Streamlined the 'legacy' graphics code implementation.
The vtable-style code that was implementing the drawing of primitives turned out to be entirely unnecessary; every virtual call was inside a switch or if on the type of the primitive. Code has been restructured to be more consistent and simpler. Never-used primitives (composites and polygons) have been removed entirely. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@838 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.3:
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- Removed aspects of the legacy graphics code that are never used or that
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are redundant. More 'C-like' use of the PRIMITIVE datatype.
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- Fix various graphics glitches during dialog. Especially Spathi Eye,and ZFP
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Closes #23, #156 - PhracturedBlue
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- Fix Syreen, KohrAh and Slylandro ship effects to not be screen
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