Hyperspace saving crash which was introduced by previous patches, fixed
(from slayne) git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@332 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1221,7 +1221,8 @@ DoFlagshipCommands (INPUT_STATE InputState, PMENU_STATE pMS)
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if (GameOptions () == 0)
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return (FALSE);
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if (LOBYTE (GLOBAL(CurrentActivity)) == IN_INTERPLANETARY)
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{
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ClearSISRect(DRAW_SIS_DISPLAY);
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DrawSISFrame();
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RepairSISBorder();
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@@ -1236,6 +1237,7 @@ DoFlagshipCommands (INPUT_STATE InputState, PMENU_STATE pMS)
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UnbatchGraphics();
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SetContext(OldContext);
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ClearSemaphore(GraphicsSem);
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}
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// else
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// DrawMenuStateStrings (PM_SCAN, ROSTER + 1);
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break;
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