU_ICON_MASK_PMAP_ANIM "ship.chenjesu.icons"
#define CHENJESU_MED_MASK_PMAP_ANIM "ship.chenjesu.graphics.chenjesu.medium"
#define CHENJESU_MICON_MASK_PMAP_ANIM "ship.chenjesu.meleeicons"
#define CHENJESU_SML_MASK_PMAP_ANIM "ship.chenjesu.graphics.chenjesu.small"
#define SPARK_BIG_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.large"
#define SPARK_MED_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.medium"
#define SPARK_SML_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.small"
#define DOGGY_BIG_MASK_PMAP_ANIM "ship.chenjesu.graphics.doggy.large"
#define DOGGY_MED_MASK_PMAP_ANIM "ship.chenjesu.graphics.doggy.medium"
#define DOGGY_SML_MASK_PMAP_ANIM "ship.chenjesu.graphics.doggy.small"
#define CHENJESU_CAPTAIN_MASK_PMAP_ANIM "ship.chenjesu.graphics.captain"
#define SPARK_BIG_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.large"
#define SPARK_MED_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.medium"
#define SPARK_SML_MASK_PMAP_ANIM "ship.chenjesu.graphics.spark.small"
+3 -3
View File
@@ -2,10 +2,11 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define CHMMR_ICON_MASK_PMAP_ANIM "ship.chmmr.icons"
#define CHMMR_MICON_MASK_PMAP_ANIM "ship.chmmr.meleeicons"
#define CHMMR_BIG_MASK_PMAP_ANIM "ship.chmmr.graphics.chmmr.large"
#define CHMMR_CAPTAIN_MASK_PMAP_ANIM "ship.chmmr.graphics.captain"
#define CHMMR_ICON_MASK_PMAP_ANIM "ship.chmmr.icons"
#define CHMMR_MED_MASK_PMAP_ANIM "ship.chmmr.graphics.chmmr.medium"
#define CHMMR_MICON_MASK_PMAP_ANIM "ship.chmmr.meleeicons"
#define CHMMR_SML_MASK_PMAP_ANIM "ship.chmmr.graphics.chmmr.small"
#define MUZZLE_BIG_MASK_PMAP_ANIM "ship.chmmr.graphics.muz.large"
#define MUZZLE_MED_MASK_PMAP_ANIM "ship.chmmr.graphics.muz.medium"
@@ -13,4 +14,3 @@
#define SATELLITE_BIG_MASK_PMAP_ANIM "ship.chmmr.graphics.sat.large"
#define SATELLITE_MED_MASK_PMAP_ANIM "ship.chmmr.graphics.sat.medium"
#define SATELLITE_SML_MASK_PMAP_ANIM "ship.chmmr.graphics.sat.small"
#define CHMMR_CAPTAIN_MASK_PMAP_ANIM "ship.chmmr.graphics.captain"
+4 -4
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define DRUUGE_ICON_MASK_PMAP_ANIM "ship.druuge.icons"
#define DRUUGE_MICON_MASK_PMAP_ANIM "ship.druuge.meleeicons"
#define DRUUGE_BIG_MASK_PMAP_ANIM "ship.druuge.graphics.druuge.large"
#define DRUUGE_MED_MASK_PMAP_ANIM "ship.druuge.graphics.druuge.medium"
#define DRUUGE_SML_MASK_PMAP_ANIM "ship.druuge.graphics.druuge.small"
#define DRUUGE_CANNON_BIG_MASK_PMAP_ANIM "ship.druuge.graphics.can.large"
#define DRUUGE_CANNON_MED_MASK_PMAP_ANIM "ship.druuge.graphics.can.medium"
#define DRUUGE_CANNON_SML_MASK_PMAP_ANIM "ship.druuge.graphics.can.small"
#define DRUUGE_CAPT_MASK_PMAP_ANIM "ship.druuge.graphics.captain"
#define DRUUGE_ICON_MASK_PMAP_ANIM "ship.druuge.icons"
#define DRUUGE_MED_MASK_PMAP_ANIM "ship.druuge.graphics.druuge.medium"
#define DRUUGE_MICON_MASK_PMAP_ANIM "ship.druuge.meleeicons"
#define DRUUGE_SML_MASK_PMAP_ANIM "ship.druuge.graphics.druuge.small"
+3 -3
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define HUMAN_ICON_MASK_PMAP_ANIM "ship.earthling.icons"
#define HUMAN_MICON_MASK_PMAP_ANIM "ship.earthling.meleeicons"
#define HUMAN_BIG_MASK_PMAP_ANIM "ship.earthling.graphics.human.large"
#define HUMAN_CAPTAIN_MASK_PMAP_ANIM "ship.earthling.graphics.captain"
#define HUMAN_ICON_MASK_PMAP_ANIM "ship.earthling.icons"
#define HUMAN_MED_MASK_PMAP_ANIM "ship.earthling.graphics.human.medium"
#define HUMAN_MICON_MASK_PMAP_ANIM "ship.earthling.meleeicons"
