SIS crew is handled in battle as other ships. It is no longer continuously
synchronised during melee, but only at the beginning and end of the battle. This requires a change to the size of various crew_level fields, which meant some hacks been necessary to keep the savegame format the same. These hacks should go away when we move to a new savegame format. Various other small cleanups. Various documentation added. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2269 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.6:
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- Flagship crew numbers are no longer continuously synchronised during
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melee, but only at the beginning and end of the battle. - SvdB
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- Various small cleanups. - SvdB
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- Debugging function to add crew during battle. - SvdB
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- More documentation - SvdB.
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- RMPLIFIED PRECURSOR BOMB is now AMPLIFIED, from Vorn (bug #812)
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