Move netplay/ to supermelee/.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3509 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2010-01-23 20:30:31 +00:00
parent 12d6b02bd4
commit 9ba95e68e0
58 changed files with 226 additions and 226 deletions
+168 -168
View File
@@ -2096,174 +2096,6 @@ SOURCE=..\..\src\uqm\comm\zoqfot\zoqfotc.c
SOURCE=..\..\src\uqm\comm\commall.h SOURCE=..\..\src\uqm\comm\commall.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "netplay"
# PROP Default_Filter ""
# Begin Group "proto"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\npconfirm.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\npconfirm.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\ready.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\ready.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\reset.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\proto\reset.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checkbuf.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checkbuf.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checksum.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\checksum.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\crc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\crc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\nc_connect.ci
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netconnection.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netconnection.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netinput.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netinput.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmelee.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmelee.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmisc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netmisc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netoptions.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netoptions.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netplay.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netrcv.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netrcv.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netsend.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netsend.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netstate.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\netstate.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\notify.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\notify.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packet.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packet.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packethandlers.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packethandlers.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetq.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetq.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetsenders.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\netplay\packetsenders.h
# End Source File
# End Group
# Begin Group "planets" # Begin Group "planets"
# PROP Default_Filter "" # PROP Default_Filter ""
@@ -2971,6 +2803,174 @@ SOURCE=..\..\src\uqm\ships\ship.h
# Begin Group "supermelee" # Begin Group "supermelee"
# PROP Default_Filter "" # PROP Default_Filter ""
# Begin Group "netplay"
# PROP Default_Filter ""
# Begin Group "proto"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\npconfirm.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\npconfirm.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\ready.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\ready.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\reset.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\proto\reset.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checkbuf.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checkbuf.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checksum.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\checksum.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\crc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\crc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\nc_connect.ci
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netconnection.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netconnection.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netinput.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netinput.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmelee.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmelee.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmisc.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netmisc.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netoptions.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netoptions.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netplay.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netrcv.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netrcv.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netsend.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netsend.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netstate.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\netstate.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\notify.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\notify.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packet.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packet.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packethandlers.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packethandlers.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetq.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetq.h
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetsenders.c
# End Source File
# Begin Source File
SOURCE=..\..\src\uqm\supermelee\netplay\packetsenders.h
# End Source File
# End Group
# Begin Source File # Begin Source File
SOURCE=..\..\src\uqm\supermelee\buildpick.c SOURCE=..\..\src\uqm\supermelee\buildpick.c
+2 -2
View File
@@ -49,8 +49,8 @@
# include "libs/callback.h" # include "libs/callback.h"
# include "libs/alarm.h" # include "libs/alarm.h"
# include "libs/net.h" # include "libs/net.h"
# include "uqm/netplay/netoptions.h" # include "uqm/supermelee/netplay/netoptions.h"
# include "uqm/netplay/netplay.h" # include "uqm/supermelee/netplay/netplay.h"
#endif #endif