#define HUMAN_SML_MASK_PMAP_ANIM "ship.earthling.graphics.human.small"
#define SATURN_BIG_MASK_PMAP_ANIM "ship.earthling.graphics.saturn.large"
#define SATURN_MED_MASK_PMAP_ANIM "ship.earthling.graphics.saturn.medium"
#define SATURN_SML_MASK_PMAP_ANIM "ship.earthling.graphics.saturn.small"
#define HUMAN_CAPTAIN_MASK_PMAP_ANIM "ship.earthling.graphics.captain"
+5 -5
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ILWRATH_ICON_MASK_PMAP_ANIM "ship.ilwrath.icons"
#define ILWRATH_MICON_MASK_PMAP_ANIM "ship.ilwrath.meleeicons"
#define ILWRATH_BIG_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.large"
#define ILWRATH_MED_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.medium"
#define ILWRATH_SML_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.small"
#define FIRE_BIG_MASK_PMAP_ANIM "ship.ilwrath.graphics.fire.large"
#define FIRE_MED_MASK_PMAP_ANIM "ship.ilwrath.graphics.fire.medium"
#define FIRE_SML_MASK_PMAP_ANIM "ship.ilwrath.graphics.fire.small"
#define ILWRATH_BIG_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.large"
#define ILWRATH_CAPTAIN_MASK_PMAP_ANIM "ship.ilwrath.graphics.captain"
#define ILWRATH_ICON_MASK_PMAP_ANIM "ship.ilwrath.icons"
#define ILWRATH_MED_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.medium"
#define ILWRATH_MICON_MASK_PMAP_ANIM "ship.ilwrath.meleeicons"
#define ILWRATH_SML_MASK_PMAP_ANIM "ship.ilwrath.graphics.ilwrath.small"
+4 -4
View File
@@ -2,13 +2,13 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define GENERATOR_BIG_MASK_ANIM "ship.lastbat.graphics.gen.large"
#define GENERATOR_MED_MASK_PMAP_ANIM "ship.lastbat.graphics.gen.medium"
#define GENERATOR_SML_MASK_PMAP_ANIM "ship.lastbat.graphics.gen.small"
#define SAMATRA_BIG_MASK_ANIM "ship.lastbat.graphics.lastbat.large"
#define SAMATRA_CAPTAIN_MASK_PMAP_ANIM "ship.lastbat.graphics.captain"
#define SAMATRA_MED_MASK_PMAP_ANIM "ship.lastbat.graphics.lastbat.medium"
#define SAMATRA_SML_MASK_PMAP_ANIM "ship.lastbat.graphics.lastbat.small"
#define SENTINEL_BIG_MASK_ANIM "ship.lastbat.graphics.sen.large"
#define SENTINEL_MED_MASK_PMAP_ANIM "ship.lastbat.graphics.sen.medium"
#define SENTINEL_SML_MASK_PMAP_ANIM "ship.lastbat.graphics.sen.small"
#define GENERATOR_BIG_MASK_ANIM "ship.lastbat.graphics.gen.large"
#define GENERATOR_MED_MASK_PMAP_ANIM "ship.lastbat.graphics.gen.medium"
#define GENERATOR_SML_MASK_PMAP_ANIM "ship.lastbat.graphics.gen.small"
#define SAMATRA_CAPTAIN_MASK_PMAP_ANIM "ship.lastbat.graphics.captain"
+6 -6
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MELNORME_ICON_MASK_PMAP_ANIM "ship.melnorme.icons"
#define MELNORME_MICON_MASK_PMAP_ANIM "ship.melnorme.meleeicons"
#define CONFUSE_BIG_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.large"
#define CONFUSE_MED_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.medium"
#define CONFUSE_SML_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.small"
#define MELNORME_BIG_MASK_PMAP_ANIM "ship.melnorme.graphics.melnorme.large"
#define MELNORME_CAPTAIN_MASK_PMAP_ANIM "ship.melnorme.graphics.captain"
#define MELNORME_ICON_MASK_PMAP_ANIM "ship.melnorme.icons"
#define MELNORME_MED_MASK_PMAP_ANIM "ship.melnorme.graphics.melnorme.medium"
#define MELNORME_MICON_MASK_PMAP_ANIM "ship.melnorme.meleeicons"
#define MELNORME_SML_MASK_PMAP_ANIM "ship.melnorme.graphics.melnorme.small"
#define PUMPUP_BIG_MASK_PMAP_ANIM "ship.melnorme.graphics.pump.large"
#define PUMPUP_MED_MASK_PMAP_ANIM "ship.melnorme.graphics.pump.medium"
#define PUMPUP_SML_MASK_PMAP_ANIM "ship.melnorme.graphics.pump.small"
