Fix 'LOADING...' message broken by a previous cleanup
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3462 8092fc87-c524-0410-9efc-e669fe64eaf9
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+10
-2
@@ -943,8 +943,12 @@ SaveLoadGame (PICK_GAME_STATE *pickState, COUNT gameIndex)
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STAMP saveStamp;
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STAMP saveStamp;
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BOOLEAN success;
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BOOLEAN success;
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saveStamp.frame = NULL;
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// TODO: fix ConfirmSaveLoad() interface so it does not rely on
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// MsgStamp != NULL parameter.
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LockMutex (GraphicsLock);
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LockMutex (GraphicsLock);
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ConfirmSaveLoad (&saveStamp);
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ConfirmSaveLoad (pickState->saving ? &saveStamp : NULL);
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UnlockMutex (GraphicsLock);
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UnlockMutex (GraphicsLock);
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if (pickState->saving)
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if (pickState->saving)
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@@ -952,10 +956,14 @@ SaveLoadGame (PICK_GAME_STATE *pickState, COUNT gameIndex)
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else
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else
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success = LoadGame (gameIndex, NULL);
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success = LoadGame (gameIndex, NULL);
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// restore the screen under "Saving..." message
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// TODO: the same should be done for both save and load if we also
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// display a load problem message
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if (pickState->saving)
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{ // restore the screen under "SAVING..." message
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LockMutex (GraphicsLock);
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LockMutex (GraphicsLock);
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DrawStamp (&saveStamp);
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DrawStamp (&saveStamp);
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UnlockMutex (GraphicsLock);
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UnlockMutex (GraphicsLock);
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}
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DestroyDrawable (ReleaseDrawable (saveStamp.frame));
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DestroyDrawable (ReleaseDrawable (saveStamp.frame));
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