#include "uqm/setup.h" #include "uqm/setup.h"
#include "uqm/starcon.h" #include "uqm/starcon.h"
-3
View File
@@ -9,7 +9,4 @@ uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c
starmap.c state.c status.c tactrans.c trans.c uqmdebug.c util.c starmap.c state.c status.c tactrans.c trans.c uqmdebug.c util.c
velocity.c weapon.c" velocity.c weapon.c"
if [ -n "$uqm_NETPLAY" ]; then
uqm_SUBDIRS="$uqm_SUBDIRS netplay"
fi
+3 -3
View File
@@ -28,11 +28,11 @@
// for flee_preprocess() // for flee_preprocess()
#include "intel.h" #include "intel.h"
#ifdef NETPLAY #ifdef NETPLAY
# include "netplay/netmelee.h" # include "supermelee/netplay/netmelee.h"
# ifdef NETPLAY_CHECKSUM # ifdef NETPLAY_CHECKSUM
# include "netplay/checksum.h" # include "supermelee/netplay/checksum.h"
# endif # endif
# include "netplay/notifyall.h" # include "supermelee/netplay/notifyall.h"
#endif #endif
#include "supermelee/pickmele.h" #include "supermelee/pickmele.h"
#include "resinst.h" #include "resinst.h"
+1 -1
View File
@@ -25,7 +25,7 @@
#include "libs/memlib.h" #include "libs/memlib.h"
// For HMalloc(), HFree() // For HMalloc(), HFree()
#ifdef NETPLAY #ifdef NETPLAY
# include "netplay/netmelee.h" # include "supermelee/netplay/netmelee.h"
#endif /* NETPLAY */ #endif /* NETPLAY */
InputContext *PlayerInput[NUM_PLAYERS]; InputContext *PlayerInput[NUM_PLAYERS];
+1 -1
View File
@@ -27,7 +27,7 @@
#include "resinst.h" #include "resinst.h"
#include "nameref.h" #include "nameref.h"
#include "libs/graphics/widgets.h" #include "libs/graphics/widgets.h"
#include "netplay/netoptions.h" #include "supermelee/netplay/netoptions.h"
#define MCD_WIDTH 260 #define MCD_WIDTH 260
#define MCD_HEIGHT 110 #define MCD_HEIGHT 110
+1 -1
View File
@@ -22,7 +22,7 @@
#include "intel.h" #include "intel.h"
// For computer_intelligence // For computer_intelligence
#ifdef NETPLAY #ifdef NETPLAY
# include "netplay/netmelee.h" # include "supermelee/netplay/netmelee.h"
#endif #endif
#include "settings.h" #include "settings.h"
#include "sounds.h" #include "sounds.h"
+1 -1
View File
@@ -23,7 +23,7 @@
#include "options.h" #include "options.h"
#include "nameref.h" #include "nameref.h"
#ifdef NETPLAY #ifdef NETPLAY
# include "netplay/netmelee.h" # include "supermelee/netplay/netmelee.h"
#endif #endif
#include "init.h" #include "init.h"
#include "intel.h" #include "intel.h"
+3
View File
@@ -1 +1,4 @@
uqm_CFILES="buildpick.c loadmele.c melee.c meleesetup.c pickmele.c" uqm_CFILES="buildpick.c loadmele.c melee.c meleesetup.c pickmele.c"
if [ -n "$uqm_NETPLAY" ]; then
uqm_SUBDIRS="$uqm_SUBDIRS netplay"
fi
+4 -4
View File
@@ -36,10 +36,10 @@
#include "../master.h" #include "../master.h"
#include "../nameref.h" #include "../nameref.h"
#ifdef NETPLAY #ifdef NETPLAY
# include "../netplay/netconnection.h" # include "netplay/netconnection.h"
# include "../netplay/netmelee.h" # include "netplay/netmelee.h"
# include "../netplay/notify.h" # include "netplay/notify.h"
# include "../netplay/notifyall.h" # include "netplay/notifyall.h"
# include "libs/graphics/widgets.h" # include "libs/graphics/widgets.h"
// for DrawShadowedBox() // for DrawShadowedBox()
# include "../cnctdlg.h" # include "../cnctdlg.h"
+1 -1
View File
@@ -25,7 +25,7 @@
#include "libs/sndlib.h" #include "libs/sndlib.h"
#include "libs/timelib.h" #include "libs/timelib.h"
#include "libs/reslib.h" #include "libs/reslib.h"
#include "../netplay/packet.h" #include "netplay/packet.h"
// for NetplayAbortReason and NetplayResetReason. // for NetplayAbortReason and NetplayResetReason.
typedef struct melee_state MELEE_STATE; typedef struct melee_state MELEE_STATE;
@@ -23,7 +23,7 @@
#include "checkbuf.h" #include "checkbuf.h"
#include "libs/log.h" #include "libs/log.h"
#include "../battle.h" #include "../../battle.h"
// for battleFrameCount // for battleFrameCount
@@ -22,7 +22,7 @@
typedef struct ChecksumEntry ChecksumEntry; typedef struct ChecksumEntry ChecksumEntry;
typedef struct ChecksumBuffer ChecksumBuffer; typedef struct ChecksumBuffer ChecksumBuffer;
#include "../battle.h" #include "../../battle.h"
// for BattleFrameCounter // for BattleFrameCounter
#include "checksum.h" #include "checksum.h"
@@ -28,7 +28,7 @@ typedef uint32 Checksum;
#include "netplay.h" #include "netplay.h"
#include "crc.h" #include "crc.h"
#include "../element.h" #include "../../element.h"
#include "libs/gfxlib.h" #include "libs/gfxlib.h"
#include "netconnection.h" #include "netconnection.h"
@@ -22,9 +22,9 @@
#include "netplay.h" #include "netplay.h"
#include "netinput.h" #include "netinput.h"
#include "../intel.h" #include "../../intel.h"
// for NETWORK_CONTROL // for NETWORK_CONTROL
#include "../setup.h" #include "../../setup.h"
// For PlayerControl // For PlayerControl
#include "libs/log.h" #include "libs/log.h"
@@ -19,9 +19,9 @@
#ifndef _NETINPUT_H #ifndef _NETINPUT_H
#define _NETINPUT_H #define _NETINPUT_H
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#include "../init.h" #include "../../init.h"
// for NUM_PLAYERS // for NUM_PLAYERS
typedef struct BattleInputBuffer { typedef struct BattleInputBuffer {
@@ -30,13 +30,13 @@
#include "proto/ready.h" #include "proto/ready.h"
#include "proto/reset.h" #include "proto/reset.h"
#include "../battlecontrols.h" #include "../../battlecontrols.h"
// for NetworkInputContext // for NetworkInputContext
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#include "../init.h" #include "../../init.h"
// for NUM_PLAYERS // for NUM_PLAYERS
#include "../globdata.h" #include "../../globdata.h"
// for GLOBAL // for GLOBAL
#include <errno.h> #include <errno.h>
@@ -24,11 +24,11 @@
#include "netconnection.h" #include "netconnection.h"
#include "packetsenders.h" #include "packetsenders.h"
#include "../battlecontrols.h" #include "../../battlecontrols.h"
// for NetworkInputContext // for NetworkInputContext
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#include "../races.h" #include "../../races.h"
// for STARSHIP // for STARSHIP
@@ -24,7 +24,7 @@
#include "packetsenders.h" #include "packetsenders.h"
#include "proto/ready.h" #include "proto/ready.h"
#include "../supermelee/melee.h" #include "../melee.h"
// For feedback functions. // For feedback functions.