#define CONFUSE_BIG_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.large"
#define CONFUSE_MED_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.medium"
#define CONFUSE_SML_MASK_PMAP_ANIM "ship.melnorme.graphics.confu.small"
#define MELNORME_CAPTAIN_MASK_PMAP_ANIM "ship.melnorme.graphics.captain"
+3 -3
View File
@@ -2,10 +2,11 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MMRNMHRM_ICON_MASK_PMAP_ANIM "ship.mmrnmhrm.icons"
#define MMRNMHRM_MICON_MASK_PMAP_ANIM "ship.mmrnmhrm.meleeicons"
#define MMRNMHRM_BIG_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.mmrnmhrm.large"
#define MMRNMHRM_CAPTAIN_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.captain"
#define MMRNMHRM_ICON_MASK_PMAP_ANIM "ship.mmrnmhrm.icons"
#define MMRNMHRM_MED_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.mmrnmhrm.medium"
#define MMRNMHRM_MICON_MASK_PMAP_ANIM "ship.mmrnmhrm.meleeicons"
#define MMRNMHRM_SML_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.mmrnmhrm.small"
#define TORP_BIG_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.torp.large"
#define TORP_MED_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.torp.medium"
@@ -13,4 +14,3 @@
#define YWING_BIG_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.ywing.large"
#define YWING_MED_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.ywing.medium"
#define YWING_SML_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.ywing.small"
#define MMRNMHRM_CAPTAIN_MASK_PMAP_ANIM "ship.mmrnmhrm.graphics.captain"
+3 -3
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define MYCON_ICON_MASK_PMAP_ANIM "ship.mycon.icons"
#define MYCON_MICON_MASK_PMAP_ANIM "ship.mycon.meleeicons"
#define MYCON_BIG_MASK_PMAP_ANIM "ship.mycon.graphics.mycon.large"
#define MYCON_CAPTAIN_MASK_PMAP_ANIM "ship.mycon.graphics.captain"
#define MYCON_ICON_MASK_PMAP_ANIM "ship.mycon.icons"
#define MYCON_MED_MASK_PMAP_ANIM "ship.mycon.graphics.mycon.medium"
#define MYCON_MICON_MASK_PMAP_ANIM "ship.mycon.meleeicons"
#define MYCON_SML_MASK_PMAP_ANIM "ship.mycon.graphics.mycon.small"
#define PLASMA_BIG_MASK_PMAP_ANIM "ship.mycon.graphics.plasma.large"
#define PLASMA_MED_MASK_PMAP_ANIM "ship.mycon.graphics.plasma.medium"
#define PLASMA_SML_MASK_PMAP_ANIM "ship.mycon.graphics.plasma.small"
#define MYCON_CAPTAIN_MASK_PMAP_ANIM "ship.mycon.graphics.captain"
+6 -6
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ORZ_ICON_MASK_PMAP_ANIM "ship.orz.icons"
#define ORZ_MICON_MASK_PMAP_ANIM "ship.orz.meleeicons"
#define ORZ_BIG_MASK_PMAP_ANIM "ship.orz.graphics.orz.large"
#define ORZ_MED_MASK_PMAP_ANIM "ship.orz.graphics.orz.medium"
#define ORZ_SML_MASK_PMAP_ANIM "ship.orz.graphics.orz.small"
#define HOWITZER_BIG_MASK_PMAP_ANIM "ship.orz.graphics.how.large"
#define HOWITZER_MED_MASK_PMAP_ANIM "ship.orz.graphics.how.medium"
#define HOWITZER_SML_MASK_PMAP_ANIM "ship.orz.graphics.how.small"
#define ORZ_BIG_MASK_PMAP_ANIM "ship.orz.graphics.orz.large"
#define ORZ_CAPTAIN_MASK_PMAP_ANIM "ship.orz.graphics.captain"
#define ORZ_ICON_MASK_PMAP_ANIM "ship.orz.icons"
#define ORZ_MED_MASK_PMAP_ANIM "ship.orz.graphics.orz.medium"
#define ORZ_MICON_MASK_PMAP_ANIM "ship.orz.meleeicons"
#define ORZ_SML_MASK_PMAP_ANIM "ship.orz.graphics.orz.small"
#define TURRET_BIG_MASK_PMAP_ANIM "ship.orz.graphics.tur.large"
#define TURRET_MED_MASK_PMAP_ANIM "ship.orz.graphics.tur.medium"
#define TURRET_SML_MASK_PMAP_ANIM "ship.orz.graphics.tur.small"
