Fixed animation glitch when short-circuiting door animations

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@100 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-10-04 04:27:06 +00:00
parent 694c848062
commit b59d18b0d4
+5 -3
View File
@@ -402,11 +402,13 @@ StartFinalPass:
else if (AnyButtonPress (FALSE))
{
if (YankedStarShipPtr == 0)
{
AllDoorsFinished = TRUE;
}
else
{
pship_win_info->lfdoor_s.origin.x =
pship_win_info->rtdoor_s.origin.x = 0;
pship_win_info->lfdoor_s.origin.x = 0;
pship_win_info->rtdoor_s.origin.x = 0;
AllDoorsFinished = TRUE;
}
goto StartFinalPass;
@@ -424,7 +426,7 @@ StartFinalPass:
ClearDrawable ();
DrawStamp (&pship_win_info->ship_s);
ShowShipCrew (pship_win_info->StarShipPtr, &r);
if (!AllDoorsFinished)
if (!AllDoorsFinished || YankedStarShipPtr)
{
DrawStamp (&pship_win_info->lfdoor_s);
DrawStamp (&pship_win_info->rtdoor_s);