Updates for next release

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1651 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2005-04-19 03:57:03 +00:00
parent 3a7bd9c6fe
commit a2edc53fc5
2 changed files with 23 additions and 22 deletions
+1 -1
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@@ -14,6 +14,7 @@ Core team (in alphabetical order):
Additional programming (in alphabetical order): Additional programming (in alphabetical order):
Geoffrey Hausheer <uqm-devel@phracturedblue.com> Geoffrey Hausheer <uqm-devel@phracturedblue.com>
Nicolas Simonds <nic@submedia.net>
Alex Volkov <codepro@usa.net> Alex Volkov <codepro@usa.net>
Music remixers (in alphabetical order): Music remixers (in alphabetical order):
@@ -37,7 +38,6 @@ Other contributions (in alphabetical order):
Erol Otus <erol@toysforbob.com> (Splash screen) Erol Otus <erol@toysforbob.com> (Splash screen)
Brian Rogers <burpmaster@truffula.net> Brian Rogers <burpmaster@truffula.net>
Horatiu Romosan <hory@post.ro> (v0.1 Win32 installer) Horatiu Romosan <hory@post.ro> (v0.1 Win32 installer)
Nicolas Simonds <nic@submedia.net> (code patches)
Joffrey Smith (setup graphics) Joffrey Smith (setup graphics)
Peter van Valderen <p.vanvalderen@chello.nl> Peter van Valderen <p.vanvalderen@chello.nl>
Alex Volkov <codepro@usa.net> (additional slides) Alex Volkov <codepro@usa.net> (additional slides)
+22 -21
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@@ -1,6 +1,6 @@
THE UR-QUAN MASTERS v0.3 alpha -- homepage: http://sc2.sf.net/ THE UR-QUAN MASTERS v0.4 alpha -- homepage: http://sc2.sf.net/
Welcome to the third release of the Ur-Quan Masters port. This Welcome to the fourth release of the Ur-Quan Masters port. This
document will tell you everything you need to play, even if you've document will tell you everything you need to play, even if you've
never played the original. never played the original.
@@ -19,7 +19,7 @@ various command line options to customize your experience:
-r 320x240 (or --res) -r 320x240 (or --res)
Sets the screen resolution. Unless --opengl is set, the only valid Sets the screen resolution. Unless --opengl is set, the only valid
values are 640x480 and 320x240 values are 640x480 and 320x240.
-d 32 (or --bpp) -d 32 (or --bpp)
@@ -29,12 +29,13 @@ autodetect an appropriate value. Valid values are 16, 24, and 32.
-f (or --fullscreen) -f (or --fullscreen)
Uses full screen mode. Pretty straightforward. Usually good to Uses full screen mode. Pretty straightforward. Usually good to
combine with -r 320x240. combine with -r 320x240 unless you're using a scaler.
-o (or --opengl) -o (or --opengl)
Use OpenGL drivers. This produces higher-quality graphics, and may be Use OpenGL drivers. This produces higher-quality graphics, and may be
faster as well -- but it also may not work on older cards. faster as well -- but it also may not work on older cards. It also
permits use of any screen resolution.
-c (or --scale=mode) -c (or --scale=mode)
@@ -43,10 +44,11 @@ none. Try these to get smoother graphics with cost on performance.
-b (or --meleescale=mode) -b (or --meleescale=mode)
Melee scaling mode (nearest, trilinear, pc/step). Default is trilinear. Melee scaling mode (nearest, trilinear, pc/step). Default is
Slower machine owners can set it to nearest to get better performance trilinear. Slower machine owners can set it to nearest to get better
in melee but degraded visual quality. The fastest mode is step, it is performance in melee but degraded visual quality. The fastest mode is
also the mode DOS original used (step and pc modes are equivalent). step, which is also the mode DOS original used (step and pc modes are
equivalent).
-s (or --scanlines) -s (or --scanlines)
@@ -89,8 +91,8 @@ Set sound effects volume (0-100).
-T (or --speechvol) -T (or --speechvol)
Set speech volume (0-100). If set to 0, game runs in 'no speech' mode and Set speech volume (0-100). If set to 0, the game runs in 'no speech'
oscilloscope reacts to the music. mode and the oscilloscope reacts to the music.
-m 3do (or --music 3do) -m 3do (or --music 3do)
@@ -132,21 +134,20 @@ Disables subtitles.
--cscan pc --cscan pc
Use PC style planet information when scanning (text). Use PC style planet information when scanning (text). Default.
--cscan 3do --cscan 3do
Use 3DO style planet information when scanning (pictograms). Use 3DO style planet information when scanning (pictograms).
Default.
--menu pc --menu pc
Use PC style menus (text) and 'CREW'/'BATT' in melee instead of icons. Use PC style menus (text) and 'CREW'/'BATT' in melee instead of icons.
Default.
--menu 3do --menu 3do
Use 3DO style menus (pictograms). Use 3DO style menus (pictograms).
Default.
--font pc --font pc
@@ -587,8 +588,9 @@ and vice versa.
ADD-ONS ADD-ONS
Version 0.3 of The Ur-Quan Masters has basic support for add-on packages. As of version 0.3, The Ur-Quan Masters has basic support for add-on
Though it is not very elaborate yet, you can install some content add-ons. packages. Though it is not very elaborate yet, you can install some
content add-ons.
Inside the directory where the content is installed, in the content/packages/ Inside the directory where the content is installed, in the content/packages/
directory, there is a directory 'addons/'. In this directory, you can directory, there is a directory 'addons/'. In this directory, you can
@@ -599,9 +601,8 @@ inside the directory content/packages/addons/<addon> will be included
in the game. '--addon' may be specified more than once to enable multiple in the game. '--addon' may be specified more than once to enable multiple
add-ons. add-ons.
At the time this version of The Ur-Quan masters is released, there aren't The Precursors UQM Remix project is intended to be used as an addon.
any official add-ons yet. Keep an eye on http://sc2.sf.net/ for those. If you installed UQM 0.4 from the Windows installer, the remix packs
Our boards, which can be found on this site too, are a good place are available as options. Installing any of them will cause the
to start looking for unofficial ones. default shortcuts to include the "remix" addon by default.