Fix concurrent game over.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2579 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -124,7 +124,8 @@ readyForBattleEndPlayer (NetConnection *conn, void *arg)
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BattleStateData *battleStateData;
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battleStateData = (BattleStateData *) NetConnection_getStateData(conn);
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if (NetConnection_getState (conn) == NetState_interBattle)
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if (NetConnection_getState (conn) == NetState_interBattle ||
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NetConnection_getState (conn) == NetState_endMelee)
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{
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// This connection is already ready. The entire synchronisation
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// protocol has already been done for this connection.
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