Fix 'extra' screen on SDL2
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@@ -141,22 +141,12 @@ TFB_Pure_ConfigureVideo (int driver, int flags, int width, int height, int toggl
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SDL2_Screens[i].texture = NULL;
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SDL2_Screens[i].texture = NULL;
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SDL2_Screens[i].dirty = TRUE;
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SDL2_Screens[i].dirty = TRUE;
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SDL2_Screens[i].active = TRUE;
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SDL2_Screens[i].active = TRUE;
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if (0 != ReInit_Screen (&SDL_Screens[i], ScreenWidth, ScreenHeight))
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{
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return -1;
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}
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}
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}
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SDL2_Screens[1].active = FALSE;
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SDL2_Screens[1].active = FALSE;
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for (i = 0; i < TFB_GFX_NUMSCREENS; i++)
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{
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if (SDL2_Screens[i].active)
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{
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if (0 != ReInit_Screen (&SDL_Screens[i], ScreenWidth, ScreenHeight))
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{
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return -1;
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}
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}
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else
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{
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SDL_Screens[i] = NULL;
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}
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}
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SDL_Screen = SDL_Screens[0];
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SDL_Screen = SDL_Screens[0];
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TransitionScreen = SDL_Screens[2];
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TransitionScreen = SDL_Screens[2];
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format_conv_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
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format_conv_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
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