Preliminary cyborg mode battle speed fix. Makes Normal speed actually 'normal'; bug #724

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1701 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-04-30 02:01:22 +00:00
parent 8480702af4
commit b2ecc210a2
+8 -2
View File
@@ -177,6 +177,7 @@ DoBattle (BATTLE_STATE *bs)
{
extern UWORD nth_frame;
RECT r;
BYTE battle_speed;
bs->MenuRepeatDelay = 0;
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
@@ -209,11 +210,16 @@ DoBattle (BATTLE_STATE *bs)
{
return FALSE;
}
if (nth_frame)
battle_speed = HIBYTE (nth_frame);
if (battle_speed == (BYTE)~0)
{ // maximum speed, nothing rendered at all
TaskSwitch ();
}
else
{
SleepThreadUntil (bs->NextTime + BATTLE_FRAME_RATE);
SleepThreadUntil (bs->NextTime
+ BATTLE_FRAME_RATE / (battle_speed + 1));
bs->NextTime = GetTimeCounter ();
}
return (BOOLEAN) ((GLOBAL (CurrentActivity) & IN_BATTLE) != 0);