A few updates to the save/load menu (bug #291), from Paxtez

1) The boxes and text is drawn in the same batch as the rest of the summary, so
the fade-in's now have the text and it doesn't appear a split second later.
2) Widens the rects to closer match the PC version (4 of 4 people polled
prefered the new look.
3) Adds a little bound check for when the SAVES_PER_PAGE doesn't divide evenly
into MAXED_SAVED_GAMES
4) Expands the black rect to cover the safe-x expanded bars.
5) When displaying more then 99 saves will display 3 digits.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1241 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-09-18 20:51:01 +00:00
parent f8090b478c
commit 9b96b8d9b8
+30 -28
View File
@@ -34,7 +34,7 @@ void SaveProblem (void);
#define SUMMARY_X_OFFS 14
#define SUMMARY_SIDE_OFFS 7
#define MAX_NAME_CHARS 15
#define SAVES_PER_PAGE 5 //Should divide evenly into MAX_SAVED_GAMES for 'Per-Page' Scrolling
#define SAVES_PER_PAGE 5
static PMENU_STATE pLocMenuState;
static BYTE prev_save; //keeps track of the last slot that was saved or loaded
@@ -1159,30 +1159,8 @@ ChangeGameSelection:
pMS->CurState = NewState;
ShowSummary (&((SUMMARY_DESC *)pMS->CurString)[pMS->CurState]);
if (LastActivity == CHECK_LOAD)
{
BYTE clut_buf[] = {FadeAllToColor};
UnbatchGraphics ();
LastActivity = 0;
XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 2);
}
else
{
if (first_time)
{
r.corner.x = SIS_ORG_X;
r.corner.y = SIS_ORG_Y;
r.extent.width = SIS_SCREEN_WIDTH;
r.extent.height = SIS_SCREEN_HEIGHT;
ScreenTransition (3, &r);
}
UnbatchGraphics ();
}
SetContextFont (TinyFont);
r.extent.width = 230;
r.extent.width = 240;
r.extent.height = 65;
r.corner.x = 1;
r.corner.y = 160;
@@ -1207,7 +1185,7 @@ ChangeGameSelection:
else // 'Per-Page' Scrolling
#endif
SHIFT = NewState - ((NewState / SAVES_PER_PAGE) * SAVES_PER_PAGE);
for (i = 0; i < SAVES_PER_PAGE; i++)
for (i = 0; i < SAVES_PER_PAGE && NewState - SHIFT + i < MAX_SAVED_GAMES; i++)
{
SetContextForeGroundColor ((i == SHIFT) ?
(BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33)):
@@ -1215,14 +1193,16 @@ ChangeGameSelection:
r.extent.width = 15;
if (MAX_SAVED_GAMES > 99)
r.extent.width += 5;
r.extent.height = 9;
r.extent.height = 11;
r.corner.x = 8;
r.corner.y = 161 + (i * 13);
r.corner.y = 160 + (i * 13);
DrawRectangle (&r);
t.baseline.x = r.corner.x + 3;
t.baseline.y = r.corner.y + 7;
t.baseline.y = r.corner.y + 8;
wsprintf (buf, "%02i", NewState - SHIFT + i);
if (MAX_SAVED_GAMES > 99)
wsprintf (buf, "%03i", NewState - SHIFT + i);
font_DrawText (&t);
r.extent.width = 204 - SAFE_X;
@@ -1242,6 +1222,28 @@ ChangeGameSelection:
}
font_DrawText (&t);
}
if (LastActivity == CHECK_LOAD)
{
BYTE clut_buf[] = {FadeAllToColor};
UnbatchGraphics ();
LastActivity = 0;
XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 2);
}
else
{
if (first_time)
{
r.corner.x = SIS_ORG_X;
r.corner.y = SIS_ORG_Y;
r.extent.width = SIS_SCREEN_WIDTH;
r.extent.height = SIS_SCREEN_HEIGHT;
ScreenTransition (3, &r);
}
UnbatchGraphics ();
}
SetFlashRect (0, (FRAME)0);
UnlockCrossThreadMutex (GraphicsLock);
}