Removed about 50 warnings in VC7
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@992 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -831,7 +831,7 @@ Intro (void)
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if (!GET_GAME_STATE (MET_ORZ_BEFORE))
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{
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COUNT N;
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BYTE N;
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SET_GAME_STATE (MET_ORZ_BEFORE, 1);
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@@ -230,9 +230,9 @@ _text_blt (PRECT pClipRect, PRIMITIVEPTR PrimPtr)
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else
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SetPrimType (&locPrim, STAMPFILL_PRIM);
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c32k = _get_context_fg_color () >> 8;
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TextPtr = &PrimPtr->Object.Text;
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locPrim.Object.Stamp.origin.x = _save_stamp.origin.x;
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@@ -90,9 +90,9 @@ ClearBackGround (PRECT pClipRect)
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DWORD c32k;
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c32k = _get_context_bg_color () >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_FillRect (pClipRect, &color);
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}
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@@ -156,9 +156,9 @@ DrawBatch (PPRIMITIVE lpBasePrim, PRIM_LINKS PrimLinks, register
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{
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case POINT_PRIM:
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c32k = GetPrimColor (lpWorkPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Point (&lpWorkPrim->Object.Point, &color);
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break;
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@@ -167,16 +167,16 @@ DrawBatch (PPRIMITIVE lpBasePrim, PRIM_LINKS PrimLinks, register
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break;
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case STAMPFILL_PRIM:
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c32k = GetPrimColor (lpWorkPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_StampFill (&lpWorkPrim->Object.Stamp, &color);
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break;
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case LINE_PRIM:
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c32k = GetPrimColor (lpWorkPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Line (&lpWorkPrim->Object.Line, &color);
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break;
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@@ -191,15 +191,15 @@ DrawBatch (PPRIMITIVE lpBasePrim, PRIM_LINKS PrimLinks, register
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break;
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case RECT_PRIM:
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c32k = GetPrimColor (lpWorkPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Rect (&lpWorkPrim->Object.Rect, &color);
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case RECTFILL_PRIM:
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c32k = GetPrimColor (lpWorkPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_FillRect (&lpWorkPrim->Object.Rect, &color);
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break;
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}
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@@ -245,9 +245,9 @@ DrawPoint (PPOINT lpPoint)
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DWORD c32k;
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c32k = GetPrimColor (&_locPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Point (lpPoint, &color);
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_CurFramePtr->HotSpot = OldHot;
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@@ -266,9 +266,9 @@ DrawRectangle (PRECT lpRect)
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DWORD c32k;
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c32k = GetPrimColor (&_locPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Rect (lpRect, &color);
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_CurFramePtr->HotSpot = OldHot;
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@@ -287,9 +287,9 @@ DrawFilledRectangle (PRECT lpRect)
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DWORD c32k;
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c32k = GetPrimColor (&_locPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_FillRect (lpRect, &color);
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_CurFramePtr->HotSpot = OldHot;
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@@ -308,9 +308,9 @@ DrawLine (PLINE lpLine)
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DWORD c32k;
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c32k = GetPrimColor (&_locPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_Line (lpLine, &color);
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_CurFramePtr->HotSpot = OldHot;
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@@ -342,9 +342,9 @@ DrawFilledStamp (PSTAMP stmp)
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DWORD c32k;
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c32k = GetPrimColor (&_locPrim) >> 8; //shift out color index
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color.r = (c32k >> (10 - (8 - 5))) & 0xF8;
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color.g = (c32k >> (5 - (8 - 5))) & 0xF8;
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color.b = (c32k << (8 - 5)) & 0xF8;
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color.r = (UBYTE)((c32k >> (10 - (8 - 5))) & 0xF8);
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color.g = (UBYTE)((c32k >> (5 - (8 - 5))) & 0xF8);
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color.b = (UBYTE)((c32k << (8 - 5)) & 0xF8);
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TFB_Prim_StampFill (stmp, &color);
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_CurFramePtr->HotSpot = OldHot;
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}
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@@ -85,7 +85,7 @@ GetFrameIndex (FRAMEPTR FramePtr)
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if (FramePtr == 0)
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return (0);
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return (INDEX_GET (FramePtr->TypeIndexAndFlags));
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return ((UWORD)INDEX_GET (FramePtr->TypeIndexAndFlags));
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}
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FRAME
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@@ -121,7 +121,7 @@ SetRelFrameIndex (FRAMEPTR FramePtr, SIZE FrameOffs)
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;
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}
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FrameOffs = (INDEX_GET (FramePtr->TypeIndexAndFlags) + FrameOffs) % num_frames;
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FrameOffs = ((SWORD)INDEX_GET (FramePtr->TypeIndexAndFlags) + FrameOffs) % num_frames;
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FramePtr = (FRAMEPTR)&DrawablePtr->Frame[FrameOffs];
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}
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@@ -150,7 +150,7 @@ IncFrameIndex (FRAMEPTR FramePtr)
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return (0);
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DrawablePtr = GetFrameParentDrawable (FramePtr);
