Fix 'extra' screen on SDL2

This commit is contained in:
Michael Martin
2019-09-08 22:23:24 -07:00
parent 4c1cd71d40
commit ada05cb9fe
+1 -11
View File
@@ -141,22 +141,12 @@ TFB_Pure_ConfigureVideo (int driver, int flags, int width, int height, int toggl
SDL2_Screens[i].texture = NULL; SDL2_Screens[i].texture = NULL;
SDL2_Screens[i].dirty = TRUE; SDL2_Screens[i].dirty = TRUE;
SDL2_Screens[i].active = TRUE; SDL2_Screens[i].active = TRUE;
}
SDL2_Screens[1].active = FALSE;
for (i = 0; i < TFB_GFX_NUMSCREENS; i++)
{
if (SDL2_Screens[i].active)
{
if (0 != ReInit_Screen (&SDL_Screens[i], ScreenWidth, ScreenHeight)) if (0 != ReInit_Screen (&SDL_Screens[i], ScreenWidth, ScreenHeight))
{ {
return -1; return -1;
} }
} }
else SDL2_Screens[1].active = FALSE;
{
SDL_Screens[i] = NULL;
}
}
SDL_Screen = SDL_Screens[0]; SDL_Screen = SDL_Screens[0];
TransitionScreen = SDL_Screens[2]; TransitionScreen = SDL_Screens[2];
format_conv_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, format_conv_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,