Observer is now at the bottom of the screen in positional sounds; tuned
attenuation to be less severe git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1055 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -102,7 +102,7 @@ SetPositionalObject (COUNT channel, void *positional_object)
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void
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void
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UpdateSoundPosition (COUNT channel, SoundPosition pos)
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UpdateSoundPosition (COUNT channel, SoundPosition pos)
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{
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{
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const float ATTENUATION = 70.0f;
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const float ATTENUATION = 160.0f;
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float fpos[3];
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float fpos[3];
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if (pos.positional)
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if (pos.positional)
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@@ -1216,7 +1216,7 @@ CalcSoundPosition (ELEMENTPTR ElementPtr)
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}
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}
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pos.x -= (SPACE_WIDTH >> 1);
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pos.x -= (SPACE_WIDTH >> 1);
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pos.y -= (SPACE_HEIGHT >> 1);
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pos.y -= (SPACE_HEIGHT);
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pos.positional = TRUE;
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pos.positional = TRUE;
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}
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}
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