Cleaned up some legacy source code files.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3494 8092fc87-c524-0410-9efc-e669fe64eaf9
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This file is intended as a place to document historically interesting
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curiosities in the UQM source and content, which have been deleted from
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the current source/content tree.
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This file is probably not complete.
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== .res files ===
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The Star Control source code contained files with the extension .res, which
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contained a description of the packages (.pkg or .ndx) files to be generated.
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There were .res files for each ship and each race which you can communicate
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with. These files 'included' the file 'star3do.res', which itself included
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'star3do.typ'.
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There were also header files icode.h, igfxres.h, imusicre.h, isndres.h,
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istrtab.h, resinst.h, respkg.h and restypes.h in each of the ship and comm
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directories, which defined a few resource constants, which were presumably also
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generated from these .res files.
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== Outtake not taken out ==
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There was an outtake accidentally left in the original speech for the Druuge.
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It can still be found at
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http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&pathrev=1113
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== Original title screen and menu ==
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The original title screen -- which included the text 'Star Control' and
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'Accolade' and could hence not be used in UQM -- can be found at
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http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/content/lbm/title.tga?revision=6&pathrev=6
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The original main menu (which did not include 'setup' or 'quit' options)
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can be found at
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http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/content/lbm/newgame0.tga?revision=6&pathrev=6
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