Debugging function to add crew during battle.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2266 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,6 +1,9 @@
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Changes towards version 0.6:
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Changes towards version 0.6:
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- Debugging function to add crew during battle. - SvdB
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- More documentation - SvdB.
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- RMPLIFIED PRECURSOR BOMB is now AMPLIFIED, from Vorn (bug #812)
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- RMPLIFIED PRECURSOR BOMB is now AMPLIFIED, from Vorn (bug #812)
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-Michael
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-Michael
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Changes towards version 0.5:
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Changes towards version 0.5:
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- Innocent origiginal c&p bug fixed, from bpoint.
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- Innocent origiginal c&p bug fixed, from bpoint.
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- Handle relative dirs in -C correctly, from Jan Lönnberg (part of bug #738).
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- Handle relative dirs in -C correctly, from Jan Lönnberg (part of bug #738).
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@@ -63,6 +63,7 @@ debugKeyPressed (void)
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{
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{
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// State modifying:
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// State modifying:
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equipShip ();
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equipShip ();
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resetCrewBattle ();
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instantMove = !instantMove;
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instantMove = !instantMove;
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showSpheres ();
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showSpheres ();
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activateAllShips ();
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activateAllShips ();
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@@ -1234,6 +1235,57 @@ depositQualityString (BYTE quality)
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////
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// Which should be GOOD_GUY or BAD_GUY
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STARSHIPPTR
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findPlayerShip(ELEMENT_FLAGS which) {
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HELEMENT hElement, hNextElement;
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for (hElement = GetHeadElement (); hElement; hElement = hNextElement)
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{
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ELEMENTPTR ElementPtr;
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LockElement (hElement, &ElementPtr);
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hNextElement = GetSuccElement (ElementPtr);
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if ((ElementPtr->state_flags & PLAYER_SHIP) &&
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(ElementPtr->state_flags & (GOOD_GUY | BAD_GUY)) == which)
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{
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STARSHIPPTR StarShipPtr;
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GetElementStarShip (ElementPtr, &StarShipPtr);
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UnlockElement (hElement);
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return StarShipPtr;
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}
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UnlockElement (hElement);
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}
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return NULL;
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}
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////////////////////////////////////////////////////////////////////////////
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void
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resetCrewBattle(void) {
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STARSHIPPTR StarShipPtr;
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COUNT delta;
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CONTEXT OldContext;
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if (!(GLOBAL (CurrentActivity) & IN_BATTLE))
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return;
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StarShipPtr = findPlayerShip (GOOD_GUY);
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if (StarShipPtr == NULL || StarShipPtr->RaceDescPtr == NULL)
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return;
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delta = StarShipPtr->RaceDescPtr->ship_info.max_crew -
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StarShipPtr->RaceDescPtr->ship_info.crew_level;
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OldContext = SetContext (StatusContext);
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DeltaCrew (StarShipPtr->hShip, delta);
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SetContext (OldContext);
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}
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#endif /* DEBUG */
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#endif /* DEBUG */
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@@ -19,6 +19,7 @@
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#include "clock.h"
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#include "clock.h"
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#include "planets/planets.h"
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#include "planets/planets.h"
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#include "races.h"
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#include "libs/compiler.h"
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#include "libs/compiler.h"
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#include <stdio.h>
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#include <stdio.h>
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@@ -141,6 +142,11 @@ const char *densityString (BYTE density);
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const char *depositQualityString (BYTE quality);
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const char *depositQualityString (BYTE quality);
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// Find a player ship. Setting which to BAD_GUY is only meaningful in battle.
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STARSHIPPTR findPlayerShip(ELEMENT_FLAGS which);
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// Resets the crew of the first player (the bottom one) to its maximum.
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void resetCrewBattle(void);
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// Move instantly across hyperspace/quasispace.
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// Move instantly across hyperspace/quasispace.
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