A few updates to the save/load menu (bug #291), from Paxtez
1) The boxes and text is drawn in the same batch as the rest of the summary, so the fade-in's now have the text and it doesn't appear a split second later. 2) Widens the rects to closer match the PC version (4 of 4 people polled prefered the new look. 3) Adds a little bound check for when the SAVES_PER_PAGE doesn't divide evenly into MAXED_SAVED_GAMES 4) Expands the black rect to cover the safe-x expanded bars. 5) When displaying more then 99 saves will display 3 digits. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1241 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
+30
-28
@@ -34,7 +34,7 @@ void SaveProblem (void);
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#define SUMMARY_X_OFFS 14
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#define SUMMARY_SIDE_OFFS 7
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#define MAX_NAME_CHARS 15
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#define SAVES_PER_PAGE 5 //Should divide evenly into MAX_SAVED_GAMES for 'Per-Page' Scrolling
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#define SAVES_PER_PAGE 5
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static PMENU_STATE pLocMenuState;
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static BYTE prev_save; //keeps track of the last slot that was saved or loaded
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@@ -1159,30 +1159,8 @@ ChangeGameSelection:
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pMS->CurState = NewState;
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ShowSummary (&((SUMMARY_DESC *)pMS->CurString)[pMS->CurState]);
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if (LastActivity == CHECK_LOAD)
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{
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BYTE clut_buf[] = {FadeAllToColor};
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UnbatchGraphics ();
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LastActivity = 0;
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XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 2);
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}
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else
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{
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if (first_time)
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{
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r.corner.x = SIS_ORG_X;
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r.corner.y = SIS_ORG_Y;
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r.extent.width = SIS_SCREEN_WIDTH;
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r.extent.height = SIS_SCREEN_HEIGHT;
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ScreenTransition (3, &r);
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}
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UnbatchGraphics ();
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}
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SetContextFont (TinyFont);
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r.extent.width = 230;
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r.extent.width = 240;
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r.extent.height = 65;
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r.corner.x = 1;
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r.corner.y = 160;
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@@ -1207,7 +1185,7 @@ ChangeGameSelection:
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else // 'Per-Page' Scrolling
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#endif
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SHIFT = NewState - ((NewState / SAVES_PER_PAGE) * SAVES_PER_PAGE);
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for (i = 0; i < SAVES_PER_PAGE; i++)
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for (i = 0; i < SAVES_PER_PAGE && NewState - SHIFT + i < MAX_SAVED_GAMES; i++)
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{
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SetContextForeGroundColor ((i == SHIFT) ?
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(BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33)):
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@@ -1215,14 +1193,16 @@ ChangeGameSelection:
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r.extent.width = 15;
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if (MAX_SAVED_GAMES > 99)
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r.extent.width += 5;
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r.extent.height = 9;
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r.extent.height = 11;
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r.corner.x = 8;
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r.corner.y = 161 + (i * 13);
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r.corner.y = 160 + (i * 13);
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DrawRectangle (&r);
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t.baseline.x = r.corner.x + 3;
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t.baseline.y = r.corner.y + 7;
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t.baseline.y = r.corner.y + 8;
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wsprintf (buf, "%02i", NewState - SHIFT + i);
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if (MAX_SAVED_GAMES > 99)
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wsprintf (buf, "%03i", NewState - SHIFT + i);
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font_DrawText (&t);
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r.extent.width = 204 - SAFE_X;
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@@ -1242,6 +1222,28 @@ ChangeGameSelection:
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}
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font_DrawText (&t);
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}
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if (LastActivity == CHECK_LOAD)
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{
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BYTE clut_buf[] = {FadeAllToColor};
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UnbatchGraphics ();
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LastActivity = 0;
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XFormColorMap ((COLORMAPPTR)clut_buf, ONE_SECOND / 2);
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}
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else
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{
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if (first_time)
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{
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r.corner.x = SIS_ORG_X;
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r.corner.y = SIS_ORG_Y;
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r.extent.width = SIS_SCREEN_WIDTH;
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r.extent.height = SIS_SCREEN_HEIGHT;
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ScreenTransition (3, &r);
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}
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UnbatchGraphics ();
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}
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SetFlashRect (0, (FRAME)0);
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UnlockCrossThreadMutex (GraphicsLock);
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}
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