Fixed a bug introduced by my last patch. I forgot about the system-specific generate functions.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3306 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2009-11-15 23:58:23 +00:00
parent 39bde10b0c
commit 8fa66505b2
12 changed files with 44 additions and 45 deletions
+1 -1
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@@ -61,7 +61,7 @@ GenerateDruuge (BYTE control)
if (!GET_GAME_STATE (ROSY_SPHERE))
{
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (ROSY_SPHERE, 1);
SET_GAME_STATE (ROSY_SPHERE_ON_SHIP, 1);
-3
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@@ -69,9 +69,6 @@ GenerateAndrosynth (BYTE control)
|= (1L << (i + 16));
if (pSolarSysState->SysInfo.PlanetInfo.DiscoveryString)
{
PLANETSIDE_DESC *pPSD;
pPSD = (PLANETSIDE_DESC*)pMenuState->ModuleFrame;
UnbatchGraphics ();
DoDiscoveryReport (MenuSounds);
BatchGraphics ();
+1 -1
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@@ -61,7 +61,7 @@ GeneratePkunk (BYTE control)
if (!GET_GAME_STATE (CLEAR_SPINDLE))
{
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (CLEAR_SPINDLE, 1);
SET_GAME_STATE (CLEAR_SPINDLE_ON_SHIP, 1);
+1 -1
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@@ -99,7 +99,7 @@ generate_energy_nodes (void)
SET_GAME_STATE (FOUND_PLUTO_SPATHI, 1);
pSolarSysState->SysInfo.PlanetInfo.ScanRetrieveMask[ENERGY_SCAN]
&= ~(1L << 0);
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
}
else if (pSolarSysState->CurNode == (COUNT)~0)
pSolarSysState->CurNode = 1;
+1 -1
View File
@@ -60,7 +60,7 @@ GenerateSupox (BYTE control)
if (!GET_GAME_STATE (ULTRON_CONDITION))
{
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (ULTRON_CONDITION, 1);
}
+1 -1
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@@ -56,7 +56,7 @@ GenerateShipVault (BYTE control)
&= ~(1L << 0);
if (GET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP))
{
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (SHIP_VAULT_UNLOCKED, 1);
SET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP, 0);
+1 -4
View File
@@ -311,13 +311,10 @@ GenerateVUX (BYTE control)
& (1L << i))
&& !GET_GAME_STATE (VUX_BEAST))
{
PLANETSIDE_DESC *pPSD;
pPSD = (PLANETSIDE_DESC*)pMenuState->ModuleFrame;
UnbatchGraphics ();
DoDiscoveryReport (MenuSounds);
BatchGraphics ();
pPSD->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (VUX_BEAST, 1);
SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1);
+1 -1
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@@ -54,7 +54,7 @@ GenerateUrquanWreck (BYTE control)
if (!GET_GAME_STATE (PORTAL_KEY))
{
((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit = TRUE;
pLanderInputState->planetSideDesc->InTransit = TRUE;
SET_GAME_STATE (PORTAL_KEY, 1);
SET_GAME_STATE (PORTAL_KEY_ON_SHIP, 1);
-25
View File
@@ -48,31 +48,6 @@
// ONE_SECOND.
#define PLANET_SIDE_RATE (ONE_SECOND / 35)
// This is a derived type from INPUT_STATE_DESC.
// Originally, the general MENU_STATE structure was used. Now, only the
// fields which are relevant are put in here. In the MENU_STATE structure,
// these fields were reused for all sorts of purposes, which had nothing
// to do with what the name suggests. Not all fields have been renamed yet
// in LanderInputState.
typedef struct LanderInputState LanderInputState;
struct LanderInputState {
BOOLEAN (*InputFunc) (LanderInputState *pMS);
COUNT MenuRepeatDelay;
PLANETSIDE_DESC *planetSideDesc;
SIZE Initialized;
MENU_STATE *scanInputState;
// The following fields need to be renamed:
BYTE CurState;
// High byte: ?
// Low byte: ?
SIZE delta_item;
// High byte: ?
// Low byte: bits 0-6: current lander crew count
// bit 7: set if damage was prevented by a shield
};
LanderInputState *pLanderInputState;
// Temporary, to replace the references to pMenuState.
// Eventually, this should become a parameter to everything which
+31
View File
@@ -53,6 +53,37 @@ typedef struct
BYTE FireChance;
} PLANETSIDE_DESC;
// This is a derived type from INPUT_STATE_DESC.
// Originally, the general MENU_STATE structure was used. Now, only the
// fields which are relevant are put in here. In the MENU_STATE structure,
// these fields were reused for all sorts of purposes, which had nothing
// to do with what the name suggests. Not all fields have been renamed yet
// in LanderInputState.
typedef struct LanderInputState LanderInputState;
struct LanderInputState {
BOOLEAN (*InputFunc) (LanderInputState *pMS);
COUNT MenuRepeatDelay;
PLANETSIDE_DESC *planetSideDesc;
SIZE Initialized;
MENU_STATE *scanInputState;
// The following fields need to be renamed:
BYTE CurState;
// High byte: ?
// Low byte: ?
SIZE delta_item;
// High byte: ?
// Low byte: bits 0-6: current lander crew count
// bit 7: set if damage was prevented by a shield
};
extern LanderInputState *pLanderInputState;
// Temporary, to replace the references to pMenuState.
// Eventually, this should become a parameter to everything which
// needs it.
extern CONTEXT ScanContext;
extern MUSIC_REF LanderMusic;
+6 -6
View File
@@ -37,7 +37,7 @@ enum
static BYTE
BlueDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_ALWAYS, /* OOLITE_WORLD */
PLANET_ALWAYS, /* YTTRIC_WORLD */
@@ -108,7 +108,7 @@ BlueDistribution (BYTE which_world)
static BYTE
GreenDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_NEVER, /* OOLITE_WORLD */
PLANET_NEVER, /* YTTRIC_WORLD */
@@ -179,7 +179,7 @@ GreenDistribution (BYTE which_world)
static BYTE
OrangeDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_NEVER, /* OOLITE_WORLD */
PLANET_NEVER, /* YTTRIC_WORLD */
@@ -250,7 +250,7 @@ OrangeDistribution (BYTE which_world)
static BYTE
RedDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_NEVER, /* OOLITE_WORLD */
PLANET_NEVER, /* YTTRIC_WORLD */
@@ -321,7 +321,7 @@ RedDistribution (BYTE which_world)
static BYTE
WhiteDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_ALWAYS, /* OOLITE_WORLD */
PLANET_ALWAYS, /* YTTRIC_WORLD */
@@ -392,7 +392,7 @@ WhiteDistribution (BYTE which_world)
static BYTE
YellowDistribution (BYTE which_world)
{
BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
const BYTE PlanetDistribution[NUMBER_OF_PLANET_TYPES] =
{
PLANET_NEVER, /* OOLITE_WORLD */
PLANET_NEVER, /* YTTRIC_WORLD */
-1
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@@ -1267,7 +1267,6 @@ IP_frame (void)
select = PulsedInputState.menu[KEY_MENU_SELECT];
IP_input_state = (cancel << 1) | select;
}
// JournalInput (InputState);
}
else
{