#define ORZ_CAPTAIN_MASK_PMAP_ANIM "ship.orz.graphics.captain"
+5 -5
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define PKUNK_ICON_MASK_PMAP_ANIM "ship.pkunk.icons"
#define PKUNK_MICON_MASK_PMAP_ANIM "ship.pkunk.meleeicons"
#define PKUNK_BIG_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.large"
#define PKUNK_MED_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.medium"
#define PKUNK_SML_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.small"
#define BUG_BIG_MASK_PMAP_ANIM "ship.pkunk.graphics.bug.large"
#define BUG_MED_MASK_PMAP_ANIM "ship.pkunk.graphics.bug.medium"
#define BUG_SML_MASK_PMAP_ANIM "ship.pkunk.graphics.bug.small"
#define PKUNK_BIG_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.large"
#define PKUNK_CAPTAIN_MASK_PMAP_ANIM "ship.pkunk.graphics.captain"
#define PKUNK_ICON_MASK_PMAP_ANIM "ship.pkunk.icons"
#define PKUNK_MED_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.medium"
#define PKUNK_MICON_MASK_PMAP_ANIM "ship.pkunk.meleeicons"
#define PKUNK_SML_MASK_PMAP_ANIM "ship.pkunk.graphics.pkunk.small"
+13 -13
View File
@@ -2,19 +2,19 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SHOFIXTI_ICON_MASK_PMAP_ANIM "ship.shofixti.icons"
#define SHOFIXTI_MICON_MASK_PMAP_ANIM "ship.shofixti.meleeicons"
#define SHOFIXTI_BIG_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.large"
#define SHOFIXTI_MED_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.medium"
#define SHOFIXTI_SML_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.small"
#define DESTRUCT_BIG_MASK_ANIM "ship.shofixti.graphics.destruct.large"
#define DESTRUCT_MED_MASK_ANIM "ship.shofixti.graphics.destruct.medium"
#define DESTRUCT_SML_MASK_ANIM "ship.shofixti.graphics.destruct.small"
#define SHOFIXTI_CAPTAIN_MASK_PMAP_ANIM "ship.shofixti.graphics.captain"
#define OLDSHOF_BIG_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.large"
#define OLDSHOF_MED_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.medium"
#define OLDSHOF_SML_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.small"
#define OLDSHOF_CAPTAIN_MASK_PMAP_ANIM "ship.shofixti.graphics.oldcaptain"
#define DART_BIG_MASK_PMAP_ANIM "ship.shofixti.graphics.missile.large"
#define DART_MED_MASK_PMAP_ANIM "ship.shofixti.graphics.missile.medium"
#define DART_SML_MASK_PMAP_ANIM "ship.shofixti.graphics.missile.small"
#define DESTRUCT_BIG_MASK_ANIM "ship.shofixti.graphics.destruct.large"
#define DESTRUCT_MED_MASK_ANIM "ship.shofixti.graphics.destruct.medium"
#define DESTRUCT_SML_MASK_ANIM "ship.shofixti.graphics.destruct.small"
#define OLDSHOF_BIG_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.large"
#define OLDSHOF_CAPTAIN_MASK_PMAP_ANIM "ship.shofixti.graphics.oldcaptain"
#define OLDSHOF_MED_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.medium"
#define OLDSHOF_SML_MASK_PMAP_ANIM "ship.shofixti.graphics.oldshof.small"
#define SHOFIXTI_BIG_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.large"
#define SHOFIXTI_CAPTAIN_MASK_PMAP_ANIM "ship.shofixti.graphics.captain"
#define SHOFIXTI_ICON_MASK_PMAP_ANIM "ship.shofixti.icons"
#define SHOFIXTI_MED_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.medium"
#define SHOFIXTI_MICON_MASK_PMAP_ANIM "ship.shofixti.meleeicons"
#define SHOFIXTI_SML_MASK_PMAP_ANIM "ship.shofixti.graphics.shofixti.small"
+4 -4
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SIS_ICON_MASK_PMAP_ANIM "ship.sis_ship.icons"
#define SIS_BIG_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.large"
