Move netplay/ to supermelee/.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3509 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2010-01-23 20:30:31 +00:00
parent 12d6b02bd4
commit 9ba95e68e0
58 changed files with 226 additions and 226 deletions
+168 -168
View File
@@ -2096,174 +2096,6 @@ SOURCE=..\..\src\uqm\comm\zoqfot\zoqfotc.c
SOURCE=..\..\src\uqm\comm\commall.h
# End Source File
# End Group
# Begin Group "netplay"
# PROP Default_Filter ""
# Begin Group "proto"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\npconfirm.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\npconfirm.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\ready.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\ready.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\reset.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\reset.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checkbuf.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checkbuf.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checksum.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checksum.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\crc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\crc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\nc_connect.ci
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netconnection.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netconnection.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netinput.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netinput.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmelee.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmelee.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmisc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmisc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netoptions.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netoptions.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netplay.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netrcv.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netrcv.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netsend.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netsend.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netstate.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netstate.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\notify.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\notify.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packet.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packet.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packethandlers.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packethandlers.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetq.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetq.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetsenders.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetsenders.h
# End Source File
# End Group
# Begin Group "planets"
# PROP Default_Filter ""
@@ -2971,6 +2803,174 @@ SOURCE=..\..\src\uqm\ships\ship.h
# Begin Group "supermelee"
# PROP Default_Filter ""
# Begin Group "netplay"
# PROP Default_Filter ""
# Begin Group "proto"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\npconfirm.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\npconfirm.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\ready.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\ready.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\reset.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\reset.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checkbuf.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checkbuf.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checksum.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checksum.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\crc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\crc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\nc_connect.ci
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netconnection.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netconnection.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netinput.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netinput.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmelee.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmelee.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmisc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmisc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netoptions.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netoptions.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netplay.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netrcv.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netrcv.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netsend.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netsend.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netstate.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netstate.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\notify.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\notify.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packet.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packet.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packethandlers.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packethandlers.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetq.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetq.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetsenders.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetsenders.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\buildpick.c
+2 -2
View File
@@ -49,8 +49,8 @@
# include "libs/callback.h"
# include "libs/alarm.h"
# include "libs/net.h"
# include "uqm/netplay/netoptions.h"
# include "uqm/netplay/netplay.h"
# include "uqm/supermelee/netplay/netoptions.h"
# include "uqm/supermelee/netplay/netplay.h"
#endif
#include "uqm/setup.h"
#include "uqm/starcon.h"
-3
View File
@@ -9,7 +9,4 @@ uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c
starmap.c state.c status.c tactrans.c trans.c uqmdebug.c util.c
velocity.c weapon.c"
if [ -n "$uqm_NETPLAY" ]; then
uqm_SUBDIRS="$uqm_SUBDIRS netplay"
fi
+3 -3
View File
@@ -28,11 +28,11 @@
// for flee_preprocess()
#include "intel.h"
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "supermelee/netplay/netmelee.h"
# ifdef NETPLAY_CHECKSUM
# include "netplay/checksum.h"
# include "supermelee/netplay/checksum.h"
# endif
# include "netplay/notifyall.h"
# include "supermelee/netplay/notifyall.h"
#endif
#include "supermelee/pickmele.h"
#include "resinst.h"
+1 -1
View File
@@ -25,7 +25,7 @@
#include "libs/memlib.h"
// For HMalloc(), HFree()
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "supermelee/netplay/netmelee.h"
#endif /* NETPLAY */
InputContext *PlayerInput[NUM_PLAYERS];
+1 -1
View File
@@ -27,7 +27,7 @@
#include "resinst.h"
#include "nameref.h"
#include "libs/graphics/widgets.h"
#include "netplay/netoptions.h"
#include "supermelee/netplay/netoptions.h"
#define MCD_WIDTH 260
#define MCD_HEIGHT 110
+1 -1
View File
@@ -22,7 +22,7 @@
#include "intel.h"
// For computer_intelligence
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "supermelee/netplay/netmelee.h"
#endif
#include "settings.h"
#include "sounds.h"
+1 -1
View File
@@ -23,7 +23,7 @@
#include "options.h"
#include "nameref.h"
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "supermelee/netplay/netmelee.h"
#endif
#include "init.h"
#include "intel.h"
+3
View File
@@ -1 +1,4 @@
uqm_CFILES="buildpick.c loadmele.c melee.c meleesetup.c pickmele.c"
if [ -n "$uqm_NETPLAY" ]; then
uqm_SUBDIRS="$uqm_SUBDIRS netplay"
fi
+4 -4
View File
@@ -36,10 +36,10 @@
#include "../master.h"
#include "../nameref.h"
#ifdef NETPLAY
# include "../netplay/netconnection.h"
# include "../netplay/netmelee.h"
# include "../netplay/notify.h"
# include "../netplay/notifyall.h"
# include "netplay/netconnection.h"
# include "netplay/netmelee.h"
# include "netplay/notify.h"
# include "netplay/notifyall.h"
# include "libs/graphics/widgets.h"
// for DrawShadowedBox()
# include "../cnctdlg.h"
+1 -1
View File
@@ -25,7 +25,7 @@
#include "libs/sndlib.h"
#include "libs/timelib.h"
#include "libs/reslib.h"
#include "../netplay/packet.h"
#include "netplay/packet.h"
// for NetplayAbortReason and NetplayResetReason.
