Fixed bug #33; Crossfades are consistent and don't glitch anymore
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@891 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.3:
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- Crossfade code now explicitly caches the screen to transition from, and
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thus no longer glitches. The code needed a slight rewrite, but this
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does fix bug #33 -McMartin
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- Melee scaling is now trilinear by default, but it's still possible to
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choose nearest neighbour with --meleescale; fixes #34 -Mika
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- Minimum scaling extent is now 1,1; fixes mostly small-objects-disappearing
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