#define SIS_MED_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.medium"
#define SIS_SML_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.small"
#define BLASTER_BIG_MASK_PMAP_ANIM "ship.sis_ship.graphics.blas.large"
#define BLASTER_MED_MASK_PMAP_ANIM "ship.sis_ship.graphics.blas.medium"
#define BLASTER_SML_MASK_PMAP_ANIM "ship.sis_ship.graphics.blas.small"
#define SIS_BIG_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.large"
#define SIS_CAPTAIN_MASK_PMAP_ANIM "ship.sis_ship.graphics.captain"
#define SIS_HYPER_MASK_PMAP_ANIM "ship.sis_ship.graphics.sishyper"
#define SIS_ICON_MASK_PMAP_ANIM "ship.sis_ship.icons"
#define SIS_MED_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.medium"
#define SIS_SML_MASK_PMAP_ANIM "ship.sis_ship.graphics.sis.small"
+4 -4
View File
@@ -2,9 +2,9 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SLYLANDRO_ICON_MASK_PMAP_ANIM "ship.slylandro.icons"
#define SLYLANDRO_MICON_MASK_PMAP_ANIM "ship.slylandro.meleeicons"
#define SLYLANDRO_BIG_MASK_PMAP_ANIM "ship.slylandro.graphics.slylandr.large"
#define SLYLANDRO_MED_MASK_PMAP_ANIM "ship.slylandro.graphics.slylandr.medium"
#define SLYLANDRO_SML_MASK_PMAP_ANIM "ship.slylandro.graphics.slylandr.small"
#define SLYLANDRO_CAPTAIN_MASK_PMAP_ANIM "ship.slylandro.graphics.captain"
#define SLYLANDRO_ICON_MASK_PMAP_ANIM "ship.slylandro.icons"
#define SLYLANDRO_MED_MASK_PMAP_ANIM "ship.slylandro.graphics.slylandr.medium"
#define SLYLANDRO_MICON_MASK_PMAP_ANIM "ship.slylandro.meleeicons"
#define SLYLANDRO_SML_MASK_PMAP_ANIM "ship.slylandro.graphics.slylandr.small"
+8 -8
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SPATHI_ICON_MASK_PMAP_ANIM "ship.spathi.icons"
#define SPATHI_MICON_MASK_PMAP_ANIM "ship.spathi.meleeicons"
#define SPATHI_BIG_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.large"
#define SPATHI_MED_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.medium"
#define SPATHI_SML_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.small"
#define MISSILE_BIG_MASK_PMAP_ANIM "ship.spathi.graphics.missile.large"
#define MISSILE_MED_MASK_PMAP_ANIM "ship.spathi.graphics.missile.medium"
#define MISSILE_SML_MASK_PMAP_ANIM "ship.spathi.graphics.missile.small"
#define DISCRIM_BIG_MASK_PMAP_ANIM "ship.spathi.graphics.discrim.large"
#define DISCRIM_MED_MASK_PMAP_ANIM "ship.spathi.graphics.discrim.medium"
#define DISCRIM_SML_MASK_PMAP_ANIM "ship.spathi.graphics.discrim.small"
#define MISSILE_BIG_MASK_PMAP_ANIM "ship.spathi.graphics.missile.large"
#define MISSILE_MED_MASK_PMAP_ANIM "ship.spathi.graphics.missile.medium"
#define MISSILE_SML_MASK_PMAP_ANIM "ship.spathi.graphics.missile.small"
#define SPATHI_BIG_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.large"
#define SPATHI_CAPTAIN_MASK_PMAP_ANIM "ship.spathi.graphics.captain"
#define SPATHI_ICON_MASK_PMAP_ANIM "ship.spathi.icons"
#define SPATHI_MED_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.medium"
#define SPATHI_MICON_MASK_PMAP_ANIM "ship.spathi.meleeicons"
#define SPATHI_SML_MASK_PMAP_ANIM "ship.spathi.graphics.spathi.small"
+5 -5
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SUPOX_ICON_MASK_PMAP_ANIM "ship.supox.icons"
#define SUPOX_MICON_MASK_PMAP_ANIM "ship.supox.meleeicons"
#define SUPOX_BIG_MASK_PMAP_ANIM "ship.supox.graphics.supox.large"
#define SUPOX_MED_MASK_PMAP_ANIM "ship.supox.graphics.supox.medium"
#define SUPOX_SML_MASK_PMAP_ANIM "ship.supox.graphics.supox.small"
#define GOB_BIG_MASK_PMAP_ANIM "ship.supox.graphics.gob.large"
