Fixed bug #33; Crossfades are consistent and don't glitch anymore

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@891 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-03-16 18:38:48 +00:00
parent 441ef5c97f
commit acc4111de8
15 changed files with 117 additions and 90 deletions
+3
View File
@@ -1,4 +1,7 @@
Changes towards version 0.3:
- Crossfade code now explicitly caches the screen to transition from, and
thus no longer glitches. The code needed a slight rewrite, but this
does fix bug #33 -McMartin
- Melee scaling is now trilinear by default, but it's still possible to
choose nearest neighbour with --meleescale; fixes #34 -Mika
- Minimum scaling extent is now 1,1; fixes mostly small-objects-disappearing