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if (INDEX_GET (FramePtr->TypeIndexAndFlags) < INDEX_GET (DrawablePtr->FlagsAndIndex))
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if (INDEX_GET (FramePtr->TypeIndexAndFlags) < (DWORD)INDEX_GET (DrawablePtr->FlagsAndIndex))
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return ((FRAME)++FramePtr);
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else
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return ((FRAME)DrawablePtr->Frame);
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@@ -422,11 +422,11 @@ DrawStarMap (COUNT race_update, PRECT pClipRect)
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COLOR c32k;
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c32k = COLOR_32k (c);
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r = (c32k >> (5 * 2)) & 0x1F;
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r = (BYTE)((c32k >> (5 * 2)) & 0x1F);
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if ((r += 0x03) > 0x1F) r = 0x1F;
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g = (c32k >> (5 * 1)) & 0x1F;
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g = (BYTE)((c32k >> (5 * 1)) & 0x1F);
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if ((g += 0x03) > 0x1F) g = 0x1F;
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b = (c32k >> (5 * 0)) & 0x1F;
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b = (BYTE)((c32k >> (5 * 0)) & 0x1F);
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if ((b += 0x03) > 0x1F) b = 0x1F;
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SetContextForeGroundColor (
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@@ -108,7 +108,7 @@ blazer_collision (PELEMENT ElementPtr0, PPOINT pPt0, PELEMENT ElementPtr1, PPOIN
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{
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#define BLAZER_OFFSET 10
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BYTE old_offs;
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SIZE old_crew_level;
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BYTE old_crew_level;
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COUNT old_life;
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old_crew_level = ElementPtr0->crew_level;
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@@ -539,7 +539,7 @@ initialize_test_pump_up (PELEMENT ShipPtr, HELEMENT PumpUpArray[])
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static void
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melnorme_intelligence (PELEMENT ShipPtr, PEVALUATE_DESC ObjectsOfConcern, COUNT ConcernCounter)
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{
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COUNT old_count;
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BYTE old_count;
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STARSHIPPTR StarShipPtr;
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PEVALUATE_DESC lpEvalDesc;
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@@ -333,9 +333,9 @@ ion_preprocess (PELEMENT ElementPtr)
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else if (Color == 0x7E)
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Color = 0x7F;
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if (Color <= 0x2f && Color >= 0x2a)
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color_index = Color - 0x2a;
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color_index = (COUNT)Color - 0x2a;
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else /* color is between 0x7a and 0x7f */
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color_index = (Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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color_index = (COUNT)(Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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SetPrimColor (&(GLOBAL (DisplayArray))[
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ElementPtr->PrimIndex
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], color_tab[color_index]);
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@@ -340,9 +340,9 @@ spawn_phoenix_trail (PELEMENT
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if (Color > 0x7F)
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Color = 0x2A;
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if (Color <= 0x2f && Color >= 0x2a)
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color_index = Color - 0x2a;
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color_index = (COUNT)Color - 0x2a;
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else /* color is between 0x7a and 0x7f */
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color_index = (Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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color_index = (COUNT)(Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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SetPrimColor (
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&(GLOBAL (DisplayArray))[ElementPtr->PrimIndex],
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color_tab[color_index]
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@@ -338,9 +338,9 @@ utwig_preprocess (PELEMENT ElementPtr)
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else
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c = 0x7a;
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if (c <= 0x2f && c >= 0x2a)
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color_index = c - 0x2a;
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color_index = (COUNT)c - 0x2a;
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else /* color is between 0x7a and 0x7f */
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color_index = (c - 0x7a) + (NUM_TAB_COLORS >> 1);
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color_index = (COUNT)(c - 0x7a) + (NUM_TAB_COLORS >> 1);
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SetPrimColor (lpPrim, color_tab[color_index]);
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ElementPtr->life_span = NORMAL_LIFE + 1;
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@@ -620,7 +620,7 @@ DrawStorageBays (BOOLEAN Refresh)
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r.extent.width = 2;
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}
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i = CountSISPieces (STORAGE_BAY);
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i = (BYTE)CountSISPieces (STORAGE_BAY);
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if (i)
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{
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COUNT j;
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@@ -388,9 +388,9 @@ spawn_ion_trail (PELEMENT ElementPtr)
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if (Color > 0x7F)
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Color = 0x2A;
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if (Color <= 0x2f && Color >= 0x2a)
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color_index = Color - 0x2a;
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color_index = (COUNT)Color - 0x2a;
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else /* color is between 0x7a and 0x7f */
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color_index = (Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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color_index = (COUNT)(Color - 0x7a) + (NUM_TAB_COLORS >> 1);
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SetPrimColor (
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&DisplayArray[ElementPtr->PrimIndex], color_tab[color_index]
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);
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