#define GOB_MED_MASK_PMAP_ANIM "ship.supox.graphics.gob.medium"
#define GOB_SML_MASK_PMAP_ANIM "ship.supox.graphics.gob.small"
#define SUPOX_BIG_MASK_PMAP_ANIM "ship.supox.graphics.supox.large"
#define SUPOX_CAPTAIN_MASK_PMAP_ANIM "ship.supox.graphics.captain"
#define SUPOX_ICON_MASK_PMAP_ANIM "ship.supox.icons"
#define SUPOX_MED_MASK_PMAP_ANIM "ship.supox.graphics.supox.medium"
#define SUPOX_MICON_MASK_PMAP_ANIM "ship.supox.meleeicons"
#define SUPOX_SML_MASK_PMAP_ANIM "ship.supox.graphics.supox.small"
+5 -5
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define SYREEN_ICON_MASK_PMAP_ANIM "ship.syreen.icons"
#define SYREEN_MICON_MASK_PMAP_ANIM "ship.syreen.meleeicons"
#define SYREEN_BIG_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.large"
#define SYREEN_MED_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.medium"
#define SYREEN_SML_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.small"
#define DAGGER_BIG_MASK_PMAP_ANIM "ship.syreen.graphics.dagger.large"
#define DAGGER_MED_MASK_PMAP_ANIM "ship.syreen.graphics.dagger.medium"
#define DAGGER_SML_MASK_PMAP_ANIM "ship.syreen.graphics.dagger.small"
#define SYREEN_BIG_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.large"
#define SYREEN_CAPTAIN_MASK_PMAP_ANIM "ship.syreen.graphics.captain"
#define SYREEN_ICON_MASK_PMAP_ANIM "ship.syreen.icons"
#define SYREEN_MED_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.medium"
#define SYREEN_MICON_MASK_PMAP_ANIM "ship.syreen.meleeicons"
#define SYREEN_SML_MASK_PMAP_ANIM "ship.syreen.graphics.syreen.small"
+5 -5
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define THRADDASH_ICON_MASK_PMAP_ANIM "ship.thraddash.icons"
#define THRADDASH_MICON_MASK_PMAP_ANIM "ship.thraddash.meleeicons"
#define THRADDASH_BIG_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.large"
#define THRADDASH_MED_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.medium"
#define THRADDASH_SML_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.small"
#define HORN_BIG_MASK_PMAP_ANIM "ship.thraddash.graphics.hor.large"
#define HORN_MED_MASK_PMAP_ANIM "ship.thraddash.graphics.hor.medium"
#define HORN_SML_MASK_PMAP_ANIM "ship.thraddash.graphics.hor.small"
#define NAPALM_BIG_MASK_PMAP_ANIM "ship.thraddash.graphics.nap.large"
#define NAPALM_MED_MASK_PMAP_ANIM "ship.thraddash.graphics.nap.medium"
#define NAPALM_SML_MASK_PMAP_ANIM "ship.thraddash.graphics.nap.small"
#define THRADDASH_BIG_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.large"
#define THRADDASH_CAPTAIN_MASK_PMAP_ANIM "ship.thraddash.graphics.captain"
#define THRADDASH_ICON_MASK_PMAP_ANIM "ship.thraddash.icons"
#define THRADDASH_MED_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.medium"
#define THRADDASH_MICON_MASK_PMAP_ANIM "ship.thraddash.meleeicons"
#define THRADDASH_SML_MASK_PMAP_ANIM "ship.thraddash.graphics.thradd.small"
+6 -6
View File
@@ -2,13 +2,13 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define UMGAH_ICON_MASK_PMAP_ANIM "ship.umgah.icons"
#define UMGAH_MICON_MASK_PMAP_ANIM "ship.umgah.meleeicons"
#define UMGAH_BIG_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.large"
#define UMGAH_MED_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.medium"
#define UMGAH_SML_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.small"
#define SPRITZ_MASK_PMAP_ANIM "ship.umgah.graphics.spritz"
#define CONE_BIG_MASK_ANIM "ship.umgah.graphics.cone.large"
#define CONE_MED_MASK_ANIM "ship.umgah.graphics.cone.medium"
#define CONE_SML_MASK_ANIM "ship.umgah.graphics.cone.small"
