Updated mingw directions, and made build process easier
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@536 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.2:
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Changes towards version 0.2:
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- Updated mingw support with better directions, and easier build -PBlue
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- PCMenus now suports 'settings', and menu font is correct -PhracturedBlue
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- PCMenus now suports 'settings', and menu font is correct -PhracturedBlue
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- Added '-b' option to get PC Menus -PhracturedBlue
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- Added '-b' option to get PC Menus -PhracturedBlue
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- Check for a deadlock in savedgames and try to continue -PhracturedBlue
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- Check for a deadlock in savedgames and try to continue -PhracturedBlue
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+29
-3
@@ -7,12 +7,31 @@ First, download and install the latest version of MinGW and then MSYS.
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You'll need all the libraries described in the INSTALL file in CVS. You
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You'll need all the libraries described in the INSTALL file in CVS. You
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don't have to build SDL_mixer yourself -- just download OpenAL.
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don't have to build SDL_mixer yourself -- just download OpenAL.
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Copy the DLLs for each library to \[MinGW]\lib. Copy the header files for
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You should get the 'mingw' development build for SDL, and follow the
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instructions to install it into mingw. All others will be either for win32
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or VC
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These are the files you need to download:
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http://www.libsdl.org/release/SDL-devel-1.2.5a-mingw32.tar.gz
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http://www.libsdl.org/projects/SDL_image/release/SDL_image-devel-1.2.2-VC6.zip
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ftp://opensource.creative.com/pub/sdk/OpenALSDK.exe
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http://www.vorbis.com/files/1.0/windows/OggVorbis-win32sdk-1.0.zip
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you can now do either of the following:
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1) Copy the DLLs for each library to \[MinGW]\lib. Copy the header files for
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each library to \[MinGW]\include, (where [MinGW] is the directory where you
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each library to \[MinGW]\include, (where [MinGW] is the directory where you
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installed MinGW) except for the Ogg Vorbis headers -- copy the folders (ogg
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installed MinGW) except for the Ogg Vorbis headers -- copy the folders (ogg
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and vorbis) containing the header files to the include directory.
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and vorbis) containing the header files to the include directory.
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Rename OpenAL32.dll to openal.dll.
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2) within MSYS set C_INSTALL_PATH and LIBRARY_PATH to point at all of the
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respective include and library dirs where you installed them. i.e. something
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like:
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export C_INCLUDE_PATH=/mingw/include/SDL:/c/VClibs/SDL_image-1.2.2/include/:/c/VClibs/OpenAL\ 1.0\ SDK/Include/:/c/VClibs/oggvorbis-win32sdk-1.0/include/
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export LIBRARY_PATH=/c/VClibs/SDL_image-1.2.2/lib/:/c/VClibs/OpenAL\ 1.0\ SDK/libs/:/c/VClibs/oggvorbis-win32sdk-1.0/lib/
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NOTE: If you use the 2nd methood above, you need to include the path to SDL in C_INCLUDE_PATH (but not in LIBRARY_PATH)
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The Ogg Vorbis headers want a header that is not included with MinGW. To get
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The Ogg Vorbis headers want a header that is not included with MinGW. To get
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this file, download
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this file, download
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@@ -24,9 +43,16 @@ Start menu and on the desktop).
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cd to the UQM directory. It'll be at /[drive letter]/[path to uqm].
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cd to the UQM directory. It'll be at /[drive letter]/[path to uqm].
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./build.sh uqm config
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It should correctly detect everything, and give you a menu.
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Now turn off OpenGL, as it doesn't work with mingw yet
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Next run './build.sh uqm depend' (just to be sure)
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and lastly:
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./build.sh uqm
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./build.sh uqm
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Follow the instructions and it should build successfully.
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If you did everything correctly, it should ow build successfully.
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To run the built executable, you should copy all the required DLLs to the
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To run the built executable, you should copy all the required DLLs to the
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same directory the executable is in, or copy them to your Windows
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same directory the executable is in, or copy them to your Windows
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+1
-1
@@ -9,7 +9,7 @@ default:
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$(COMPILE) -o $@ -c $(CFLAGS) $<
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$(COMPILE) -o $@ -c $(CFLAGS) $<
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target-%:
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target-%:
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$(COMPILE) $(LDFLAGS) -o $* $^
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$(COMPILE) -o $* $^ $(LDFLAGS)
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-include $(DEPEND_FILE)
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-include $(DEPEND_FILE)
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@@ -74,6 +74,8 @@ LIB_openal_NAME="OpenAL"
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LIB_openal_CFLAGS=""
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LIB_openal_CFLAGS=""
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if [ `uname` = 'FreeBSD' ]; then
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if [ `uname` = 'FreeBSD' ]; then
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LIB_openal_LDFLAGS="-L/usr/local/lib -pthread -lopenal"
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LIB_openal_LDFLAGS="-L/usr/local/lib -pthread -lopenal"
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elif [ `uname | $PROG_sed_FILE s/^MINGW32.*$/MINGW32/` = 'MINGW32' ]; then
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LIB_openal_LDFLAGS="-lopenal32"
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else
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else
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LIB_openal_LDFLAGS="-lopenal"
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LIB_openal_LDFLAGS="-lopenal"
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fi
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fi
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@@ -84,6 +86,9 @@ LIB_opengl_NAME="OpenGL"
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if [ `uname` = 'FreeBSD' ]; then
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if [ `uname` = 'FreeBSD' ]; then
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LIB_opengl_CFLAGS="-I/usr/X11R6/include -D_THREAD_SAFE"
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LIB_opengl_CFLAGS="-I/usr/X11R6/include -D_THREAD_SAFE"
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LIB_opengl_LDFLAGS="-L/usr/X11R6/lib -lX11 -lXext -pthread -lGL"
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LIB_opengl_LDFLAGS="-L/usr/X11R6/lib -lX11 -lXext -pthread -lGL"
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elif [ `uname | $PROG_sed_FILE s/^MINGW32.*$/MINGW32/` = 'MINGW32' ]; then
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LIB_opengl_CFLAGS=""
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LIB_opengl_LDFLAGS="-lopengl32"
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else
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else
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LIB_opengl_CFLAGS=""
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LIB_opengl_CFLAGS=""
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LIB_opengl_LDFLAGS="-lGL"
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LIB_opengl_LDFLAGS="-lGL"
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+1
-1
@@ -3,7 +3,7 @@
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#include "config.h"
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#include "config.h"
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#ifdef WIN32
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#ifdef _MSC_VER
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#define alloca _alloca
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#define alloca _alloca
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#define snprintf _snprintf
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#define snprintf _snprintf
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#endif
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#endif
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@@ -26,7 +26,7 @@
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/* PATH_MAX is per POSIX defined in <limits.h> */
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/* PATH_MAX is per POSIX defined in <limits.h> */
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# include <limits.h>
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# include <limits.h>
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#endif
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#endif
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#ifdef WIN32
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#ifdef _MSC_VER
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# include <io.h>
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# include <io.h>
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# define access _access
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# define access _access
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# define F_OK 0
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# define F_OK 0
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@@ -38,7 +38,7 @@ SDL_Surface* TFB_GL_DisplayFormatAlpha (SDL_Surface *surface);
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#ifndef APIENTRY
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#ifndef APIENTRY
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#define GLUT_APIENTRY_DEFINED
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#define GLUT_APIENTRY_DEFINED
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#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
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#if __MINGW32__ || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
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#define APIENTRY __stdcall
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#define APIENTRY __stdcall
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#else
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#else
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#define APIENTRY
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#define APIENTRY
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