Hangar animation is now a DoInput callback; now works in Game menu too
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3395 8092fc87-c524-0410-9efc-e669fe64eaf9
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+18
-22
@@ -100,6 +100,18 @@ animatePowerLines (MENU_STATE *pMS)
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}
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}
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static void
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on_input_frame (void)
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{
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CONTEXT oldContext;
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LockMutex (GraphicsLock);
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oldContext = SetContext (SpaceContext);
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animatePowerLines (NULL);
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SetContext (oldContext);
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UnlockMutex (GraphicsLock);
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}
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#ifdef WANT_SHIP_SPINS
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static void
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SpinStarShip (MENU_STATE *pMS, HFLEETINFO hStarShip)
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@@ -1025,13 +1037,6 @@ ChangeFlashRect:
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}
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UnlockMutex (GraphicsLock);
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}
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#ifndef USE_3DO_HANGAR
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LockMutex (GraphicsLock);
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SetContext (SpaceContext);
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animatePowerLines (NULL);
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UnlockMutex (GraphicsLock);
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#endif
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}
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SleepThread (ONE_SECOND / 30);
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@@ -1215,21 +1220,16 @@ DoShipyard (MENU_STATE *pMS)
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SetContextFont (TinyFont);
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{
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RECT r;
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r.corner.x = 0;
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r.corner.y = 0;
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r.extent.width = SCREEN_WIDTH;
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r.extent.height = SCREEN_HEIGHT;
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ScreenTransition (3, &r);
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}
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ScreenTransition (3, NULL);
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UnbatchGraphics ();
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UnlockMutex (GraphicsLock);
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PlayMusic (pMS->hMusic, TRUE, 1);
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ShowCombatShip (pMS, (COUNT)~0, NULL);
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SetInputCallback (on_input_frame);
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LockMutex (GraphicsLock);
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SetFlashRect (SFR_MENU_3DO);
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UnlockMutex (GraphicsLock);
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@@ -1240,6 +1240,8 @@ DoShipyard (MENU_STATE *pMS)
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else if (cancel || (select && pMS->CurState == SHIPYARD_EXIT))
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{
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ExitShipyard:
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SetInputCallback (NULL);
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LockMutex (GraphicsLock);
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DestroyDrawable (ReleaseDrawable (pMS->ModuleFrame));
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pMS->ModuleFrame = 0;
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@@ -1269,12 +1271,6 @@ ExitShipyard:
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}
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else
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{
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#ifndef USE_3DO_HANGAR
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LockMutex (GraphicsLock);
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SetContext (SpaceContext);
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animatePowerLines (NULL);
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UnlockMutex (GraphicsLock);
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#endif
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DoMenuChooser (pMS, PM_CREW);
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}
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