#define SPRITZ_MASK_PMAP_ANIM "ship.umgah.graphics.spritz"
#define UMGAH_BIG_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.large"
#define UMGAH_CAPTAIN_MASK_PMAP_ANIM "ship.umgah.graphics.captain"
#define UMGAH_ICON_MASK_PMAP_ANIM "ship.umgah.icons"
#define UMGAH_MED_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.medium"
#define UMGAH_MICON_MASK_PMAP_ANIM "ship.umgah.meleeicons"
#define UMGAH_SML_MASK_PMAP_ANIM "ship.umgah.graphics.umgah.small"
+8 -8
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define URQUAN_ICON_MASK_PMAP_ANIM "ship.urquan.icons"
#define URQUAN_MICON_MASK_PMAP_ANIM "ship.urquan.meleeicons"
#define URQUAN_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.large"
#define URQUAN_MED_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.medium"
#define URQUAN_SML_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.small"
#define FUSION_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.large"
#define FUSION_MED_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.medium"
#define FUSION_SML_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.small"
#define FIGHTER_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.fight.large"
#define FIGHTER_MED_MASK_PMAP_ANIM "ship.urquan.graphics.fight.medium"
#define FIGHTER_SML_MASK_PMAP_ANIM "ship.urquan.graphics.fight.small"
#define FUSION_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.large"
#define FUSION_MED_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.medium"
#define FUSION_SML_MASK_PMAP_ANIM "ship.urquan.graphics.fusion.small"
#define URQUAN_BIG_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.large"
#define URQUAN_CAPTAIN_MASK_PMAP_ANIM "ship.urquan.graphics.captain"
#define URQUAN_ICON_MASK_PMAP_ANIM "ship.urquan.icons"
#define URQUAN_MED_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.medium"
#define URQUAN_MICON_MASK_PMAP_ANIM "ship.urquan.meleeicons"
#define URQUAN_SML_MASK_PMAP_ANIM "ship.urquan.graphics.urquan.small"
+5 -5
View File
@@ -2,12 +2,12 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define UTWIG_ICON_MASK_PMAP_ANIM "ship.utwig.icons"
#define UTWIG_MICON_MASK_PMAP_ANIM "ship.utwig.meleeicons"
#define UTWIG_BIG_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.large"
#define UTWIG_MED_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.medium"
#define UTWIG_SML_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.small"
#define LANCE_BIG_MASK_PMAP_ANIM "ship.utwig.graphics.lan.large"
#define LANCE_MED_MASK_PMAP_ANIM "ship.utwig.graphics.lan.medium"
#define LANCE_SML_MASK_PMAP_ANIM "ship.utwig.graphics.lan.small"
#define UTWIG_BIG_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.large"
#define UTWIG_CAPTAIN_MASK_PMAP_ANIM "ship.utwig.graphics.captain"
#define UTWIG_ICON_MASK_PMAP_ANIM "ship.utwig.icons"
#define UTWIG_MED_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.medium"
#define UTWIG_MICON_MASK_PMAP_ANIM "ship.utwig.meleeicons"
#define UTWIG_SML_MASK_PMAP_ANIM "ship.utwig.graphics.utwig.small"
+5 -5
View File
@@ -2,13 +2,13 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define VUX_ICON_MASK_PMAP_ANIM "ship.vux.icons"
#define VUX_MICON_MASK_PMAP_ANIM "ship.vux.meleeicons"
#define VUX_BIG_MASK_PMAP_ANIM "ship.vux.graphics.vux.large"
#define VUX_MED_MASK_PMAP_ANIM "ship.vux.graphics.vux.medium"
#define VUX_SML_MASK_PMAP_ANIM "ship.vux.graphics.vux.small"
#define LIMPETS_BIG_MASK_PMAP_ANIM "ship.vux.graphics.limpets.large"
