PhracturedBlue added antialiasing
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@285 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -221,7 +221,8 @@ RenderPhongMask (POINT loc)
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x=pt.x-RADIUS;
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x=pt.x-RADIUS;
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y=pt.y-RADIUS;
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y=pt.y-RADIUS;
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rad=x*x+y*y;
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rad=x*x+y*y;
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if(rad<RADIUS_2) {
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if(rad<=RADIUS_2)
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{
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lrad=((x-light.x)*(x-light.x)+(y-light.y)*(y-light.y));
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lrad=((x-light.x)*(x-light.x)+(y-light.y)*(y-light.y));
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lrad2=pow(lrad,1);
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lrad2=pow(lrad,1);
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if (lrad2 >= lmag2) {
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if (lrad2 >= lmag2) {
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@@ -231,6 +232,14 @@ RenderPhongMask (POINT loc)
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if(intens<AMBIENT_LIGHT) {intens=AMBIENT_LIGHT;}
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if(intens<AMBIENT_LIGHT) {intens=AMBIENT_LIGHT;}
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}
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}
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stepint=step- (DWORD)(intens*step+0.5);
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stepint=step- (DWORD)(intens*step+0.5);
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if(rad >(RADIUS-1)*(RADIUS-1))
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{
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DWORD r;
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r=rad-(RADIUS-1)*(RADIUS-1);
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stepint+=(step>>7)*(r+1);
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if(stepint > step)
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stepint=step;
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}
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} else {
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} else {
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stepint=step;
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stepint=step;
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}
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}
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