Make init_RACE()/uninit_RACE() calls symmetric; takes care of memory leaks from bug #1149; thanks to Louis Delacroix
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3778 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -311,9 +311,6 @@ UninitShips (void)
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crew_retrieved;
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}
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if (StarShipPtr->RaceDescPtr->uninit_func != NULL)
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(*StarShipPtr->RaceDescPtr->uninit_func) (
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StarShipPtr->RaceDescPtr);
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/* Record crew left after battle */
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StarShipPtr->crew_level =
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StarShipPtr->RaceDescPtr->ship_info.crew_level;
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@@ -170,6 +170,9 @@ void
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free_ship (RACE_DESC *raceDescPtr, BOOLEAN FreeIconData,
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BOOLEAN FreeBattleData)
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{
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if (raceDescPtr->uninit_func != NULL)
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(*raceDescPtr->uninit_func) (raceDescPtr);
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if (FreeBattleData)
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{
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DATA_STUFF *shipData = &raceDescPtr->ship_data;
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@@ -473,9 +473,6 @@ new_ship (ELEMENT *DeadShipPtr)
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SetElementStarShip (DeadShipPtr, 0);
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RestartMusic = OpponentAlive (DeadStarShipPtr);
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if (DeadStarShipPtr->RaceDescPtr->uninit_func != NULL)
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(*DeadStarShipPtr->RaceDescPtr->uninit_func) (
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DeadStarShipPtr->RaceDescPtr);
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free_ship (DeadStarShipPtr->RaceDescPtr, TRUE, TRUE);
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DeadStarShipPtr->RaceDescPtr = 0;
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