#define LIMPETS_MED_MASK_PMAP_ANIM "ship.vux.graphics.limpets.medium"
#define LIMPETS_SML_MASK_PMAP_ANIM "ship.vux.graphics.limpets.small"
#define SLIME_MASK_PMAP_ANIM "ship.vux.graphics.slime"
#define VUX_BIG_MASK_PMAP_ANIM "ship.vux.graphics.vux.large"
#define VUX_CAPTAIN_MASK_PMAP_ANIM "ship.vux.graphics.captain"
#define VUX_ICON_MASK_PMAP_ANIM "ship.vux.icons"
#define VUX_MED_MASK_PMAP_ANIM "ship.vux.graphics.vux.medium"
#define VUX_MICON_MASK_PMAP_ANIM "ship.vux.meleeicons"
#define VUX_SML_MASK_PMAP_ANIM "ship.vux.graphics.vux.small"
+8 -8
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define YEHAT_ICON_MASK_PMAP_ANIM "ship.yehat.icons"
#define YEHAT_MICON_MASK_PMAP_ANIM "ship.yehat.meleeicons"
#define YEHAT_BIG_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.large"
#define YEHAT_MED_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.medium"
#define YEHAT_SML_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.small"
#define YEHAT_CANNON_BIG_MASK_PMAP_ANIM "ship.yehat.graphics.missile.large"
#define YEHAT_CANNON_MED_MASK_PMAP_ANIM "ship.yehat.graphics.missile.medium"
#define YEHAT_CANNON_SML_MASK_PMAP_ANIM "ship.yehat.graphics.missile.small"
#define SHIELD_BIG_MASK_ANIM "ship.yehat.graphics.shield.large"
#define SHIELD_MED_MASK_ANIM "ship.yehat.graphics.shield.medium"
#define SHIELD_SML_MASK_ANIM "ship.yehat.graphics.shield.small"
#define YEHAT_BIG_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.large"
#define YEHAT_CANNON_BIG_MASK_PMAP_ANIM "ship.yehat.graphics.missile.large"
#define YEHAT_CANNON_MED_MASK_PMAP_ANIM "ship.yehat.graphics.missile.medium"
#define YEHAT_CANNON_SML_MASK_PMAP_ANIM "ship.yehat.graphics.missile.small"
#define YEHAT_CAPTAIN_MASK_PMAP_ANIM "ship.yehat.graphics.captain"
#define YEHAT_ICON_MASK_PMAP_ANIM "ship.yehat.icons"
#define YEHAT_MED_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.medium"
#define YEHAT_MICON_MASK_PMAP_ANIM "ship.yehat.meleeicons"
#define YEHAT_SML_MASK_PMAP_ANIM "ship.yehat.graphics.yehat.small"
+5 -5
View File
@@ -2,15 +2,15 @@
should not be edited directly. Modify the master resource list
instead and regenerate. */
#define ZOQFOTPIK_ICON_MASK_PMAP_ANIM "ship.zoqfotpik.icons"
#define ZOQFOTPIK_MICON_MASK_PMAP_ANIM "ship.zoqfotpik.meleeicons"
#define ZOQFOTPIK_BIG_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.large"
#define ZOQFOTPIK_MED_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.medium"
#define ZOQFOTPIK_SML_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.small"
#define SPIT_BIG_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.spit.large"
#define SPIT_MED_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.spit.medium"
#define SPIT_SML_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.spit.small"
#define STINGER_BIG_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.sti.large"
#define STINGER_MED_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.sti.medium"
#define STINGER_SML_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.sti.small"
#define ZOQFOTPIK_BIG_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.large"
#define ZOQFOTPIK_CAPTAIN_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.captain"
#define ZOQFOTPIK_ICON_MASK_PMAP_ANIM "ship.zoqfotpik.icons"
#define ZOQFOTPIK_MED_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.medium"
#define ZOQFOTPIK_MICON_MASK_PMAP_ANIM "ship.zoqfotpik.meleeicons"
#define ZOQFOTPIK_SML_MASK_PMAP_ANIM "ship.zoqfotpik.graphics.zoqfot.small"