Final GOOD_GUY/BAD_GUY cleanup, now enumerated

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3275 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2009-11-05 03:27:36 +00:00
parent 51751b3858
commit b9d1b379df
21 changed files with 54 additions and 57 deletions
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Changes towards version 0.7:
- Internal changes: GOOD_GUY/BAD_GUY ship flags retired - Alex
- Fixed Melee menu timeout when both sides are Cyborgs (bug #1067) - Alex
- Fixed AI ship not moving on warp in (bug #648) - Alex
- Revert gfx settings entirely when a mode switch fails (bug #1056) - Alex