Use ditty-specific functions for playing and testing for (PLRPlaying() is not enough); fixes bug #1003
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3546 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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- Game no longer locks up after quickly escaping melee (bug #1003) - Alex
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- Reset input delay upon leaving Supermelee (bug #1022) - Alex
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- Properly account for simultaneous destruction of last ships
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in each fleet in Supermelee (bug #437) - Alex
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