Bugfix: make RANDOM_ANIM end on a neutral frame
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3315 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -183,6 +183,10 @@ AdvanceAmbientSequence (SEQUENCE *pSeq)
|
||||
{ // animation ended
|
||||
active = FALSE;
|
||||
pSeq->Alarm = randomRestartRate (pSeq) + 1;
|
||||
|
||||
// RANDOM_ANIM must end on a neutral frame
|
||||
if (ADPtr->AnimFlags & RANDOM_ANIM)
|
||||
pSeq->NextIndex = 0;
|
||||
}
|
||||
|
||||
// Will draw the next frame or change to next colormap
|
||||
@@ -452,7 +456,8 @@ ambient_anim_task (void *data)
|
||||
}
|
||||
else if (ActiveMask & ADPtr->BlockMask)
|
||||
{ // animation is blocked
|
||||
assert (!(ActiveMask & ActiveBit));
|
||||
assert (!(ActiveMask & ActiveBit) &&
|
||||
"Check animations' mutual blocking masks");
|
||||
assert (animAtNeutralIndex (pSeq));
|
||||
// reschedule
|
||||
pSeq->Alarm = randomRestartRate (pSeq) + 1;
|
||||
|
||||
Reference in New Issue
Block a user