#include <stdlib.h> #include <stdlib.h>
@@ -25,7 +25,7 @@ typedef struct BattleStateData BattleStateData;
#include "netstate.h" #include "netstate.h"
#include "types.h" #include "types.h"
#include "../battle.h" #include "../../battle.h"
// for BattleFrameCounter, BATTLE_FRAME_RATE // for BattleFrameCounter, BATTLE_FRAME_RATE
struct BattleStateData { struct BattleStateData {
@@ -22,14 +22,14 @@
#include "netplay.h" #include "netplay.h"
// for NETPLAY_CHECKSUM // for NETPLAY_CHECKSUM
#include "netconnection.h" #include "netconnection.h"
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#ifdef NETPLAY_CHECKSUM #ifdef NETPLAY_CHECKSUM
# include "checksum.h" # include "checksum.h"
#endif #endif
#include "../supermelee/meleeship.h" #include "../meleeship.h"
// for MeleeShip // for MeleeShip
#include "../supermelee/meleesetup.h" #include "../meleesetup.h"
// for FleetShipIndex // for FleetShipIndex
void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index); void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index);
@@ -17,9 +17,9 @@
#ifndef NOTIFYALL_H #ifndef NOTIFYALL_H
#define NOTIFYALL_H #define NOTIFYALL_H
#include "../battle.h" #include "../../battle.h"
#include "../battlecontrols.h" #include "../../battlecontrols.h"
#include "../supermelee/melee.h" #include "../melee.h"
#ifdef NETPLAY_CHECKSUM #ifdef NETPLAY_CHECKSUM
# include "checksum.h" # include "checksum.h"
#endif /* NETPLAY_CHECKSUM */ #endif /* NETPLAY_CHECKSUM */
@@ -31,17 +31,17 @@
#include "proto/reset.h" #include "proto/reset.h"
#include "libs/log.h" #include "libs/log.h"
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#include "../init.h" #include "../../init.h"
// for NUM_PLAYERS // for NUM_PLAYERS
#include "../globdata.h" #include "../../globdata.h"
// for GLOBAL // for GLOBAL
#include "../supermelee/melee.h" #include "../melee.h"
// for various update functions. // for various update functions.
#include "../supermelee/meleeship.h" #include "../meleeship.h"
// for MeleeShip // for MeleeShip
#include "../supermelee/pickmele.h" #include "../pickmele.h"
// for various update functions. // for various update functions.
#include "libs/mathlib.h" #include "libs/mathlib.h"
// for TFB_SeedRandom // for TFB_SeedRandom
@@ -24,11 +24,11 @@
#include "netconnection.h" #include "netconnection.h"
#include "packet.h" #include "packet.h"
#include "../controls.h" #include "../../controls.h"
// for BATTLE_INPUT_STATE // for BATTLE_INPUT_STATE
#include "../supermelee/meleeship.h" #include "../meleeship.h"
// for MeleeShip // for MeleeShip
#include "../supermelee/meleesetup.h" #include "../meleesetup.h"
// for FleetShipIndex // for FleetShipIndex
void sendInit(NetConnection *conn); void sendInit(NetConnection *conn);
@@ -24,7 +24,7 @@
#include "types.h" #include "types.h"
#include "../packetsenders.h" #include "../packetsenders.h"
#include "../../supermelee/melee.h" #include "../../melee.h"
// For resetFeedback. // For resetFeedback.
#include <assert.h> #include <assert.h>
+3 -3
View File
@@ -30,9 +30,9 @@
#include "../nameref.h" #include "../nameref.h"
#include "melee.h" #include "melee.h"
#ifdef NETPLAY #ifdef NETPLAY
# include "../netplay/netmelee.h" # include "netplay/netmelee.h"
# include "../netplay/netmisc.h" # include "netplay/netmisc.h"
# include "../netplay/notify.h" # include "netplay/notify.h"
#endif #endif
#include "../races.h" #include "../races.h"
#include "../setup.h" #include "../setup.h"
+6 -6
View File
@@ -28,12 +28,12 @@
#include "battle.h" #include "battle.h"
#include "init.h" #include "init.h"
#ifdef NETPLAY #ifdef NETPLAY
# include "netplay/netmelee.h" # include "supermelee/netplay/netmelee.h"
# include "netplay/netmisc.h" # include "supermelee/netplay/netmisc.h"
# include "netplay/notify.h" # include "supermelee/netplay/notify.h"
# include "netplay/proto/ready.h" # include "supermelee/netplay/proto/ready.h"
# include "netplay/packet.h" # include "supermelee/netplay/packet.h"
# include "netplay/packetq.h" # include "supermelee/netplay/packetq.h"
#endif #endif
#include "races.h" #include "races.h"
#include "settings.h" #include "settings.h"