typedef struct melee_state MELEE_STATE;
@@ -23,7 +23,7 @@
#include "checkbuf.h"
#include "libs/log.h"
#include "../battle.h"
#include "../../battle.h"
// for battleFrameCount
@@ -22,7 +22,7 @@
typedef struct ChecksumEntry ChecksumEntry;
typedef struct ChecksumBuffer ChecksumBuffer;
#include "../battle.h"
#include "../../battle.h"
// for BattleFrameCounter
#include "checksum.h"
@@ -28,7 +28,7 @@ typedef uint32 Checksum;
#include "netplay.h"
#include "crc.h"
#include "../element.h"
#include "../../element.h"
#include "libs/gfxlib.h"
#include "netconnection.h"
@@ -22,9 +22,9 @@
#include "netplay.h"
#include "netinput.h"
#include "../intel.h"
#include "../../intel.h"
// for NETWORK_CONTROL
#include "../setup.h"
#include "../../setup.h"
// For PlayerControl
#include "libs/log.h"
@@ -19,9 +19,9 @@
#ifndef _NETINPUT_H
#define _NETINPUT_H
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../init.h"
#include "../../init.h"
// for NUM_PLAYERS
typedef struct BattleInputBuffer {
@@ -30,13 +30,13 @@
#include "proto/ready.h"
#include "proto/reset.h"
#include "../battlecontrols.h"
#include "../../battlecontrols.h"
// for NetworkInputContext
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../init.h"
#include "../../init.h"
// for NUM_PLAYERS
#include "../globdata.h"
#include "../../globdata.h"
// for GLOBAL
#include <errno.h>
@@ -24,11 +24,11 @@
#include "netconnection.h"
#include "packetsenders.h"
#include "../battlecontrols.h"
#include "../../battlecontrols.h"
// for NetworkInputContext
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../races.h"
#include "../../races.h"
// for STARSHIP
@@ -24,7 +24,7 @@
#include "packetsenders.h"
#include "proto/ready.h"
#include "../supermelee/melee.h"
#include "../melee.h"
// For feedback functions.
#include <stdlib.h>
@@ -25,7 +25,7 @@ typedef struct BattleStateData BattleStateData;
#include "netstate.h"
#include "types.h"
#include "../battle.h"
#include "../../battle.h"
// for BattleFrameCounter, BATTLE_FRAME_RATE
struct BattleStateData {
@@ -22,14 +22,14 @@
#include "netplay.h"
// for NETPLAY_CHECKSUM
#include "netconnection.h"
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#ifdef NETPLAY_CHECKSUM
# include "checksum.h"
#endif
#include "../supermelee/meleeship.h"
#include "../meleeship.h"
// for MeleeShip
#include "../supermelee/meleesetup.h"
#include "../meleesetup.h"
// for FleetShipIndex
void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index);
@@ -17,9 +17,9 @@
#ifndef NOTIFYALL_H
#define NOTIFYALL_H
#include "../battle.h"
#include "../battlecontrols.h"
#include "../supermelee/melee.h"
#include "../../battle.h"
#include "../../battlecontrols.h"
#include "../melee.h"
#ifdef NETPLAY_CHECKSUM
# include "checksum.h"
#endif /* NETPLAY_CHECKSUM */
@@ -31,17 +31,17 @@
#include "proto/reset.h"
#include "libs/log.h"
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../init.h"
#include "../../init.h"
// for NUM_PLAYERS
#include "../globdata.h"
#include "../../globdata.h"
// for GLOBAL
#include "../supermelee/melee.h"
#include "../melee.h"
// for various update functions.
#include "../supermelee/meleeship.h"
#include "../meleeship.h"
// for MeleeShip
#include "../supermelee/pickmele.h"
#include "../pickmele.h"
// for various update functions.
#include "libs/mathlib.h"
// for TFB_SeedRandom
@@ -24,11 +24,11 @@
#include "netconnection.h"
#include "packet.h"
#include "../controls.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../supermelee/meleeship.h"
#include "../meleeship.h"
// for MeleeShip
#include "../supermelee/meleesetup.h"
#include "../meleesetup.h"
// for FleetShipIndex
void sendInit(NetConnection *conn);
@@ -24,7 +24,7 @@
#include "types.h"
#include "../packetsenders.h"
#include "../../supermelee/melee.h"
#include "../../melee.h"
// For resetFeedback.
#include <assert.h>
+3 -3
View File
@@ -30,9 +30,9 @@
#include "../nameref.h"
#include "melee.h"
#ifdef NETPLAY
# include "../netplay/netmelee.h"
# include "../netplay/netmisc.h"
# include "../netplay/notify.h"
# include "netplay/netmelee.h"
# include "netplay/netmisc.h"
# include "netplay/notify.h"
#endif
#include "../races.h"
#include "../setup.h"
+6 -6
View File
@@ -28,12 +28,12 @@
#include "battle.h"
#include "init.h"
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "netplay/netmisc.h"
# include "netplay/notify.h"
# include "netplay/proto/ready.h"
# include "netplay/packet.h"
# include "netplay/packetq.h"
# include "supermelee/netplay/netmelee.h"
# include "supermelee/netplay/netmisc.h"
# include "supermelee/netplay/notify.h"
# include "supermelee/netplay/proto/ready.h"
# include "supermelee/netplay/packet.h"
# include "supermelee/netplay/packetq.h"
#endif
#include "races.h"
#include "settings.h"