SIS crew is handled in battle as other ships. It is no longer continuously

synchronised during melee, but only at the beginning and end of the battle.
This requires a change to the size of various crew_level fields, which
meant some hacks been necessary to keep the savegame format the same.
These hacks should go away when we move to a new savegame format.
Various other small cleanups.
Various documentation added.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2269 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2006-03-11 08:11:53 +00:00
parent 22e364fa4e
commit a5bea87313
70 changed files with 742 additions and 487 deletions
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Changes towards version 0.6:
- Flagship crew numbers are no longer continuously synchronised during
melee, but only at the beginning and end of the battle. - SvdB
- Various small cleanups. - SvdB
- Debugging function to add crew during battle. - SvdB
- More documentation - SvdB.
- RMPLIFIED PRECURSOR BOMB is now AMPLIFIED, from Vorn (bug #812)